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492 lines
12 KiB
Gnuplot
492 lines
12 KiB
Gnuplot
[SVariableBase]
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MenuName=Variables
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[VAR_OBJECT_BASE]
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MenuName=Object ref
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[VAR_OBJECTARRAY_BASE]
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MenuName=Object array
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[VAR_Vector]
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MenuName="Vector"
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Description="Vector variable"
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[VAR_STRUCT_BASE]
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MenuName=Struct members
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[LOGICBASE]
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MenuName=Logic
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[ACTIONSBASE]
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MenuName=Actions
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[ACTORBASE]
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MenuName=Actor
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[ACTOR_Overlay]
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MenuName="Mesh Overlay"
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Description="Add a temporary mesh overlay to an actor"
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[HUD_DrawIcon]
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MenuName="Draw Icon"
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Description="Draw an icon on HUD."
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[HUDElementBase]
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MenuName=HUD
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[HUD_DrawText]
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MenuName="Draw Text"
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Description="Draw a message on HUD."
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[TEXT_ShowMessage]
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MenuName="Show Message"
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Description="Show a client message on screen.|If no receiver is specified, everyone will receive the message."
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[TEXTBASE]
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MenuName=Text Op
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[VAR_ActorList]
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MenuName="Actor List"
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Description="Dynamic actorlist reference variable"
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[VARIABLEBASE]
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MenuName=Variables
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[VAR_ObjectList]
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MenuName="Object List"
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Description="Object list reference variable|WARNING: Don't use this to reference dynamic destroyable actors or game could crash!"
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[LEVELSBASE]
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MenuName=Level
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[VAR_Actor]
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MenuName="Actor"
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Description="Dynamic actor reference variable"
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[VAR_Float]
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MenuName="Float"
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Description="Floating point variable"
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[VAR_Int]
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MenuName="Int"
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Description="32-bit integer variable"
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[LEVEL_Network]
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MenuName="Network to Client"
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Description="Transmit data from server to client.|All inputs you set will also output on client side and fire output event client side everytime you fire input serverside.|If no receiver is specified, the networked event will be broadcasted to all clients."
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[LEVEL_RadialActors]
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MenuName="Radius Actors"
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Description="Grab all actors within a point in level.|Position input can be an actor or a vector."
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[MATH_Int]
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MenuName="Int op"
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Description="Do a math operation with integers"
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[MATHBASE]
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MenuName=Math
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[EVENTBASE]
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MenuName=Events
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[VAR_String]
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MenuName="String"
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Description="Text line variable"
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[MOVER_MoveToKey]
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MenuName="Move to key"
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Description="Move a mover to a keyframe (output waits til the mover is finished)."
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[MOVERBASE]
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MenuName=Mover
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[PAWN_SetHealth]
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MenuName="Give Health"
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Description="Give or remove health from pawn."
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[PAWNBASE]
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MenuName=Pawn
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[EVENT_Triggered]
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MenuName="Triggered"
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Description="Triggered by a regular in level event.|Tag can be changed by firing Set Tag event and binding NewTag value."
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[ACTOR_ChangeScale]
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MenuName="Change scale"
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Description="Resize an actor with optional blend time."
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[VAR_Name]
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MenuName="Name"
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Description="Name variable"
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[ACTOR_Destroy]
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MenuName="Destroy Actor"
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Description="Instantly destroy an actor"
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[MATH_Float]
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MenuName="Float op"
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Description="Do a math operation with floating point"
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[VAR_Bool]
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MenuName="Boolean"
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Description="Boolean variable"
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[LATENT_MoveToActor]
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MenuName="AI Move to actor"
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Description="Make a ScriptedPawn/PlayerPawn move to a goal actor.|Output is fired when a pawn has reached or not the goal actor, with Reached output set to just finished pawn."
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[LATENTBASE]
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MenuName=Latent
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[ACTOR_PlaySound]
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MenuName="Play Sound"
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Description="Play sound effect.|Sound source can be an actor or a vector. If actor array, it will play the sound on all actors in that array."
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[VAR_Rotator]
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MenuName="Rotator"
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Description="Rotator variable"
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[LEVEL_SpawnActor]
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MenuName="Spawn Actor"
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Description="Spawn a new actor.|If you input Position as actor variable, it will use that actor rotation. Otherwise you can input vector and rotation."
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[LEVEL_AllPawns]
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MenuName="All Pawns"
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Description="Grab all pawns from level"
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[PAWN_GiveItem]
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MenuName="Give Item"
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Description="Give an inventory item to a player"
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[LOGIC_ArrayAdd]
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MenuName="Array Add"
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Description="Add an unique item to array.|Fires event Found or Not Found depending on the result."
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[VAR_RandInt]
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MenuName="Random Int"
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Description="Random integer variable"
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[TEXT_AddText]
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MenuName="Append Text"
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Description="Add text to the end of current textline"
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[VAR_Object]
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MenuName="Object"
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Description="Object reference variable|WARNING: Don't use this to reference dynamic destroyable actors or game could crash!"
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[LEVEL_PlayMusic]
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MenuName="Play Music"
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Description="Change currently played music.|If no player specified, everyone will change music."
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[VAR_RandFloat]
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MenuName="Random Float"
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Description="Random float variable"
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[LATENT_Timer]
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MenuName="Timer"
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Description="Wait for specific time"
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[ACTOR_SetHidden]
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MenuName="Set Hidden"
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Description="Toggle actor hidden"
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[VAR_LocalPlayer]
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MenuName="Local Player"
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Description="Local player variable function"
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[EVENT_PawnDied]
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MenuName="Pawn Died"
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Description="Triggered when a pawn dies."
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[EVENT_PawnHurt]
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MenuName="Pawn Hurt"
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Description="Triggered when a pawn takes damage."
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[EVENT_PawnPrevDeath]
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MenuName="Prevent Death"
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Description="Prevent a pawn from dying.|NOTE: Output link is fired, AFTER that it checks Input flag if true, then prevents pawn from dying."
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[OBJECTBASE]
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MenuName=Object
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[EVENT_PlayerSpawn]
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MenuName="Player spawned"
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Description="Triggered when a player spawns."
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[PAWN_Kill]
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MenuName="Kill Pawn"
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Description="Instantly kill a pawn"
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[LOGIC_ListIterator]
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MenuName="ObjList Iterator"
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Description="Iterate through object list"
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[LEVEL_SendEvent]
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MenuName="Trigger Event"
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Description="Send a regular event to all actors in level"
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[LOGIC_ArrayRemove]
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MenuName="Array Remove"
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Description="Remove a single item from array and return size.|Empty event is fired once final array entry has been removed."
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[TEXT_Replace]
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MenuName="Replace Text"
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Description="Replace a part of text with text"
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[LOGIC_Dispatch]
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MenuName="Dispatcher"
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Description="Split a call into multiple branches"
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[ACTOR_TakeDamage]
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MenuName="Take Damage"
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Description="Make an actor take damage"
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[ACTOR_SetPhysics]
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MenuName="Set Physics"
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Description="Change actor movement physics"
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[ACTOR_SetCollision]
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MenuName="Set Collision"
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Description="Change actor collision state"
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[ACTOR_PlayAnim]
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MenuName="Play Anim"
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Description="Play an animation on actors.|Note: Pawn code may override the animation!"
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[LOGIC_CompareFloat]
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MenuName="Compare Float"
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Description="Compare 2 floating points"
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[PAWN_DeleteItem]
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MenuName="Delete Item"
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Description="Find and delete an inventory item from a player"
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[LOGIC_CompareInt]
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MenuName="Compare Int"
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Description="Compare 2 integers"
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[VARIABLE_ToVector]
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MenuName="To Vector"
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Description="Construct a vector from individual components"
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[VARIABLE_ToRotator]
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MenuName="To Rotator"
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Description="Construct a rotator from individual components"
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[LOGIC_Gate]
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MenuName="Logic Gate"
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Description="A logic gate"
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[VARIABLE_FromVector]
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MenuName="From Vector"
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Description="Grab each vector component"
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[PAWN_FindItem]
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MenuName="Find Item"
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Description="Find an inventory item from a player"
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[VARIABLE_FromRotator]
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MenuName="From Rotator"
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Description="Grab each rotator component"
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[LOGIC_CompareObject]
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MenuName="Compare Object"
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Description="Compare 2 objects"
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[LOGIC_CompareText]
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MenuName="Compare Text"
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Description="Compare 2 string text lines"
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[ACTOR_GetName]
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MenuName="Get Name"
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Description="Grab the actor name"
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[LOGIC_GetArraySize]
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MenuName="Get Array Size"
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Description="Check the size of an object array"
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[OBJECT_SetProperty]
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MenuName="Set Property"
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Description="Change Object property value"
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[OBJECT_ChangeState]
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MenuName="Change State"
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Description="Change actor script state"
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[LEVEL_AllActors]
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MenuName="All Actors"
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Description="Grab all actors from level"
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[OBJECT_GetProperty]
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MenuName="Get Property"
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Description="Grab Object property value"
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[VARIABLE_SetBool]
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MenuName="Set Bool"
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Description="Set boolean value"
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[LEVEL_ResetLevel]
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MenuName="Reset level"
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Description="Soft reset the level."
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[VARIABLE_SetFloat]
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MenuName="Set Float"
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Description="Set float value"
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[LOGIC_ArrayEmpty]
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MenuName="Array Empty"
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Description="Simply blank out an array."
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[VARIABLE_SetInt]
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MenuName="Set Int"
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Description="Set integer value"
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[VARIABLE_SetString]
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MenuName="Set Text"
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Description="Set string value"
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[EVENT_BeginPlay]
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MenuName="Begin Play"
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Description="Fires an event on start of map.|Reset event is fired instead when level was soft resetted."
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[LOGIC_CompareBool]
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MenuName="Compare Bool"
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Description="Compare a boolean"
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[LOGIC_ServerType]
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MenuName="Server Type"
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Description="Check in which enviroment this action is executed on"
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[ACTOR_SetPosition]
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MenuName="Set Location"
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Description="Change Actor location and/or rotation"
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[ACTOR_GetPosition]
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MenuName="Get Location"
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Description="Grab Actor location and rotation"
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[LEVEL_NetworkToServer]
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MenuName="Network to Server"
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Description="Transmit data from client to server.|All inputs you set will also output on server side and fire output event server side everytime you fire input serverside.|Sender will be the local player who sent this message."
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[LATENT_AIAnimation]
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MenuName="AI Play Animation"
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Description="Make a ScriptedPawn play an animation and wait for the animation to finish, with Animator set to the pawn that finished the animation."
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[ACTOR_TraceHit]
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MenuName="Trace Hit Info"
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Description="Do a trace from Start to End.|Source: The actor that performed the trace (ignore hit with this).|Location/Normal: Hit location and direction.|Actor: Trace hit actor."
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[ACTOR_TraceVisible]
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MenuName="Trace Visible"
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Description="Do a simple visibility trace from Start to End."
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[ACTOR_Explosion]
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MenuName="Explosion"
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Description="Spawn an explosion at a point in level.|Note: Source may be a vector or actor (if a list of actors it will spawn on all of them).|Instigator is the pawn dealing the damage."
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[VAR_RandString]
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MenuName="Random String"
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Description="Multi-text line variable"
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[PAWN_LookAt]
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MenuName="Look At"
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Description="Make player/AI look towards a direction/actor/location."
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[EVENT_BindPress]
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MenuName="Bind Press"
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Description="Called on CLIENT side when local user presses a keybinding.|Axis is when user presses joystick or moves mouse."
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[EVENT_ActorSpawned]
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MenuName="Actor spawned"
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Description="Triggered when an actor spawns.|Caution: A lot of these events could effect performance|(keep them disabled when not actively in use)."
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[LATENT_Dispatch]
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MenuName="Dispatch Timed"
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Description="Send out multiple outputs with a delay timer"
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[PAWN_SetViewTarget]
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MenuName="Set ViewTarget"
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Description="Change player viewtarget.\nEmpty viewtarget = switch to first person view."
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[LOGIC_ArrayRandom]
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MenuName="Array Random"
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Description="Pick a random item from a list"
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[EVENT_InvPickup]
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MenuName="Get Inventory"
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Description="Triggered when a pawn picks up an inventory item."
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[LATENT_TimerActor]
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MenuName="Timer Actor"
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Description="Wait for specific time for each actor"
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[VARIABLE_ToggleBool]
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MenuName="Toggle Bool"
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Description="Toggle boolean value"
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[PAWN_GodMode]
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MenuName="God Mode"
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Description="Give a pawn degreelessness mode"
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[MATH_VectorVectorOp]
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MenuName="Vector Vector op"
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Description="Do a math operation with vector and vector"
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[MATH_ToRotation]
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MenuName="To rotation"
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Description="Convert a vector into rotation (* with optional up axis)"
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[LOGIC_LockGate]
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MenuName="Lock Gate"
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Description="To control execution flow to only once per sequence of actions.|Fire Lock to output once only until you fire Unlock."
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[ACTOR_USER_GetInt]
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MenuName="Get Int"
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[MATH_FromRotation]
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MenuName="From rotation"
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Description="Get vector from rotation"
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[MATH_VectorDist]
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MenuName="Distance"
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Description="Get distance of 2 vectors"
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[ACTOR_USER_GetStr]
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MenuName="Get String"
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[ACTOR_USER_GetFloat]
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MenuName="Get Float"
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[MATH_VectorFloatOp]
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MenuName="Vector Float op"
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Description="Do a math operation with vector and floating point"
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[ACTOR_USER_GetObj]
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MenuName="Get Object"
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[LOGIC_PassesFilter]
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MenuName="Passes Filter"
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Description="Check if a single object passes a filter test"
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[EVENT_KeyPress]
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MenuName="Key Press"
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Description="Called on CLIENT side when local user presses a keystroke.|Axis is when user presses joystick or moves mouse."
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[ACTOR_USER_SetStr]
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MenuName="Set String"
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[ACTOR_USER_SetObj]
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MenuName="Set Object"
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[ACTOR_USER_SetInt]
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MenuName="Set Int"
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[ACTOR_USER_SetFloat]
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MenuName="Set Float"
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[LOGIC_Random]
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MenuName="Random gate"
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Description="Fire an output at random gate"
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