2011-10-11 08:44:27 -05:00
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/**
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2013-09-09 23:32:16 -05:00
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* @file
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* @brief Header file for the FrameRate class
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2013-09-12 17:52:10 -05:00
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2013 OpenShot Studios, LLC
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* (http://www.openshotstudios.com). This file is part of
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* OpenShot Library (http://www.openshot.org), an open-source project
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* dedicated to delivering high quality video editing and animation solutions
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* to the world.
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*
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* OpenShot Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenShot Library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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2011-10-11 08:44:27 -05:00
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*/
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2013-09-12 17:52:10 -05:00
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#ifndef OPENSHOT_FRAMERATE_H
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#define OPENSHOT_FRAMERATE_H
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2011-10-11 08:44:27 -05:00
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#include <math.h>
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2012-10-14 02:36:05 -05:00
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#include "Fraction.h"
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2011-10-11 08:44:27 -05:00
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namespace openshot
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{
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/**
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2013-09-09 23:32:16 -05:00
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* @brief This class represents a frame rate (otherwise known as frames per second).
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2011-10-11 08:44:27 -05:00
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*
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* Frame rates are stored as a fraction, such as 24/1, 25/1 and 30000/1001 (29.97).
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* Framerate rate(25, 1);
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* assert(rate.GetRoundedFPS() == 25);
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*
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* Framerate rate(30000, 1001);
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* assert(rate.GetRoundedFPS() == 30);
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* \endcode
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*/
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class Framerate {
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private:
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int m_numerator;
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int m_denominator;
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public:
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/// Default constructor (24/1 FPS)
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Framerate();
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/// Constructor which lets you set the frame rate (as a fraction)
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Framerate(int numerator, int denominator);
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/// Return a rounded integer of the frame rate (for example 30000/1001 returns 30 fps)
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int GetRoundedFPS();
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/// Return a float of the frame rate (for example 30000/1001 returns 29.97...)
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float GetFPS();
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2012-10-14 02:36:05 -05:00
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/// Return a Fraction of the framerate
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Fraction GetFraction();
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2011-10-11 08:44:27 -05:00
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};
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}
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#endif
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