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Updated JUCE modules to version 3, which also updated the license headers to reflect AGPLv3 compatibility.
This commit is contained in:
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JuceLibraryCode/modules/juce_core/javascript/juce_JSON.cpp
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JuceLibraryCode/modules/juce_core/javascript/juce_JSON.cpp
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JuceLibraryCode/modules/juce_core/javascript/juce_JSON.h
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JuceLibraryCode/modules/juce_core/javascript/juce_JSON.h
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/*
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==============================================================================
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This file is part of the juce_core module of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission to use, copy, modify, and/or distribute this software for any purpose with
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or without fee is hereby granted, provided that the above copyright notice and this
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permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
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TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
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NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
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DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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------------------------------------------------------------------------------
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NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
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All other JUCE modules are covered by a dual GPL/commercial license, so if you are
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using any other modules, be sure to check that you also comply with their license.
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For more details, visit www.juce.com
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==============================================================================
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*/
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#ifndef JUCE_JSON_H_INCLUDED
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#define JUCE_JSON_H_INCLUDED
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//==============================================================================
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/**
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Contains static methods for converting JSON-formatted text to and from var objects.
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The var class is structurally compatible with JSON-formatted data, so these
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functions allow you to parse JSON into a var object, and to convert a var
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object to JSON-formatted text.
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@see var
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*/
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class JUCE_API JSON
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{
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public:
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//==============================================================================
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/** Parses a string of JSON-formatted text, and returns a result code containing
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any parse errors.
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This will return the parsed structure in the parsedResult parameter, and will
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return a Result object to indicate whether parsing was successful, and if not,
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it will contain an error message.
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If you're not interested in the error message, you can use one of the other
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shortcut parse methods, which simply return a var::null if the parsing fails.
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Note that this will only parse valid JSON, which means that the item given must
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be either an object or an array definition. If you want to also be able to parse
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any kind of primitive JSON object, use the fromString() method.
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*/
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static Result parse (const String& text, var& parsedResult);
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/** Attempts to parse some JSON-formatted text, and returns the result as a var object.
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If the parsing fails, this simply returns var::null - if you need to find out more
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detail about the parse error, use the alternative parse() method which returns a Result.
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Note that this will only parse valid JSON, which means that the item given must
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be either an object or an array definition. If you want to also be able to parse
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any kind of primitive JSON object, use the fromString() method.
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*/
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static var parse (const String& text);
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/** Attempts to parse some JSON-formatted text from a file, and returns the result
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as a var object.
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Note that this is just a short-cut for reading the entire file into a string and
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parsing the result.
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If the parsing fails, this simply returns var::null - if you need to find out more
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detail about the parse error, use the alternative parse() method which returns a Result.
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*/
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static var parse (const File& file);
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/** Attempts to parse some JSON-formatted text from a stream, and returns the result
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as a var object.
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Note that this is just a short-cut for reading the entire stream into a string and
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parsing the result.
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If the parsing fails, this simply returns var::null - if you need to find out more
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detail about the parse error, use the alternative parse() method which returns a Result.
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*/
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static var parse (InputStream& input);
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//==============================================================================
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/** Returns a string which contains a JSON-formatted representation of the var object.
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If allOnOneLine is true, the result will be compacted into a single line of text
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with no carriage-returns. If false, it will be laid-out in a more human-readable format.
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@see writeToStream
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*/
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static String toString (const var& objectToFormat,
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bool allOnOneLine = false);
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/** Parses a string that was created with the toString() method.
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This is slightly different to the parse() methods because they will reject primitive
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values and only accept array or object definitions, whereas this method will handle
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either.
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*/
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static var fromString (StringRef);
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/** Writes a JSON-formatted representation of the var object to the given stream.
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If allOnOneLine is true, the result will be compacted into a single line of text
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with no carriage-returns. If false, it will be laid-out in a more human-readable format.
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@see toString
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*/
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static void writeToStream (OutputStream& output,
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const var& objectToFormat,
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bool allOnOneLine = false);
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/** Returns a version of a string with any extended characters escaped. */
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static String escapeString (StringRef);
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/** Parses a quoted string-literal in JSON format, returning the un-escaped result in the
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result parameter, and an error message in case the content was illegal.
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This advances the text parameter, leaving it positioned after the closing quote.
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*/
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static Result parseQuotedString (String::CharPointerType& text, var& result);
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private:
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//==============================================================================
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JSON() JUCE_DELETED_FUNCTION; // This class can't be instantiated - just use its static methods.
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};
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#endif // JUCE_JSON_H_INCLUDED
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1710
JuceLibraryCode/modules/juce_core/javascript/juce_Javascript.cpp
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1710
JuceLibraryCode/modules/juce_core/javascript/juce_Javascript.cpp
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105
JuceLibraryCode/modules/juce_core/javascript/juce_Javascript.h
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JuceLibraryCode/modules/juce_core/javascript/juce_Javascript.h
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/*
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==============================================================================
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This file is part of the juce_core module of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission to use, copy, modify, and/or distribute this software for any purpose with
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or without fee is hereby granted, provided that the above copyright notice and this
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permission notice appear in all copies.
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|
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
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TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
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NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
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DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
|
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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------------------------------------------------------------------------------
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NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
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All other JUCE modules are covered by a dual GPL/commercial license, so if you are
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using any other modules, be sure to check that you also comply with their license.
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For more details, visit www.juce.com
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==============================================================================
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*/
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/**
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A simple javascript interpreter!
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It's not fully standards-compliant, and won't be as fast as the fancy JIT-compiled
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engines that you get in browsers, but this is an extremely compact, low-overhead javascript
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interpreter, which is integrated with the juce var and DynamicObject classes. If you need
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a few simple bits of scripting in your app, and want to be able to easily let the JS
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work with native objects defined as DynamicObject subclasses, then this might do the job.
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To use, simply create an instance of this class and call execute() to run your code.
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Variables that the script sets can be retrieved with evaluate(), and if you need to provide
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native objects for the script to use, you can add them with registerNativeObject().
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One caveat: Because the values and objects that the engine works with are DynamicObject
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and var objects, they use reference-counting rather than garbage-collection, so if your
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script creates complex connections between objects, you run the risk of creating cyclic
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dependencies and hence leaking.
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*/
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class JavascriptEngine
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{
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public:
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/** Creates an instance of the engine.
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This creates a root namespace and defines some basic Object, String, Array
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and Math library methods.
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*/
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JavascriptEngine();
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/** Destructor. */
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~JavascriptEngine();
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/** Attempts to parse and run a block of javascript code.
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If there's a parse or execution error, the error description is returned in
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the result.
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You can specify a maximum time for which the program is allowed to run, and
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it'll return with an error message if this time is exceeded.
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*/
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Result execute (const String& javascriptCode);
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/** Attempts to parse and run a javascript expression, and returns the result.
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If there's a syntax error, or the expression can't be evaluated, the return value
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will be var::undefined(). The errorMessage parameter gives you a way to find out
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any parsing errors.
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You can specify a maximum time for which the program is allowed to run, and
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it'll return with an error message if this time is exceeded.
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*/
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var evaluate (const String& javascriptCode,
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Result* errorMessage = nullptr);
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/** Calls a function in the root namespace, and returns the result.
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The function arguments are passed in the same format as used by native
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methods in the var class.
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*/
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var callFunction (Identifier function,
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const var::NativeFunctionArgs& args,
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Result* errorMessage = nullptr);
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/** Adds a native object to the root namespace.
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The object passed-in is reference-counted, and will be retained by the
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engine until the engine is deleted. The name must be a simple JS identifier,
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without any dots.
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*/
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void registerNativeObject (Identifier objectName, DynamicObject* object);
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/** This value indicates how long a call to one of the evaluate methods is permitted
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to run before timing-out and failing.
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The default value is a number of seconds, but you can change this to whatever value
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suits your application.
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*/
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RelativeTime maximumExecutionTime;
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private:
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JUCE_PUBLIC_IN_DLL_BUILD (struct RootObject)
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ReferenceCountedObjectPtr<RootObject> root;
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void prepareTimeout() const;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JavascriptEngine)
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};
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