mirror of
https://github.com/OldUnreal/UnrealTournament-Localization.git
synced 2026-07-15 17:06:43 -07:00
296 lines
12 KiB
Plaintext
296 lines
12 KiB
Plaintext
[Public]
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; Shared commandlets
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Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.DumpMeshInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.CheckUnicodeCommandlet,Class=Class,MetaClass=Core.Commandlet)
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; UT-exclusive commandlets
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Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.MD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.PackageDumpCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.DumpFontInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ExecCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ScriptRaysCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.CheckSumCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Editor.ResRaysCommandlet,Class=Class,MetaClass=Core.Commandlet)
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;Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
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; "Editor" tree
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Preferences=(Caption="Editor",Parent="Advanced Options")
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Preferences=(Caption="Advanced (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
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Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
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Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
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Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
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[MasterCommandlet]
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HelpCmd=master
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Build master installer files"
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HelpUsage="master [-option...] [parm=value]..."
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HelpParm[0]="MasterPath"
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HelpDesc[0]="Root directory to copy source files from."
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HelpParm[1]="SrcPath"
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HelpDesc[1]="Root directory to copy source (release) files to."
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HelpParm[2]="RefPath"
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HelpDesc[2]="Path for delta-compressed path reference."
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[MakeCommandlet]
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HelpCmd=make
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Rebuild UnrealScript packages."
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HelpUsage="make [-option...] [parm=value]..."
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HelpParm[0]="Silent"
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HelpDesc[0]="No prompts; assume 'yes' to all questions."
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HelpParm[1]="NoBind"
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HelpDesc[1]="Don't force native functions to be bound to DLLs."
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HelpParm[2]="All"
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HelpDesc[2]="Clean rebuild (otherwise rebuild is incremental)."
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[ConformCommandlet]
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HelpCmd=conform
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Generate conforming binary files"
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HelpUsage="conform existing_file.ext old_file.ext"
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HelpParm[0]="existing_file.ext"
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HelpDesc[0]="Existing binary file to load, conform, and save."
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HelpParm[1]="old_file.ext"
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HelpDesc[1]="Old file to make source file binary compatible with."
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[BatchExportCommandlet]
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HelpCmd=batchexport
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Export objects in bulk."
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HelpUsage="batchexport package.ext classname export_ext [path]"
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HelpParm[0]="package.ext"
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HelpDesc[0]="Package whose objects you wish to export."
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HelpParm[1]="classname"
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HelpDesc[1]="Class of object to export. It can be one of the following:"
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HelpParm[2]=" "
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HelpDesc[2]=" class, texture, sound, music, level, model, polys, textbuffer"
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HelpParm[3]="export_ext"
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HelpDesc[3]="File extension to export to. The accepted file extensions per class are as follows:"
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HelpParm[4]=" "
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HelpDesc[4]=" class: uc, h"
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HelpParm[5]=" "
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HelpDesc[5]=" texture: bmp, pcx"
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HelpParm[6]=" "
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HelpDesc[6]=" sound: wav"
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HelpParm[7]=" "
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HelpDesc[7]=" music: s3m, xm, it or any other tracker format"
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HelpParm[8]=" "
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HelpDesc[8]=" level: t3d"
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HelpParm[9]=" "
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HelpDesc[9]=" model: t3d"
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HelpParm[10]=" "
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HelpDesc[10]=" polys: t3d"
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HelpParm[11]=" "
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HelpDesc[11]=" textbuffer: txt"
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HelpParm[12]="path"
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HelpDesc[12]="Path to export files to, like C:\MyPath."
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[PackageFlagCommandlet]
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HelpCmd=packageflag
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Set package flags in package files."
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HelpUsage="packageflag src.ext [<+|->flag [<+|->flag] ...]"
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HelpParm[0]="src.ext"
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HelpDesc[0]="Existing package file to load."
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HelpParm[1]="flag"
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HelpDesc[1]="+ to set a flag, or - to remove a flag, followed by one of:"
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HelpParm[2]=" AllowDownload"
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HelpDesc[2]=" Clients are allowed to download this package from the server."
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HelpParm[3]=" ClientOptional"
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HelpDesc[3]=" Clients can choose to skip downloading this package from the server."
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HelpParm[4]=" ServerSideOnly"
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HelpDesc[4]=" The package has no network relevancy on a server."
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HelpParm[5]=" BrokenLinks"
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HelpDesc[5]=" The package can be loaded with missing links."
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HelpParm[6]=" Unsecure"
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HelpDesc[6]=" Unused."
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[DataRipCommandlet]
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HelpCmd=datarip
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Create a package with Texture, Music and Sound data ripped out."
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HelpUsage="datarip srcpackage.ext dstpackage.ext"
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HelpParm[0]="srcpackage.ext"
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HelpDesc[0]="Source Package."
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HelpParm[1]="dstpackage.ext"
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HelpDesc[1]="Destination Package."
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[UpdateUModCommandlet]
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HelpCmd=updateumod
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Add, delete, replace or extract files from an umod."
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HelpUsage="updateumod UmodFile Command [Filename]"
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HelpParm[0]="UmodFile"
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HelpDesc[0]="The umod file to change or view."
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HelpParm[1]="Command"
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HelpDesc[1]="Can be one of the following:"
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HelpParm[2]=" EXTRACT"
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HelpDesc[2]=" File extraction"
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HelpParm[3]=" ADD"
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HelpDesc[3]=" File addition"
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HelpParm[4]=" DELETE"
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HelpDesc[4]=" File deletion"
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HelpParm[5]=" REPLACE"
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HelpDesc[5]=" File replacement"
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HelpParm[6]=" LIST"
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HelpDesc[6]=" File listing"
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HelpParm[7]="Filename"
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HelpDesc[7]="The file to EXTRACT, ADD, DELETE or REPLACE."
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[ChecksumPackageCommandlet]
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HelpCmd=checksumpackage
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Display checksum for package file."
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HelpUsage="checksumpackage packagename"
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HelpParm[0]="packagename"
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HelpDesc[0]="The name of the package to checksum."
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[StripSourceCommandlet]
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HelpCmd=StripSource
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Strip the script buffers from a package."
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HelpUsage="stripsource packagename"
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HelpParm[0]="packagename"
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HelpDesc[0]="The name of the package to strip sources."
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[DumpIntCommandlet]
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HelpCmd=DumpInt
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Dump the language text contents out of a file and synchronizes the missing lines across all available languages."
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HelpUsage="dumpint packagename"
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HelpParm[0]="packagename"
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HelpDesc[0]="The name of the package to dump language text of."
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[ExportPackageCommandlet]
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HelpCmd=ExportPackage
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Simply export a package contents to .uc files in prior directory."
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HelpUsage="exportpackage packagename"
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HelpParm[0]="packagename"
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HelpDesc[0]="The name of the package to export UC files of."
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[ListObjectsCommandlet]
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HelpCmd=listobjects
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Lists Objects in package."
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HelpUsage="listobjects [-switch1 [-switch2 [...]]] <package> [<baseclass>]"
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HelpParm[0]="-switch1, -switch2..."
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HelpDesc[0]="Option switches, can be one or more of the following:"
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HelpParm[1]=" -cp"
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HelpDesc[1]=" Prints pathname instead of name for Class."
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HelpParm[2]=" -op"
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HelpDesc[2]=" Prints pathname instead of name for Object."
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HelpParm[3]=" -na"
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HelpDesc[3]=" Do not align output."
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HelpParm[4]=" -ni"
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HelpDesc[4]=" Do not indent object hierarchy."
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HelpParm[5]=" -nc"
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HelpDesc[5]=" Do not display class."
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HelpParm[6]=" -co"
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HelpDesc[6]=" Just display Object Classes instead of each Object."
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HelpParm[7]="package"
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HelpDesc[7]="Package file."
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HelpParm[8]="baseclass"
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HelpDesc[8]="Optional base class of listed objects."
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[DumpMeshInfoCommandlet]
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HelpCmd=dumpmeshinfo
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Dumps information about meshes."
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HelpUsage="dumpmeshinfo <pkg>"
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[CheckUnicodeCommandlet]
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HelpCmd=checkunicode
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpUsage="Checks if the contents of a text file contains Unicode characters."
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HelpOneLiner="checkunicode <filewildcard>"
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HelpDesc[0]="<filewildcard>"
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HelpParm[0]="The files to check for Unicode characters. Can accept wildcards such as "*" and "?"."
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[MergeDXTCommandlet]
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HelpCmd=mergedxt
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Merge DXT textures with standard textures."
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HelpUsage="mergedxt srcpath oldpath destpath"
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HelpParm[0]="srcpath"
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HelpDesc[0]="Path containing source files."
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HelpParm[1]="oldpath"
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HelpDesc[1]="Path containing old files."
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HelpParm[2]="destpath"
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HelpDesc[2]="Path for destination files."
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[MD5Commandlet]
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HelpCmd=md5
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Manage the Packages.md5 checksums list."
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HelpUsage="md5 [-option Filename|Wildcard]"
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HelpParm[0]="-a Wildcard"
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HelpDesc[0]="Add all files matching the wildcard to the Packages.md5 list."
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HelpParm[1]="-l [Filename]"
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HelpDesc[1]="Prints the current contents of the specified Packages.md5 file. If no Filename is given, Packages.md5 will be used."
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HelpParm[2]="-m Filename"
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HelpDesc[2]="Merges the contents of two Packages.md5 files. Filename should point to a valid Packages.md5 file."
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HelpParm[3]="-p Wildcard"
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HelpDesc[3]="Removes the checksum for the all files matching the wildcard from the Packages.md5 list."
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[PackageDumpCommandlet]
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HelpCmd=packagedump
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Dump the structure of an Unreal Package to stdout."
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HelpUsage="packagedump [Filename]"
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[DumpFontInfoCommandlet]
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HelpCmd=dumpfontinfo
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Dumps information about fonts."
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HelpUsage="dumpfontinfo <pkg>"
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[ExecCommandlet]
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HelpCmd=exec
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Executes a command file in a minimal editor environment."
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HelpUsage="exec filename"
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[ScriptRaysCommandlet]
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HelpCmd=scriptrays
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Rebuilds script source for a package or class"
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HelpUsage="scriptrays <pkg>[.<cls>] <out_d> [-disassemble|-mugshot]"
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HelpParm[0]="pkg[.cls]"
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HelpDesc[0]="Package or class to rebuild."
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HelpParm[1]="out_d"
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HelpDesc[1]="Output directory."
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HelpParm[2]="-disassemble"
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HelpDesc[2]="Output disassembly instead of code."
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HelpParm[3]="-mugshot"
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HelpDesc[3]="Output declarations instead of code."
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[CheckSumCommandlet]
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HelpCmd=checksum
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="checksum packagename.u"
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HelpUsage="Calculates package checksum for stat logging."
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HelpDesc[0]="packagename.u"
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HelpParm[0]="Filename to calculate the checksum from."
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[ResRaysCommandlet]
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HelpCmd=resrays
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Rebuilds the import #EXEC statements for a given package."
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HelpUsage="resrays <package>"
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HelpDesc[0]="<package>"
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HelpParm[0]="The package from where the #EXEC statementes must be rebuilt."
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