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synced 2026-04-02 21:45:27 -07:00
345 lines
16 KiB
Forth
345 lines
16 KiB
Forth
[Public]
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; EN: Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console,Description="Standard (Deprecated)")
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Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console,Description="Standard (Obsolète)")
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Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Engine.LinkerUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
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Object=(Name=Engine.SHAUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
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; Main roots
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; Localized string here goes in LangCaption, e.g. Langcaption="Avanzado" (spanish)
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Preferences=(Caption="Advanced",Parent="Advanced Options",Langcaption="Avancé")
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; Localized string here goes in LangCaption, e.g. Langcaption="Reproducción" (spanish)
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Preferences=(Caption="Rendering",Parent="Advanced Options",Langcaption="Rendu")
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; Localized string here goes in LangCaption, e.g. Langcaption="Sonido" (spanish)
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Preferences=(Caption="Audio",Parent="Advanced Options",Langcaption="Audio")
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; Localized string here goes in LangCaption, e.g. Langcaption="Juego en Red" (spanish)
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Preferences=(Caption="Networking",Parent="Advanced Options",Langcaption="Réseau")
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; Localized string here goes in LangCaption, e.g. Langcaption="Tipos de Juego" (spanish)
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Preferences=(Caption="Game Types",Parent="Advanced Options",Langcaption="Modes de Jeu")
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; Localized string here goes in LangCaption, e.g. Langcaption="Imagen" (spanish)
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Preferences=(Caption="Display",Parent="Advanced Options",Langcaption="Affichage")
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; Localized string here goes in LangCaption, e.g. Langcaption="Mando" (spanish)
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Preferences=(Caption="Joystick",Parent="Advanced Options",Langcaption="Joystick")
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; Localized string here goes in LangCaption, e.g. Langcaption="Controladores" (spanish)
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Preferences=(Caption="Drivers",Parent="Advanced Options",Langcaption="Pilotes",Class=Engine.Engine,Immediate=False,Category=Drivers)
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; Localized string here goes in LangCaption, e.g. Langcaption="Opciones de Juego" (spanish)
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Preferences=(Caption="Game Settings",Parent="Advanced Options",Langcaption="Paramètres du Jeu",Class=Engine.GameInfo,Immediate=True)
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; Localized string here goes in LangCaption, e.g. Langcaption="Marcas" (spanish)
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Preferences=(Caption="Decals",Parent="Advanced Options",Langcaption="Sprites")
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; Advanced
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; Localized string here goes in LangCaption, e.g. Langcaption="Configuración de Motor de Juego" (spanish)
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Preferences=(Caption="Game Engine Settings",Parent="Advanced",Langcaption="Paramètres Moteur",Class=Engine.GameEngine,Category=Settings,Immediate=True)
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; Localized string here goes in LangCaption, e.g. Langcaption="Macros para Asignaciones" (spanish)
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Preferences=(Caption="Key Aliases",Parent="Advanced",Langcaption="Paramètres Clavier",Class=Engine.Input,Immediate=True,Category=Aliases)
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; Localized string here goes in LangCaption, e.g. Langcaption="Asignaciones de Botones" (spanish)
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Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Langcaption="Raccourcis Claviers Basiques",Class=Engine.Input,Immediate=True,Category=RawKeys)
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; Networking
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; Localized string here goes in LangCaption, e.g. Langcaption="Info. Pública de Servidor" (spanish)
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Preferences=(Caption="Public Server Information",Parent="Networking",Langcaption="Informations Publiques du Serveur",Class=Engine.GameReplicationInfo,Immediate=True)
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; Localized string here goes in LangCaption, e.g. Langcaption="Canal de Descargas" (spanish)
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Preferences=(Caption="Channel Download",Parent="Networking",Langcaption="Téléchargement",Class=Engine.ChannelDownload)
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; Localized string here goes in LangCaption, e.g. Langcaption="Notificaciones de Conexión" (spanish)
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Preferences=(Caption="Connection Notifications",Parent="Networking",Langcaption="Notifications de Connexion",Class=Engine.Gameinfo,Category=Networking,Immediate=True)
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; Localized string here goes in LangCaption, e.g. Langcaption="Listas de Mapas" (spanish)
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Preferences=(Caption="Map Lists",Parent="Networking",Langcaption="Liste Maps")
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; Decals
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; Localized string here goes in LangCaption, e.g. Langcaption="Sangre" (spanish)
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Preferences=(Caption="Blood",Parent="Decals",Langcaption="Sang")
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; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Personaje" (spanish)
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Preferences=(Caption="Pawn Shadow",Parent="Decals",Langcaption="Ombres des Personnages",Class=Engine.PawnShadow,Immediate=True)
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; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Decoración" (spanish)
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Preferences=(Caption="Decoration Shadow",Parent="Decals",Langcaption="Ombres des Décorations",Class=Engine.DecoShadow,Immediate=True)
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; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Proyectil" (spanish)
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Preferences=(Caption="Projectile Shadow",Parent="Decals",Langcaption="Ombres des Projectiles",Class=Engine.ProjectileShadow,Immediate=True)
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; Blood
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; Localized string here goes in LangCaption, e.g. Langcaption="Servidor" (spanish)
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Preferences=(Caption="Server",Parent="Blood",Langcaption="Serveur",Class=Engine.GameInfo,Category=BloodServer,Immediate=True)
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[Pawn]
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; EN: NameArticle=" a "
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NameArticle=" un "
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[Inventory]
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; EN: PickupMessage="Snagged an item"
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PickupMessage="Attraper un objet"
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; EN: ItemArticle="a"
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ItemArticle="un"
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; EN: M_Activated=" activated."
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M_Activated=" activé."
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; EN: M_Selected=" selected."
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M_Selected=" selectionné."
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; EN: M_Deactivated=" deactivated."
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M_Deactivated=" désactivé."
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[Ammo]
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; EN: PickupMessage="You picked up some ammo"
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PickupMessage="Vous avez ramassé des munitions"
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; EN: ItemName="Ammo"
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ItemName="Munitions"
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[LevelInfo]
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; EN: Title="Untitled"
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Title="Sans Titre"
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[Spectator]
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; EN: MenuName="Spectator"
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MenuName="Spectateur"
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[Counter]
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; EN: CountMessage="Only %i more to go..."
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CountMessage="Plus que %i..."
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; EN: CompleteMessage="Completed!"
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CompleteMessage="Réussi!"
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[Progress]
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; EN: CancelledConnect="Cancelled Connect Attempt"
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CancelledConnect="Tentative de connexion interrompue"
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; EN: RunningNet="%ls: %ls (%i players)"
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RunningNet="%ls: %ls (%i joueurs)"
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; EN: NetReceiving="Receiving %ls: %i/%i"
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NetReceiving="Réception de %ls: %i/%i"
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; EN: NetReceiveOk="Successfully received %ls"
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NetReceiveOk="Réception réussie %ls"
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; EN: NetSend="Sending %ls"
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NetSend="Envoi de %ls"
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; EN: NetSending="Sending %ls: %i/%i"
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NetSending="Envoi de %ls: %i/%i"
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; EN: Connecting="Connecting..."
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Connecting="Connexion..."
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; EN: Listening="Listening for clients..."
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Listening="Ecoute des clients..."
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; EN: Loading="Loading"
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Loading="Chargement"
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; EN: Saving="Saving"
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Saving="Sauvegarde"
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; EN: Paused="Paused by %ls"
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Paused="Mis en pause par %ls"
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; EN: ReceiveFile="Receiving %ls (F10 Cancels)"
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ReceiveFile="Reception de %ls (F10 pour annuler)"
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; EN: ReceiveOptionalFile="Receiving optional file %ls (Press F10 to Skip)"
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ReceiveOptionalFile="Réception du fichier optionnel %ls (F10 pour passer)"
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; EN: ReceiveSize="Size %iK, Complete %3.1f%% = %iK, %i Packages remaining"
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ReceiveSize="Taille: %iK, terminé %3.1f%% = %iK, %i Packages restants"
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; EN: ConnectingText="Connecting (F10 Cancels):"
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ConnectingText="Connexion (F10 pour annuler):"
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ConnectingURL="unreal://%ls/%ls"
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; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
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[ServerCommandlet]
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HelpCmd=server
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Network game server."
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HelpUsage="server map.unr[?game=gametype] [-option...] [parm=value]..."
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HelpParm[0]="Log"
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HelpDesc[0]="Specify the log file to generate."
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HelpParm[1]="AllAdmin"
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HelpDesc[1]="Give all players admin privileges."
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[PlayerPawn]
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; EN: QuickSaveString="Quick Saving"
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QuickSaveString="Sauvegarde rapide"
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; EN: NoPauseMessage="Game is not pauseable"
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NoPauseMessage="Le jeu ne peut pas être mis en pause"
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; EN: ViewingFrom="Now viewing from "
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ViewingFrom="Suivi du point de vue de "
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; EN: OwnCamera="own camera"
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OwnCamera="caméra libre"
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; EN: FailedView="Failed to change view."
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FailedView="Impossible de changer de vue."
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; EN: CantChangeNameMsg="You can't change your name during a global logged game."
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CantChangeNameMsg="Vous ne pouvez pas changer de nom pendant un match."
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[Console]
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; EN: ClassCaption="Standard (Deprecated)"
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ClassCaption="Standard (Obsolète)"
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; EN: LoadingMessage="LOADING"
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LoadingMessage="CHARGEMENT"
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; EN: SavingMessage="SAVING"
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SavingMessage="SAUVEGARDE"
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; EN: ConnectingMessage="CONNECTING"
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ConnectingMessage="CONNEXION EN COURS"
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; EN: PausedMessage="PAUSED"
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PausedMessage="PAUSE"
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; EN: PrecachingMessage="PRECACHING"
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PrecachingMessage="PRECHARGEMENT"
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[Menu]
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; EN: HelpMessage[1]="This menu has not yet been implemented."
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HelpMessage[1]="Ce menu n'existe pas encore."
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; EN: LeftString="Left"
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LeftString="Gauche"
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; EN: RightString="Right"
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RightString="Droite"
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; EN: CenterString="Center"
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CenterString="Centre"
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; EN: EnabledString="Enabled"
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EnabledString="Activé"
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; EN: DisabledString="Disabled"
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DisabledString="Désactivé"
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; EN: YesString="Yes"
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YesString="Oui"
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; EN: NoString="No"
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NoString="Non"
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; EN: OnString="On"
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OnString="Sur"
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; EN: OffString="Off"
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OffString="Dés"
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[GameInfo]
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; EN: SwitchLevelMessage="Switching Levels"
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SwitchLevelMessage="Changement de niveau"
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DefaultPlayerName="Player"
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; EN: LeftMessage=" left the game."
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LeftMessage=" a quitté la partie."
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; EN: FailedSpawnMessage="Failed to spawn player actor"
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FailedSpawnMessage="Impossible de générer un acteur joueur"
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; EN: FailedPlaceMessage="Could not find starting spot (level might need a "PlayerStart" actor)"
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FailedPlaceMessage="Impossible de trouver un point de départ (il n'y a peut-être pas d'actor PlayerStart)"
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; EN: FailedTeamMessage="Could not find team for player"
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FailedTeamMessage="Impossible d'assigner une équipe au joueur"
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; EN: NameChangedMessage="Name changed to "
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NameChangedMessage="Nom changé en "
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; EN: EnteredMessage=" entered the game."
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EnteredMessage=" a rejoint la partie."
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; EN: GameName="Game"
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GameName="Partie"
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; EN: MaxedOutMessage="Server is already at capacity."
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MaxedOutMessage="Le serveur est déjà plein."
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; EN: WrongPassword="The password you entered is incorrect."
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WrongPassword="Le mot de passe saisi est incorrect."
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; EN: NeedPassword="You need to enter a password to join this game."
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NeedPassword="Vous devez saisir un mot de passe pour rejoindre cette partie."
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; EN: MaleGender="his"
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MaleGender="son"
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; EN: FemaleGender="her"
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FemaleGender="sa"
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; EN: MaxedOutSpectatorsMsg="Max spectators exceeded"
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MaxedOutSpectatorsMsg="Max spectateurs dépassés"
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[Weapon]
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; EN: MessageNoAmmo=" has no ammo."
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MessageNoAmmo=" est sans munitions."
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; EN: DeathMessage="%o was killed by %k's %w."
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DeathMessage="%o a été tué par le %w de %k."
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; EN: PickupMessage="You got a weapon"
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PickupMessage="Vous avez une arme"
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; EN: ItemName="Weapon"
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ItemName="Arme"
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; If bGenderMessages=True in UnrealShare, section [UnrealGameInfo]
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FemDeathMessage="%o a été tuée par le %w de %k."
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FemKillMessage="%o a été tué par le %w de %k."
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[DamageType]
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; EN: Name="killed"
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Name="tué"
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; EN: AltName="killed"
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AltName="abattu"
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; If bGenderMessages=True in UnrealShare, section [UnrealGameInfo]
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FemName="tuée"
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AltFemName="abattue"
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[Errors]
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; EN: NetOpen="Error opening file"
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NetOpen="Erreur à l'ouverture du fichier"
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; EN: NetWrite="Error writing to file"
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NetWrite="Erreur lors de l'écriture du fichier"
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; EN: NetRefused="Server refused to send %ls"
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NetRefused="Le serveur refuse d'envoyer %ls"
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; EN: NetClose="Error closing file"
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NetClose="Erreur à la fermeture du fichier"
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; EN: NetSize="File size mismatch"
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NetSize="Taille du fichier non conforme"
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; EN: NetMove="Error moving file"
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NetMove="Erreur lors du déplacement du fichier"
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; EN: NetInvalid="Received invalid file request"
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NetInvalid="Requête de fichier invalide à la réception"
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; EN: NoDownload="Package %ls is not downloadable"
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NoDownload="Le package %ls ne peut pas être téléchargé"
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; EN: DownloadFailed="Downloading package %ls failed: %ls"
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DownloadFailed="Téléchargement de %ls interrompu: %ls"
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; EN: RequestDenied="Server requested file from pending level: Denied"
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RequestDenied="Reqête de fichier demandé par le niveau en attente refusé"
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; EN: ConnectionFailed="Connection failed"
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ConnectionFailed="Connexion échouée"
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; EN: ChAllocate="Couldn't allocate channel"
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ChAllocate="Attribution de canal impossible"
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; EN: NetAlready="Already networking"
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NetAlready="Déjà en réseau"
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; EN: NetListen="Listen failed: No linker context available"
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NetListen="Ecoute impossible: pas de contexte linker disponible"
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; EN: LoadEntry="Can't load Entry: %ls"
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LoadEntry="Chargement de Entry impossible: %ls"
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; EN: InvalidUrl="Invalid URL: %ls"
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InvalidUrl="Mauvaise URL: %ls"
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; EN: InvalidLink="Invalid Link: %ls"
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InvalidLink="Mauvais lien: %ls"
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; EN: FailedBrowse="Failed to enter %ls: %ls"
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FailedBrowse="Impossible de rejoindre %ls: %ls"
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; EN: Listen="Listen failed: %ls"
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Listen="Ecoute impossible: %ls"
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; EN: AbortToEntry="Failed; returning to Entry"
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AbortToEntry="Echec; renvoi à Entry"
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; EN: ServerOpen="Servers can't open network URLs"
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ServerOpen="Les serveurs ne peuvent pas ouvrir les URLs réseau"
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; EN: ServerListen="Dedicated server can't listen: %ls"
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ServerListen="Les serveurs dédiés ne peuvent pas écouter: %ls"
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; EN: Pending="Pending connect to %ls failed; %ls"
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Pending="Connexion en cours à %ls interrompue; %ls"
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; EN: LoadPlayerClass="Failed to load player class"
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LoadPlayerClass="Impossible de charger la classe du joueur"
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; EN: ServerOutdated="Server's version is outdated"
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ServerOutdated="Le serveur n'est pas à jour"
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; EN: Banned="You have been banned"
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Banned="Vous avez été banni"
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; EN: TempBanned="You have been temporarily banned"
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TempBanned="Vous avez été temporairement banni"
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; EN: Kicked="You have been kicked"
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Kicked="Vous avez été éjecté"
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[General]
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; EN: Upgrade="To enter this server, you need the latest free update to Unreal available from OldUnreal's Web site:"
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Upgrade="Pour accéder à ce serveur, vous avez besoin de la dernière mise à jour gratuite d'Unreal disponible sur le site Web d'OldUnreal:"
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UpgradeURL="https://www.oldunreal.com/oldunrealpatches.html"
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; EN: UpgradeQuestion="Do you want to launch your web browser and go to the upgrade page now?"
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UpgradeQuestion="Voulez-vous lancer votre navigateur pour vous procurer la mise à jour?"
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; EN: Version="Version %i"
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Version="Version %i"
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[AdminAccessManager]
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; EN: AdminLoginText="Administrator %ls logged in"
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AdminLoginText="Administrateur %ls connecté"
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; EN: AdminLogoutText="Administrator %ls logged out"
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AdminLogoutText="Administrateur %ls déconnecté"
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; EN: CheatUsedStr="%ls used admin/cheat command: %c"
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CheatUsedStr="%ls a utilisé une commande de triche ou d'administration: %c"
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[AutosaveTrigger]
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; EN: AutoSaveString="Auto Saving"
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AutoSaveString="Sauvegarde Automatique"
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; BEWARE WHEN MODIFYING THIS SECTION. This only accepts "package.texture" keys. Make sure you enter the right ones.
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; At any doubt, ask in the forums or Discord.
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[Fonts]
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WhiteFont=UnrealShare.WhiteFont
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MedFont=Engine.MedFont
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LargeFont=Engine.LargeFont
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BigFont=Engine.BigFont
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SmallFont=Engine.SmallFont
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; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
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[LinkerUpdateCommandlet]
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HelpCmd=linkerupdate
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Adds all checksums of the files within the directory automatically to the file SHALinkerCache.ini. Used by the UnrealIntegrity anticheat."
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HelpUsage="linkerupdate <filename>"
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HelpParm[0]="<filename>"
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HelpDesc[0]="The file to calculate the checksum for posterior storage."
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; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
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[SHAUpdateCommandlet]
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HelpCmd=shaupdate
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HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
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HelpOneLiner="Adds all SHA256 checksums of the files within the directory automatically to the file SHALinkerCache.ini. Used by the UnrealIntegrity anticheat."
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HelpUsage="shaupdate <filename>"
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HelpParm[0]="<filename>"
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HelpDesc[0]="The file to calculate the SHA256 checksum for posterior storage."
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