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libopenshot/src/FrameRate.cpp

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/**
* @file
* @brief Source file for the FrameRate class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
#include "../include/FrameRate.h"
using namespace openshot;
Framerate::Framerate(int numerator, int denominator) {
m_numerator = numerator;
m_denominator = denominator;
}
Framerate::Framerate() {
m_numerator = 24;
m_denominator = 1;
}
// Return a rounded integer of the frame rate (for example 30000/1001 returns 30 fps)
int Framerate::GetRoundedFPS() {
return round((float) m_numerator / m_denominator);
}
// Return a float of the frame rate (for example 30000/1001 returns 29.97...)
float Framerate::GetFPS() {
return (float) m_numerator / m_denominator;
}
// Return a Fraction of the framerate
Fraction Framerate::GetFraction()
{
return Fraction(m_numerator, m_denominator);
}