You've already forked Unreal-Localization
mirror of
https://github.com/OldUnreal/Unreal-Localization.git
synced 2026-04-02 21:45:27 -07:00
345 lines
15 KiB
Plaintext
345 lines
15 KiB
Plaintext
[Public]
|
|
; EN: Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console,Description="Standard (Deprecated)")
|
|
Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console,Description="Standaard (Verouderd)")
|
|
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
|
Object=(Name=Engine.LinkerUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
|
Object=(Name=Engine.SHAUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
|
; Main roots
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Avanzado" (spanish)
|
|
Preferences=(Caption="Advanced",Parent="Advanced Options",Langcaption="Geavanceerd")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Reproducción" (spanish)
|
|
Preferences=(Caption="Rendering",Parent="Advanced Options",Langcaption="Renderen")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sonido" (spanish)
|
|
Preferences=(Caption="Audio",Parent="Advanced Options",Langcaption="Geluid")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Juego en Red" (spanish)
|
|
Preferences=(Caption="Networking",Parent="Advanced Options",Langcaption="Netwerken")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Tipos de Juego" (spanish)
|
|
Preferences=(Caption="Game Types",Parent="Advanced Options",Langcaption="Speltypes")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Imagen" (spanish)
|
|
Preferences=(Caption="Display",Parent="Advanced Options",Langcaption="Weergave")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Mando" (spanish)
|
|
Preferences=(Caption="Joystick",Parent="Advanced Options",Langcaption="Joystick")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Controladores" (spanish)
|
|
Preferences=(Caption="Drivers",Parent="Advanced Options",Langcaption="Drivers",Class=Engine.Engine,Immediate=False,Category=Drivers)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Opciones de Juego" (spanish)
|
|
Preferences=(Caption="Game Settings",Parent="Advanced Options",Langcaption="Spelinstellingen",Class=Engine.GameInfo,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Marcas" (spanish)
|
|
Preferences=(Caption="Decals",Parent="Advanced Options",Langcaption="Decals")
|
|
; Advanced
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Configuración de Motor de Juego" (spanish)
|
|
Preferences=(Caption="Game Engine Settings",Parent="Advanced",Langcaption="Game Engine-instellingen",Class=Engine.GameEngine,Category=Settings,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Macros para Asignaciones" (spanish)
|
|
Preferences=(Caption="Key Aliases",Parent="Advanced",Langcaption="Sleutelaliassen",Class=Engine.Input,Immediate=True,Category=Aliases)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Asignaciones de Botones" (spanish)
|
|
Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Langcaption="RawKeyBindingen",Class=Engine.Input,Immediate=True,Category=RawKeys)
|
|
; Networking
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Info. Pública de Servidor" (spanish)
|
|
Preferences=(Caption="Public Server Information",Parent="Networking",Langcaption="Openbare ServerInformatie",Class=Engine.GameReplicationInfo,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Canal de Descargas" (spanish)
|
|
Preferences=(Caption="Channel Download",Parent="Networking",Langcaption="Kanaal Downloaden",Class=Engine.ChannelDownload)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Notificaciones de Conexión" (spanish)
|
|
Preferences=(Caption="Connection Notifications",Parent="Networking",Langcaption="Verbindingsmeldingen",Class=Engine.Gameinfo,Category=Networking,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Listas de Mapas" (spanish)
|
|
Preferences=(Caption="Map Lists",Parent="Networking",Langcaption="KaartLijsten")
|
|
; Decals
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sangre" (spanish)
|
|
Preferences=(Caption="Blood",Parent="Decals",Langcaption="Bloed")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Personaje" (spanish)
|
|
Preferences=(Caption="Pawn Shadow",Parent="Decals",Langcaption="Speler Schaduw",Class=Engine.PawnShadow,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Decoración" (spanish)
|
|
Preferences=(Caption="Decoration Shadow",Parent="Decals",Langcaption="Decoratie Schaduw",Class=Engine.DecoShadow,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Proyectil" (spanish)
|
|
Preferences=(Caption="Projectile Shadow",Parent="Decals",Langcaption="Projectiel Schaduw",Class=Engine.ProjectileShadow,Immediate=True)
|
|
; Blood
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Servidor" (spanish)
|
|
Preferences=(Caption="Server",Parent="Blood",Langcaption="Server",Class=Engine.GameInfo,Category=BloodServer,Immediate=True)
|
|
|
|
[Pawn]
|
|
; EN: NameArticle=" a "
|
|
NameArticle=" een "
|
|
|
|
[Inventory]
|
|
; EN: PickupMessage="Snagged an item"
|
|
PickupMessage="Een item opgepakt"
|
|
; EN: ItemArticle="a"
|
|
ItemArticle="een"
|
|
; EN: M_Activated=" activated."
|
|
M_Activated=" geactiveerd."
|
|
; EN: M_Selected=" selected."
|
|
M_Selected=" geselecteerd."
|
|
; EN: M_Deactivated=" deactivated."
|
|
M_Deactivated=" gedeactiveerd."
|
|
|
|
[Ammo]
|
|
; EN: PickupMessage="You picked up some ammo"
|
|
PickupMessage="Je hebt wat munitie opgehaald"
|
|
; EN: ItemName="Ammo"
|
|
ItemName="Munitie"
|
|
|
|
[LevelInfo]
|
|
; EN: Title="Untitled"
|
|
Title="Ongetiteld"
|
|
|
|
[Spectator]
|
|
; EN: MenuName="Spectator"
|
|
MenuName="Toeschouwer"
|
|
|
|
[Counter]
|
|
; EN: CountMessage="Only %i more to go..."
|
|
CountMessage="Nog maar %i te gaan ..."
|
|
; EN: CompleteMessage="Completed!"
|
|
CompleteMessage="Voltooid!"
|
|
|
|
[Progress]
|
|
; EN: CancelledConnect="Cancelled Connect Attempt"
|
|
CancelledConnect="Verbindingspoging geannuleerd"
|
|
; EN: RunningNet="%ls: %ls (%i players)"
|
|
RunningNet="%ls: %ls (%i spelers)"
|
|
; EN: NetReceiving="Receiving %ls: %i/%i"
|
|
NetReceiving="%ls ontvangen: %i/%i"
|
|
; EN: NetReceiveOk="Successfully received %ls"
|
|
NetReceiveOk="%ls ontvangen"
|
|
; EN: NetSend="Sending %ls"
|
|
NetSend="%ls verzenden"
|
|
; EN: NetSending="Sending %ls: %i/%i"
|
|
NetSending="Verzenden van %ls: %i/%i"
|
|
; EN: Connecting="Connecting..."
|
|
Connecting="Verbinden..."
|
|
; EN: Listening="Listening for clients..."
|
|
Listening="Luisteren naar clients ..."
|
|
; EN: Loading="Loading"
|
|
Loading="Bezig met laden"
|
|
; EN: Saving="Saving"
|
|
Saving="Bezig met opslaan"
|
|
; EN: Paused="Paused by %ls"
|
|
Paused="Onderbroken door %ls"
|
|
; EN: ReceiveFile="Receiving %ls (F10 Cancels)"
|
|
ReceiveFile="%ls ontvangen (F10 Annuleert)"
|
|
; EN: ReceiveOptionalFile="Receiving optional file %ls (Press F10 to Skip)"
|
|
ReceiveOptionalFile="Optioneel bestand %ls ontvangen (druk op F10 om over te slaan)"
|
|
; EN: ReceiveSize="Size %iK, Complete %3.1f%% = %iK, %i Packages remaining"
|
|
ReceiveSize="Grootte %iK, voltooid %3.1f%% = %iK, %i Pakketten resterend"
|
|
; EN: ConnectingText="Connecting (F10 Cancels):"
|
|
ConnectingText="Verbinden (F10 Annuleert):"
|
|
ConnectingURL="unreal://%ls/%ls"
|
|
|
|
; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
|
|
[ServerCommandlet]
|
|
HelpCmd=server
|
|
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
|
|
HelpOneLiner="Network game server."
|
|
HelpUsage="server map.unr[?game=gametype] [-option...] [parm=value]..."
|
|
HelpParm[0]="Log"
|
|
HelpDesc[0]="Specify the log file to generate."
|
|
HelpParm[1]="AllAdmin"
|
|
HelpDesc[1]="Give all players admin privileges."
|
|
|
|
[PlayerPawn]
|
|
; EN: QuickSaveString="Quick Saving"
|
|
QuickSaveString="Snel opslaan"
|
|
; EN: NoPauseMessage="Game is not pauseable"
|
|
NoPauseMessage="Het spel kan niet worden gepauzeerd"
|
|
; EN: ViewingFrom="Now viewing from "
|
|
ViewingFrom="Nu bekijken van "
|
|
; EN: OwnCamera="own camera"
|
|
OwnCamera="eigen camera"
|
|
; EN: FailedView="Failed to change view."
|
|
FailedView="Kan weergave niet wijzigen."
|
|
; EN: CantChangeNameMsg="You can't change your name during a global logged game."
|
|
CantChangeNameMsg="U kunt uw naam niet wijzigen tijdens een wereldwijd gelogd spel."
|
|
|
|
[Console]
|
|
; EN: ClassCaption="Standard (Deprecated)"
|
|
ClassCaption="Standaard (Verouderd)"
|
|
; EN: LoadingMessage="LOADING"
|
|
LoadingMessage="BEZIG MET LADEN"
|
|
; EN: SavingMessage="SAVING"
|
|
SavingMessage="BEZIG MET OPSLAAN"
|
|
; EN: ConnectingMessage="CONNECTING"
|
|
ConnectingMessage="BEZIG MET VERBINDEN"
|
|
; EN: PausedMessage="PAUSED"
|
|
PausedMessage="PAUZE"
|
|
; EN: PrecachingMessage="PRECACHING"
|
|
PrecachingMessage="VOORBEREIDING"
|
|
|
|
[Menu]
|
|
; EN: HelpMessage[1]="This menu has not yet been implemented."
|
|
HelpMessage[1]="Dit menu is nog niet geïmplementeerd."
|
|
; EN: LeftString="Left"
|
|
LeftString="Links"
|
|
; EN: RightString="Right"
|
|
RightString="Rechts"
|
|
; EN: CenterString="Center"
|
|
CenterString="Midden"
|
|
; EN: EnabledString="Enabled"
|
|
EnabledString="Ingeschakeld"
|
|
; EN: DisabledString="Disabled"
|
|
DisabledString="Uitgeschakeld"
|
|
; EN: YesString="Yes"
|
|
YesString="Ja"
|
|
; EN: NoString="No"
|
|
NoString="Nee"
|
|
; EN: OnString="On"
|
|
OnString="Aan"
|
|
; EN: OffString="Off"
|
|
OffString="Uit"
|
|
|
|
[GameInfo]
|
|
; EN: SwitchLevelMessage="Switching Levels"
|
|
SwitchLevelMessage="Schakelen tussen Levels"
|
|
DefaultPlayerName="Player"
|
|
; EN: LeftMessage=" left the game."
|
|
LeftMessage=" heeft het spel verlaten."
|
|
; EN: FailedSpawnMessage="Failed to spawn player actor"
|
|
FailedSpawnMessage="Kan speleractor niet plaatsen"
|
|
; EN: FailedPlaceMessage="Could not find starting spot (level might need a "PlayerStart" actor)"
|
|
FailedPlaceMessage="Kan startplaats niet vinden (level heeft mogelijk een PlayerStart actor nodig)"
|
|
; EN: FailedTeamMessage="Could not find team for player"
|
|
FailedTeamMessage="Kan team voor speler niet vinden"
|
|
; EN: NameChangedMessage="Name changed to "
|
|
NameChangedMessage="Naam gewijzigd in "
|
|
; EN: EnteredMessage=" entered the game."
|
|
EnteredMessage=" ging het spel binnen."
|
|
; EN: GameName="Game"
|
|
GameName="Spel"
|
|
; EN: MaxedOutMessage="Server is already at capacity."
|
|
MaxedOutMessage="De server is al vol."
|
|
; EN: WrongPassword="The password you entered is incorrect."
|
|
WrongPassword="Het ingevoerde wachtwoord is onjuist."
|
|
; EN: NeedPassword="You need to enter a password to join this game."
|
|
NeedPassword="Je moet een wachtwoord invoeren om mee te doen aan dit spel."
|
|
; EN: MaleGender="his"
|
|
MaleGender="zijn"
|
|
; EN: FemaleGender="her"
|
|
FemaleGender="haar"
|
|
; EN: MaxedOutSpectatorsMsg="Max spectators exceeded"
|
|
MaxedOutSpectatorsMsg="Maximum aantal toeschouwers overschreden"
|
|
|
|
[Weapon]
|
|
; EN: MessageNoAmmo=" has no ammo."
|
|
MessageNoAmmo=" heeft geen munitie."
|
|
; EN: DeathMessage="%o was killed by %k's %w."
|
|
DeathMessage="%o werd gedood door %w van %k."
|
|
; EN: PickupMessage="You got a weapon"
|
|
PickupMessage="Je hebt een wapen"
|
|
; EN: ItemName="Weapon"
|
|
ItemName="Wapen"
|
|
; If bGenderMessages=True in UnrealShare, section [UnrealGameInfo]
|
|
FemDeathMessage="%o werd gedood door %w van %k."
|
|
FemKillMessage="%o werd gedood door %w van %k."
|
|
|
|
[DamageType]
|
|
; EN: Name="killed"
|
|
Name="gedood"
|
|
; EN: AltName="killed"
|
|
AltName="gedood"
|
|
; If bGenderMessages=True in UnrealShare, section [UnrealGameInfo]
|
|
FemName="gedood"
|
|
AltFemName="gedood"
|
|
|
|
[Errors]
|
|
; EN: NetOpen="Error opening file"
|
|
NetOpen="Fout bij openen van bestand"
|
|
; EN: NetWrite="Error writing to file"
|
|
NetWrite="Fout bij schrijven naar bestand"
|
|
; EN: NetRefused="Server refused to send %ls"
|
|
NetRefused="Server weigerde %ls te verzenden"
|
|
; EN: NetClose="Error closing file"
|
|
NetClose="Fout bij sluiten van bestand"
|
|
; EN: NetSize="File size mismatch"
|
|
NetSize="Bestandsgrootte komt niet overeen"
|
|
; EN: NetMove="Error moving file"
|
|
NetMove="Fout bij verplaatsen van bestand"
|
|
; EN: NetInvalid="Received invalid file request"
|
|
NetInvalid="Ongeldig bestandsverzoek ontvangen"
|
|
; EN: NoDownload="Package %ls is not downloadable"
|
|
NoDownload="Pakket %ls kan niet worden gedownload"
|
|
; EN: DownloadFailed="Downloading package %ls failed: %ls"
|
|
DownloadFailed="Het downloaden van pakket %ls is mislukt: %ls"
|
|
; EN: RequestDenied="Server requested file from pending level: Denied"
|
|
RequestDenied="Door server opgevraagd bestand van level in behandeling: geweigerd"
|
|
; EN: ConnectionFailed="Connection failed"
|
|
ConnectionFailed="Verbinding mislukt"
|
|
; EN: ChAllocate="Couldn't allocate channel"
|
|
ChAllocate="Kan kanaal niet toewijzen"
|
|
; EN: NetAlready="Already networking"
|
|
NetAlready="Al aan het netwerken"
|
|
; EN: NetListen="Listen failed: No linker context available"
|
|
NetListen="Luister mislukt: geen linkercontext beschikbaar"
|
|
; EN: LoadEntry="Can't load Entry: %ls"
|
|
LoadEntry="Kan invoer niet laden: %ls"
|
|
; EN: InvalidUrl="Invalid URL: %ls"
|
|
InvalidUrl="Ongeldige URL: %ls"
|
|
; EN: InvalidLink="Invalid Link: %ls"
|
|
InvalidLink="Ongeldige link: %ls"
|
|
; EN: FailedBrowse="Failed to enter %ls: %ls"
|
|
FailedBrowse="Het invoeren van %ls: %ls is mislukt"
|
|
; EN: Listen="Listen failed: %ls"
|
|
Listen="Luister mislukt: %ls"
|
|
; EN: AbortToEntry="Failed; returning to Entry"
|
|
AbortToEntry="Mislukt; terugkeren naar Entry"
|
|
; EN: ServerOpen="Servers can't open network URLs"
|
|
ServerOpen="Servers kunnen geen netwerk-URL's openen"
|
|
; EN: ServerListen="Dedicated server can't listen: %ls"
|
|
ServerListen="Dedicated server kan niet luisteren: %ls"
|
|
; EN: Pending="Pending connect to %ls failed; %ls"
|
|
Pending="In afwachting van verbinding met %ls is mislukt; %ls"
|
|
; EN: LoadPlayerClass="Failed to load player class"
|
|
LoadPlayerClass="Het laden van de spelerklasse is mislukt"
|
|
; EN: ServerOutdated="Server's version is outdated"
|
|
ServerOutdated="De serverversie is verouderd"
|
|
; EN: Banned="You have been banned"
|
|
Banned="Je bent verbannen"
|
|
; EN: TempBanned="You have been temporarily banned"
|
|
TempBanned="Je bent tijdelijk verbannen"
|
|
; EN: Kicked="You have been kicked"
|
|
Kicked="Je bent uit het spel geschopt"
|
|
|
|
[General]
|
|
; EN: Upgrade="To enter this server, you need the latest free update to Unreal available from OldUnreal's Web site:"
|
|
Upgrade="Om toegang te krijgen tot deze server, heb je de laatste gratis update voor Unreal nodig die beschikbaar is op de website van OldUnreal:"
|
|
UpgradeURL="https://www.oldunreal.com/oldunrealpatches.html"
|
|
; EN: UpgradeQuestion="Do you want to launch your web browser and go to the upgrade page now?"
|
|
UpgradeQuestion="Wilt u uw webbrowser starten en nu naar de upgradepagina gaan?"
|
|
; EN: Version="Version %i"
|
|
Version="Versie %i"
|
|
|
|
[AdminAccessManager]
|
|
; EN: AdminLoginText="Administrator %ls logged in"
|
|
AdminLoginText="Beheerder %ls ingelogd"
|
|
; EN: AdminLogoutText="Administrator %ls logged out"
|
|
AdminLogoutText="Beheerder %ls is uitgelogd"
|
|
; EN: CheatUsedStr="%ls used admin/cheat command: %c"
|
|
CheatUsedStr="%ls gebruikte het admin/cheat commando: %c"
|
|
|
|
[AutosaveTrigger]
|
|
; EN: AutoSaveString="Auto Saving"
|
|
AutoSaveString="Automatisch Opslaan"
|
|
|
|
; BEWARE WHEN MODIFYING THIS SECTION. This only accepts "package.texture" keys. Make sure you enter the right ones.
|
|
; At any doubt, ask in the forums or Discord.
|
|
[Fonts]
|
|
WhiteFont=UnrealShare.WhiteFont
|
|
MedFont=Engine.MedFont
|
|
LargeFont=Engine.LargeFont
|
|
BigFont=Engine.BigFont
|
|
SmallFont=Engine.SmallFont
|
|
|
|
; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
|
|
[LinkerUpdateCommandlet]
|
|
HelpCmd=linkerupdate
|
|
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
|
|
HelpOneLiner="Adds all checksums of the files within the directory automatically to the file SHALinkerCache.ini. Used by the UnrealIntegrity anticheat."
|
|
HelpUsage="linkerupdate <filename>"
|
|
HelpParm[0]="<filename>"
|
|
HelpDesc[0]="The file to calculate the checksum for posterior storage."
|
|
|
|
; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
|
|
[SHAUpdateCommandlet]
|
|
HelpCmd=shaupdate
|
|
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
|
|
HelpOneLiner="Adds all SHA256 checksums of the files within the directory automatically to the file SHALinkerCache.ini. Used by the UnrealIntegrity anticheat."
|
|
HelpUsage="shaupdate <filename>"
|
|
HelpParm[0]="<filename>"
|
|
HelpDesc[0]="The file to calculate the SHA256 checksum for posterior storage."
|