Updated JUCE modules to version 3, which also updated the license headers to reflect AGPLv3 compatibility.

This commit is contained in:
Jonathan Thomas
2014-07-10 14:24:30 -05:00
parent 417648fb9e
commit 3879498af3
891 changed files with 103385 additions and 70181 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,136 @@
/*
==============================================================================
This file is part of the juce_core module of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission to use, copy, modify, and/or distribute this software for any purpose with
or without fee is hereby granted, provided that the above copyright notice and this
permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
------------------------------------------------------------------------------
NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
All other JUCE modules are covered by a dual GPL/commercial license, so if you are
using any other modules, be sure to check that you also comply with their license.
For more details, visit www.juce.com
==============================================================================
*/
#ifndef JUCE_JSON_H_INCLUDED
#define JUCE_JSON_H_INCLUDED
//==============================================================================
/**
Contains static methods for converting JSON-formatted text to and from var objects.
The var class is structurally compatible with JSON-formatted data, so these
functions allow you to parse JSON into a var object, and to convert a var
object to JSON-formatted text.
@see var
*/
class JUCE_API JSON
{
public:
//==============================================================================
/** Parses a string of JSON-formatted text, and returns a result code containing
any parse errors.
This will return the parsed structure in the parsedResult parameter, and will
return a Result object to indicate whether parsing was successful, and if not,
it will contain an error message.
If you're not interested in the error message, you can use one of the other
shortcut parse methods, which simply return a var::null if the parsing fails.
Note that this will only parse valid JSON, which means that the item given must
be either an object or an array definition. If you want to also be able to parse
any kind of primitive JSON object, use the fromString() method.
*/
static Result parse (const String& text, var& parsedResult);
/** Attempts to parse some JSON-formatted text, and returns the result as a var object.
If the parsing fails, this simply returns var::null - if you need to find out more
detail about the parse error, use the alternative parse() method which returns a Result.
Note that this will only parse valid JSON, which means that the item given must
be either an object or an array definition. If you want to also be able to parse
any kind of primitive JSON object, use the fromString() method.
*/
static var parse (const String& text);
/** Attempts to parse some JSON-formatted text from a file, and returns the result
as a var object.
Note that this is just a short-cut for reading the entire file into a string and
parsing the result.
If the parsing fails, this simply returns var::null - if you need to find out more
detail about the parse error, use the alternative parse() method which returns a Result.
*/
static var parse (const File& file);
/** Attempts to parse some JSON-formatted text from a stream, and returns the result
as a var object.
Note that this is just a short-cut for reading the entire stream into a string and
parsing the result.
If the parsing fails, this simply returns var::null - if you need to find out more
detail about the parse error, use the alternative parse() method which returns a Result.
*/
static var parse (InputStream& input);
//==============================================================================
/** Returns a string which contains a JSON-formatted representation of the var object.
If allOnOneLine is true, the result will be compacted into a single line of text
with no carriage-returns. If false, it will be laid-out in a more human-readable format.
@see writeToStream
*/
static String toString (const var& objectToFormat,
bool allOnOneLine = false);
/** Parses a string that was created with the toString() method.
This is slightly different to the parse() methods because they will reject primitive
values and only accept array or object definitions, whereas this method will handle
either.
*/
static var fromString (StringRef);
/** Writes a JSON-formatted representation of the var object to the given stream.
If allOnOneLine is true, the result will be compacted into a single line of text
with no carriage-returns. If false, it will be laid-out in a more human-readable format.
@see toString
*/
static void writeToStream (OutputStream& output,
const var& objectToFormat,
bool allOnOneLine = false);
/** Returns a version of a string with any extended characters escaped. */
static String escapeString (StringRef);
/** Parses a quoted string-literal in JSON format, returning the un-escaped result in the
result parameter, and an error message in case the content was illegal.
This advances the text parameter, leaving it positioned after the closing quote.
*/
static Result parseQuotedString (String::CharPointerType& text, var& result);
private:
//==============================================================================
JSON() JUCE_DELETED_FUNCTION; // This class can't be instantiated - just use its static methods.
};
#endif // JUCE_JSON_H_INCLUDED

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,105 @@
/*
==============================================================================
This file is part of the juce_core module of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission to use, copy, modify, and/or distribute this software for any purpose with
or without fee is hereby granted, provided that the above copyright notice and this
permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
------------------------------------------------------------------------------
NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
All other JUCE modules are covered by a dual GPL/commercial license, so if you are
using any other modules, be sure to check that you also comply with their license.
For more details, visit www.juce.com
==============================================================================
*/
/**
A simple javascript interpreter!
It's not fully standards-compliant, and won't be as fast as the fancy JIT-compiled
engines that you get in browsers, but this is an extremely compact, low-overhead javascript
interpreter, which is integrated with the juce var and DynamicObject classes. If you need
a few simple bits of scripting in your app, and want to be able to easily let the JS
work with native objects defined as DynamicObject subclasses, then this might do the job.
To use, simply create an instance of this class and call execute() to run your code.
Variables that the script sets can be retrieved with evaluate(), and if you need to provide
native objects for the script to use, you can add them with registerNativeObject().
One caveat: Because the values and objects that the engine works with are DynamicObject
and var objects, they use reference-counting rather than garbage-collection, so if your
script creates complex connections between objects, you run the risk of creating cyclic
dependencies and hence leaking.
*/
class JavascriptEngine
{
public:
/** Creates an instance of the engine.
This creates a root namespace and defines some basic Object, String, Array
and Math library methods.
*/
JavascriptEngine();
/** Destructor. */
~JavascriptEngine();
/** Attempts to parse and run a block of javascript code.
If there's a parse or execution error, the error description is returned in
the result.
You can specify a maximum time for which the program is allowed to run, and
it'll return with an error message if this time is exceeded.
*/
Result execute (const String& javascriptCode);
/** Attempts to parse and run a javascript expression, and returns the result.
If there's a syntax error, or the expression can't be evaluated, the return value
will be var::undefined(). The errorMessage parameter gives you a way to find out
any parsing errors.
You can specify a maximum time for which the program is allowed to run, and
it'll return with an error message if this time is exceeded.
*/
var evaluate (const String& javascriptCode,
Result* errorMessage = nullptr);
/** Calls a function in the root namespace, and returns the result.
The function arguments are passed in the same format as used by native
methods in the var class.
*/
var callFunction (Identifier function,
const var::NativeFunctionArgs& args,
Result* errorMessage = nullptr);
/** Adds a native object to the root namespace.
The object passed-in is reference-counted, and will be retained by the
engine until the engine is deleted. The name must be a simple JS identifier,
without any dots.
*/
void registerNativeObject (Identifier objectName, DynamicObject* object);
/** This value indicates how long a call to one of the evaluate methods is permitted
to run before timing-out and failing.
The default value is a number of seconds, but you can change this to whatever value
suits your application.
*/
RelativeTime maximumExecutionTime;
private:
JUCE_PUBLIC_IN_DLL_BUILD (struct RootObject)
ReferenceCountedObjectPtr<RootObject> root;
void prepareTimeout() const;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JavascriptEngine)
};