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libopenshot/src/effects/Wipe.cpp

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/**
* @file
* @brief Source file for Wipe class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/effects/Wipe.h"
using namespace openshot;
// Default constructor, which takes an openshot::Color object and a 'fuzz' factor, which
// is used to determine how similar colored pixels are matched. The higher the fuzz, the
// more colors are matched.
Wipe::Wipe(string mask_path, Keyframe mask_brightness, Keyframe mask_contrast) throw(InvalidFile) :
path(mask_path), brightness(mask_brightness), contrast(mask_contrast)
{
/// Initialize the values of the EffectInfo struct.
InitEffectInfo();
/// Set the effect info
info.name = "Wipe (Transition)";
info.description = "Uses a grayscale mask image file to gradually wipe / transition between 2 images.";
info.has_audio = false;
info.has_video = true;
// Attempt to open mask file
try
{
// load image
mask = tr1::shared_ptr<Magick::Image>(new Magick::Image(path));
mask->type(Magick::GrayscaleType); // convert to grayscale
// Remove transparency support (so mask will sub color brightness for alpha)
mask->matte(false); // This is required for the composite operator to copy the brightness of each pixel into the alpha channel
}
catch (Magick::Exception e) {
// raise exception
throw InvalidFile("File could not be opened.", path);
}
}
// Set brightness and contrast (brightness between -100 and 100)
void Wipe::set_brightness_and_contrast(tr1::shared_ptr<Magick::Image> image, float brightness, float contrast)
{
// Determine if white or black image is needed
if (brightness >= -100.0 and brightness <= 0.0)
{
// Make mask darker
double black_alpha = abs(brightness) / 100.0;
black->quantumOperator(Magick::OpacityChannel, Magick::MultiplyEvaluateOperator, black_alpha);
image->composite(*black.get(), 0, 0, Magick::OverCompositeOp);
}
else if (brightness > 0.0 and brightness <= 100.0)
{
// Make mask whiter
double white_alpha = brightness / 100.0;
white->quantumOperator(Magick::OpacityChannel, Magick::MultiplyEvaluateOperator, white_alpha);
image->composite(*white.get(), 0, 0, Magick::OverCompositeOp);
}
// Set Contrast
image->sigmoidalContrast(true, contrast);
}
// This method is required for all derived classes of EffectBase, and returns a
// modified openshot::Frame object
tr1::shared_ptr<Frame> Wipe::GetFrame(tr1::shared_ptr<Frame> frame, int frame_number)
{
// Resize mask to match this frame size (if different)
if (frame->GetImage()->size() != mask->size())
{
Magick::Geometry new_size(frame->GetImage()->size().width(), frame->GetImage()->size().height());
new_size.aspect(true);
mask->resize(new_size);
}
// Load white & black images, to quickly lighten and darken the mask (for animation)
white = tr1::shared_ptr<Magick::Image>(new Magick::Image(mask->size(), Magick::Color("White")));
black = tr1::shared_ptr<Magick::Image>(new Magick::Image(mask->size(), Magick::Color("Black")));
// Give white & black images a transparent background color
white->matte(true);
black->matte(true);
// Make a copy of the resized image (since we will be modifying the brightness and contrast)
tr1::shared_ptr<Magick::Image> image = tr1::shared_ptr<Magick::Image>(new Magick::Image(*mask.get()));
// Set the brightness of the mask (from a user-defined curve)
set_brightness_and_contrast(image, brightness.GetValue(frame_number), contrast.GetValue(frame_number));
// Composite the alpha channel of our mask onto our frame's alpha channel
frame->GetImage()->composite(*image.get(), 0, 0, Magick::CopyOpacityCompositeOp);
// return the modified frame
return frame;
}