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/**
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* @file
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* @brief Unit tests for openshot::QtImageReader
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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2021-04-09 04:09:36 -04:00
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#include <catch2/catch.hpp>
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#include <QGuiApplication>
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#include "QtImageReader.h"
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#include "Frame.h"
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#include "Clip.h"
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#include "Timeline.h"
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using namespace openshot;
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TEST_CASE( "Default_Constructor", "[libopenshot][qtimagereader]" )
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{
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// Check invalid path
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CHECK_THROWS_AS(QtImageReader(""), InvalidFile);
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}
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TEST_CASE( "GetFrame_Before_Opening", "[libopenshot][qtimagereader]" )
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{
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// Create a reader
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std::stringstream path;
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path << TEST_MEDIA_PATH << "front.png";
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QtImageReader r(path.str());
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// Check invalid path
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CHECK_THROWS_AS(r.GetFrame(1), ReaderClosed);
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}
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TEST_CASE( "Check_SVG_Loading", "[libopenshot][qtimagereader]" )
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{
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// Create a reader
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std::stringstream path;
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path << TEST_MEDIA_PATH << "1F0CF.svg";
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QtImageReader r(path.str());
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r.Open();
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// Get frame, with no Timeline or Clip
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// Default SVG scaling sizes things to 1920x1080
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std::shared_ptr<Frame> f = r.GetFrame(1);
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CHECK(f->GetImage()->width() == 1080);
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CHECK(f->GetImage()->height() == 1080);
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Fraction fps(30000,1000);
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Timeline t1(640, 480, fps, 44100, 2, LAYOUT_STEREO);
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Clip clip1(path.str());
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clip1.Layer(1);
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clip1.Position(0.0); // Delay the overlay by 0.05 seconds
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clip1.End(10.0); // Make the duration of the overlay 1/2 second
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// Add clips
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t1.AddClip(&clip1);
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t1.Open();
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// Get frame, with 640x480 Timeline
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// Should scale to 480
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clip1.Reader()->Open();
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f = clip1.Reader()->GetFrame(2);
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CHECK(f->GetImage()->width() == 480);
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CHECK(f->GetImage()->height() == 480);
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// Add scale_x and scale_y. Should scale the square SVG
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// by the largest scale keyframe (i.e. 4)
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clip1.scale_x.AddPoint(1.0, 2.0, openshot::LINEAR);
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clip1.scale_y.AddPoint(1.0, 2.0, openshot::LINEAR);
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f = clip1.Reader()->GetFrame(3);
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CHECK(f->GetImage()->width() == 480 * 2);
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CHECK(f->GetImage()->height() == 480 * 2);
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// Close reader
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t1.Close();
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r.Close();
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}
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