You've already forked Unreal-Localization
mirror of
https://github.com/OldUnreal/Unreal-Localization.git
synced 2026-04-02 21:45:27 -07:00
345 lines
15 KiB
Plaintext
345 lines
15 KiB
Plaintext
[Public]
|
|
; EN: Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console,Description="Standard (Deprecated)")
|
|
Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console,Description="Standard (Veraltet)")
|
|
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
|
Object=(Name=Engine.LinkerUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
|
Object=(Name=Engine.SHAUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
|
; Main roots
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Avanzado" (spanish)
|
|
Preferences=(Caption="Advanced",Parent="Advanced Options",Langcaption="Erweitert")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Reproducción" (spanish)
|
|
Preferences=(Caption="Rendering",Parent="Advanced Options",Langcaption="Rendering")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sonido" (spanish)
|
|
Preferences=(Caption="Audio",Parent="Advanced Options",Langcaption="Sound")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Juego en Red" (spanish)
|
|
Preferences=(Caption="Networking",Parent="Advanced Options",Langcaption="Netzwerk")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Tipos de Juego" (spanish)
|
|
Preferences=(Caption="Game Types",Parent="Advanced Options",Langcaption="Spieltypen")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Imagen" (spanish)
|
|
Preferences=(Caption="Display",Parent="Advanced Options",Langcaption="Anzeige")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Mando" (spanish)
|
|
Preferences=(Caption="Joystick",Parent="Advanced Options",Langcaption="Joystick")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Controladores" (spanish)
|
|
Preferences=(Caption="Drivers",Parent="Advanced Options",Langcaption="Treiber",Class=Engine.Engine,Immediate=False,Category=Drivers)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Opciones de Juego" (spanish)
|
|
Preferences=(Caption="Game Settings",Parent="Advanced Options",Langcaption="Spieleinstellungen",Class=Engine.GameInfo,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Marcas" (spanish)
|
|
Preferences=(Caption="Decals",Parent="Advanced Options",Langcaption="Marken")
|
|
; Advanced
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Configuración de Motor de Juego" (spanish)
|
|
Preferences=(Caption="Game Engine Settings",Parent="Advanced",Langcaption="Game-Engine-Einstellungen",Class=Engine.GameEngine,Category=Settings,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Macros para Asignaciones" (spanish)
|
|
Preferences=(Caption="Key Aliases",Parent="Advanced",Langcaption="Tastenbefehle",Class=Engine.Input,Immediate=True,Category=Aliases)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Asignaciones de Botones" (spanish)
|
|
Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Langcaption="Rohe Tastenbelegung",Class=Engine.Input,Immediate=True,Category=RawKeys)
|
|
; Networking
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Info. Pública de Servidor" (spanish)
|
|
Preferences=(Caption="Public Server Information",Parent="Networking",Langcaption="Öffentliche Server-Info",Class=Engine.GameReplicationInfo,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Canal de Descargas" (spanish)
|
|
Preferences=(Caption="Channel Download",Parent="Networking",Langcaption="Kanal-Download",Class=Engine.ChannelDownload)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Notificaciones de Conexión" (spanish)
|
|
Preferences=(Caption="Connection Notifications",Parent="Networking",Langcaption="Verbindungsbenachrichtigungen",Class=Engine.Gameinfo,Category=Networking,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Listas de Mapas" (spanish)
|
|
Preferences=(Caption="Map Lists",Parent="Networking",Langcaption="Kartenlisten")
|
|
; Decals
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sangre" (spanish)
|
|
Preferences=(Caption="Blood",Parent="Decals",Langcaption="Blut")
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Personaje" (spanish)
|
|
Preferences=(Caption="Pawn Shadow",Parent="Decals",Langcaption="Figurenschatten",Class=Engine.PawnShadow,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Decoración" (spanish)
|
|
Preferences=(Caption="Decoration Shadow",Parent="Decals",Langcaption="Dekorationsschatten",Class=Engine.DecoShadow,Immediate=True)
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Sombra de Proyectil" (spanish)
|
|
Preferences=(Caption="Projectile Shadow",Parent="Decals",Langcaption="Projektilschatten",Class=Engine.ProjectileShadow,Immediate=True)
|
|
; Blood
|
|
; Localized string here goes in LangCaption, e.g. Langcaption="Servidor" (spanish)
|
|
Preferences=(Caption="Server",Parent="Blood",Langcaption="Server",Class=Engine.GameInfo,Category=BloodServer,Immediate=True)
|
|
|
|
[Pawn]
|
|
; EN: NameArticle=" a "
|
|
NameArticle=" ein "
|
|
|
|
[Inventory]
|
|
; EN: PickupMessage="Snagged an item"
|
|
PickupMessage="Gegenstand aufgenommen"
|
|
; EN: ItemArticle="a"
|
|
ItemArticle="ein"
|
|
; EN: M_Activated=" activated."
|
|
M_Activated=" aktiviert."
|
|
; EN: M_Selected=" selected."
|
|
M_Selected=" ausgewählt."
|
|
; EN: M_Deactivated=" deactivated."
|
|
M_Deactivated=" deaktiviert."
|
|
|
|
[Ammo]
|
|
; EN: PickupMessage="You picked up some ammo"
|
|
PickupMessage="Munition aufgenommen"
|
|
; EN: ItemName="Ammo"
|
|
ItemName="Munition"
|
|
|
|
[LevelInfo]
|
|
; EN: Title="Untitled"
|
|
Title="Ohne Titel"
|
|
|
|
[Spectator]
|
|
; EN: MenuName="Spectator"
|
|
MenuName="Zuschauer"
|
|
|
|
[Counter]
|
|
; EN: CountMessage="Only %i more to go..."
|
|
CountMessage="Nur noch %i übrig..."
|
|
; EN: CompleteMessage="Completed!"
|
|
CompleteMessage="Geschafft!"
|
|
|
|
[Progress]
|
|
; EN: CancelledConnect="Cancelled Connect Attempt"
|
|
CancelledConnect="Manueller Verbindungsabbruch"
|
|
; EN: RunningNet="%ls: %ls (%i players)"
|
|
RunningNet="%ls: %ls (%i Spieler)"
|
|
; EN: NetReceiving="Receiving %ls: %i/%i"
|
|
NetReceiving="Empfange %ls: %i/%i"
|
|
; EN: NetReceiveOk="Successfully received %ls"
|
|
NetReceiveOk="%ls erfolgreich empfangen"
|
|
; EN: NetSend="Sending %ls"
|
|
NetSend="Sende %ls"
|
|
; EN: NetSending="Sending %ls: %i/%i"
|
|
NetSending="Sende %ls: %i/%i"
|
|
; EN: Connecting="Connecting..."
|
|
Connecting="Verbinde..."
|
|
; EN: Listening="Listening for clients..."
|
|
Listening="Warte auf Clients..."
|
|
; EN: Loading="Loading"
|
|
Loading="Lade"
|
|
; EN: Saving="Saving"
|
|
Saving="Speichere"
|
|
; EN: Paused="Paused by %ls"
|
|
Paused="Angehalten durch %ls"
|
|
; EN: ReceiveFile="Receiving %ls (F10 Cancels)"
|
|
ReceiveFile="Empfange %ls (F10 für Abbruch)"
|
|
; EN: ReceiveOptionalFile="Receiving optional file %ls (Press F10 to Skip)"
|
|
ReceiveOptionalFile="Empfange zusätzliche Datei %ls (F10 für Abbruch)"
|
|
; EN: ReceiveSize="Size %iK, Complete %3.1f%% = %iK, %i Packages remaining"
|
|
ReceiveSize="Größe %iK, Erledigt %3.1f%% = %iK, %i Dateien übrig"
|
|
; EN: ConnectingText="Connecting (F10 Cancels):"
|
|
ConnectingText="Verbinde (F10 für Abbruch):"
|
|
ConnectingURL="unreal://%ls/%ls"
|
|
|
|
; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
|
|
[ServerCommandlet]
|
|
HelpCmd=server
|
|
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
|
|
HelpOneLiner="Network game server."
|
|
HelpUsage="server map.unr[?game=gametype] [-option...] [parm=value]..."
|
|
HelpParm[0]="Log"
|
|
HelpDesc[0]="Specify the log file to generate."
|
|
HelpParm[1]="AllAdmin"
|
|
HelpDesc[1]="Give all players admin privileges."
|
|
|
|
[PlayerPawn]
|
|
; EN: QuickSaveString="Quick Saving"
|
|
QuickSaveString="Schnellspeichern"
|
|
; EN: NoPauseMessage="Game is not pauseable"
|
|
NoPauseMessage="Spielpause nicht möglich"
|
|
; EN: ViewingFrom="Now viewing from "
|
|
ViewingFrom="Perpektive jetzt "
|
|
; EN: OwnCamera="own camera"
|
|
OwnCamera="eigene Kamera"
|
|
; EN: FailedView="Failed to change view."
|
|
FailedView="Ansicht konnte nicht geändert werden."
|
|
; EN: CantChangeNameMsg="You can't change your name during a global logged game."
|
|
CantChangeNameMsg="Namensänderung in globalem Spiel nicht möglich."
|
|
|
|
[Console]
|
|
; EN: ClassCaption="Standard (Deprecated)"
|
|
ClassCaption="Standard (Veraltet)"
|
|
; EN: LoadingMessage="LOADING"
|
|
LoadingMessage="LADEVORGANG"
|
|
; EN: SavingMessage="SAVING"
|
|
SavingMessage="SPEICHERVORGANG"
|
|
; EN: ConnectingMessage="CONNECTING"
|
|
ConnectingMessage="VERBINDE"
|
|
; EN: PausedMessage="PAUSED"
|
|
PausedMessage="PAUSE"
|
|
; EN: PrecachingMessage="PRECACHING"
|
|
PrecachingMessage="CACHE-ZUGRIFF"
|
|
|
|
[Menu]
|
|
; EN: HelpMessage[1]="This menu has not yet been implemented."
|
|
HelpMessage[1]="Dieses Menü wurde noch nicht implementiert."
|
|
; EN: LeftString="Left"
|
|
LeftString="Links"
|
|
; EN: RightString="Right"
|
|
RightString="Rechts"
|
|
; EN: CenterString="Center"
|
|
CenterString="Zentrieren"
|
|
; EN: EnabledString="Enabled"
|
|
EnabledString="Aktiviert"
|
|
; EN: DisabledString="Disabled"
|
|
DisabledString="Deaktiviert"
|
|
; EN: YesString="Yes"
|
|
YesString="Ja"
|
|
; EN: NoString="No"
|
|
NoString="Nein"
|
|
; EN: OnString="On"
|
|
OnString="Ein"
|
|
; EN: OffString="Off"
|
|
OffString="Aus"
|
|
|
|
[GameInfo]
|
|
; EN: SwitchLevelMessage="Switching Levels"
|
|
SwitchLevelMessage="Wechsele Level"
|
|
DefaultPlayerName="Player"
|
|
; EN: LeftMessage=" left the game."
|
|
LeftMessage=" hat das Spiel verlassen."
|
|
; EN: FailedSpawnMessage="Failed to spawn player actor"
|
|
FailedSpawnMessage="Spieler-Aktor konnte nicht erzeugt werden"
|
|
; EN: FailedPlaceMessage="Could not find starting spot (level might need a "PlayerStart" actor)"
|
|
FailedPlaceMessage="Startpunkt wurde nicht gefunden (Level benötigt Aktor "PlayerStart")"
|
|
; EN: FailedTeamMessage="Could not find team for player"
|
|
FailedTeamMessage="Team des Spielers nicht gefunden"
|
|
; EN: NameChangedMessage="Name changed to "
|
|
NameChangedMessage="Name geändert in "
|
|
; EN: EnteredMessage=" entered the game."
|
|
EnteredMessage=" betritt das Spiel."
|
|
; EN: GameName="Game"
|
|
GameName="Spiel"
|
|
; EN: MaxedOutMessage="Server is already at capacity."
|
|
MaxedOutMessage="Serverkapazität erschöpft."
|
|
; EN: WrongPassword="The password you entered is incorrect."
|
|
WrongPassword="Das eingegebene Passwort ist ungültig."
|
|
; EN: NeedPassword="You need to enter a password to join this game."
|
|
NeedPassword="Du musst ein Passwort eingeben, um diesem Spiel beizutreten."
|
|
; EN: MaleGender="his"
|
|
MaleGender="seine"
|
|
; EN: FemaleGender="her"
|
|
FemaleGender="ihr"
|
|
; EN: MaxedOutSpectatorsMsg="Max spectators exceeded"
|
|
MaxedOutSpectatorsMsg="Max. Zuschauerzahl überschritten"
|
|
|
|
[Weapon]
|
|
; EN: MessageNoAmmo=" has no ammo."
|
|
MessageNoAmmo=" hat keine Munition."
|
|
; EN: DeathMessage="%o was killed by %k's %w."
|
|
DeathMessage="%o fiel %ks %w zum Opfer."
|
|
; EN: PickupMessage="You got a weapon"
|
|
PickupMessage="Waffe aufgenommen"
|
|
; EN: ItemName="Weapon"
|
|
ItemName="Waffe"
|
|
; If bGenderMessages=True in UnrealShare, section [UnrealGameInfo]
|
|
FemDeathMessage="%o fiel %ks %w zum Opfer."
|
|
FemKillMessage="%o fiel %ks %w zum Opfer."
|
|
|
|
[DamageType]
|
|
; EN: Name="killed"
|
|
Name="eliminiert"
|
|
; EN: AltName="killed"
|
|
AltName="eliminiert"
|
|
; If bGenderMessages=True in UnrealShare, section [UnrealGameInfo]
|
|
FemName="eliminiert"
|
|
AltFemName="eliminiert"
|
|
|
|
[Errors]
|
|
; EN: NetOpen="Error opening file"
|
|
NetOpen="Fehler beim Öffnen der Datei"
|
|
; EN: NetWrite="Error writing to file"
|
|
NetWrite="Fehler beim Schreiben der Datei"
|
|
; EN: NetRefused="Server refused to send %ls"
|
|
NetRefused="Server lehnte Senden von %ls ab"
|
|
; EN: NetClose="Error closing file"
|
|
NetClose="Fehler beim Schließen der Datei"
|
|
; EN: NetSize="File size mismatch"
|
|
NetSize="Fehlerhafte Dateigröße"
|
|
; EN: NetMove="Error moving file"
|
|
NetMove="Fehler beim Verschieben der Datei"
|
|
; EN: NetInvalid="Received invalid file request"
|
|
NetInvalid="Bekam fehlerhafte Dateianforderung"
|
|
; EN: NoDownload="Package %ls is not downloadable"
|
|
NoDownload="Paket %ls kann nicht heruntergeladen werden"
|
|
; EN: DownloadFailed="Downloading package %ls failed: %ls"
|
|
DownloadFailed="Herunterladen von Paket %ls fehlgeschlagen: %ls"
|
|
; EN: RequestDenied="Server requested file from pending level: Denied"
|
|
RequestDenied="Server lehnte angeforderten Level ab: Abgelehnt"
|
|
; EN: ConnectionFailed="Connection failed"
|
|
ConnectionFailed="Verbindung fehlgeschlagen"
|
|
; EN: ChAllocate="Couldn't allocate channel"
|
|
ChAllocate="Kanal konnte nicht allokiert werden"
|
|
; EN: NetAlready="Already networking"
|
|
NetAlready="Schon im Netzwerk"
|
|
; EN: NetListen="Listen failed: No linker context available"
|
|
NetListen="Antwort fehlgeschlagen: Kein Link-Kontext verfügbar"
|
|
; EN: LoadEntry="Can't load Entry: %ls"
|
|
LoadEntry="Kann Entry nicht laden: %ls"
|
|
; EN: InvalidUrl="Invalid URL: %ls"
|
|
InvalidUrl="Fehlerhafter URL: %ls"
|
|
; EN: InvalidLink="Invalid Link: %ls"
|
|
InvalidLink="Fehlerhafter Link: %ls"
|
|
; EN: FailedBrowse="Failed to enter %ls: %ls"
|
|
FailedBrowse="Fehler beim Betreten von %ls: %ls"
|
|
; EN: Listen="Listen failed: %ls"
|
|
Listen="Antwort fehlgeschlagen: %ls"
|
|
; EN: AbortToEntry="Failed; returning to Entry"
|
|
AbortToEntry="Fehlgeschlagen; kehre zum Eingang zurück"
|
|
; EN: ServerOpen="Servers can't open network URLs"
|
|
ServerOpen="Server können Netzwerk-URLs nicht öffnen"
|
|
; EN: ServerListen="Dedicated server can't listen: %ls"
|
|
ServerListen="Dedizierter Server antwortet nicht: %ls"
|
|
; EN: Pending="Pending connect to %ls failed; %ls"
|
|
Pending="Angeforderte Verbindung zu %ls fehlgeschlagen; %ls"
|
|
; EN: LoadPlayerClass="Failed to load player class"
|
|
LoadPlayerClass="Laden der Spielerklasse gescheitert"
|
|
; EN: ServerOutdated="Server's version is outdated"
|
|
ServerOutdated="Server verwendet veraltete Version"
|
|
; EN: Banned="You have been banned"
|
|
Banned="Du wurdest gebannt"
|
|
; EN: TempBanned="You have been temporarily banned"
|
|
TempBanned="Du wurdest vorübergehend gebannt"
|
|
; EN: Kicked="You have been kicked"
|
|
Kicked="Du wurdest gekickt"
|
|
|
|
[General]
|
|
; EN: Upgrade="To enter this server, you need the latest free update to Unreal available from OldUnreal's Web site:"
|
|
Upgrade="Um auf diesen Server zugreifen zu können, benötigen Sie das neueste kostenlose Update für Unreal, das auf der OldUnreals-Website verfügbar ist:"
|
|
UpgradeURL="https://www.oldunreal.com/oldunrealpatches.html"
|
|
; EN: UpgradeQuestion="Do you want to launch your web browser and go to the upgrade page now?"
|
|
UpgradeQuestion="Möchtest du jetzt den Browser starten und das Update herunterladen?"
|
|
; EN: Version="Version %i"
|
|
Version="Version %i"
|
|
|
|
[AdminAccessManager]
|
|
; EN: AdminLoginText="Administrator %ls logged in"
|
|
AdminLoginText="Administrator %ls angemeldet"
|
|
; EN: AdminLogoutText="Administrator %ls logged out"
|
|
AdminLogoutText="Administrator %ls abgemeldet"
|
|
; EN: CheatUsedStr="%ls used admin/cheat command: %c"
|
|
CheatUsedStr="%ls verwendet den Befehl admin/cheat: %c"
|
|
|
|
[AutosaveTrigger]
|
|
; EN: AutoSaveString="Auto Saving"
|
|
AutoSaveString="Autospeichern..."
|
|
|
|
; BEWARE WHEN MODIFYING THIS SECTION. This only accepts "package.texture" keys. Make sure you enter the right ones.
|
|
; At any doubt, ask in the forums or Discord.
|
|
[Fonts]
|
|
WhiteFont=UnrealShare.WhiteFont
|
|
MedFont=Engine.MedFont
|
|
LargeFont=Engine.LargeFont
|
|
BigFont=Engine.BigFont
|
|
SmallFont=Engine.SmallFont
|
|
|
|
; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
|
|
[LinkerUpdateCommandlet]
|
|
HelpCmd=linkerupdate
|
|
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
|
|
HelpOneLiner="Adds all checksums of the files within the directory automatically to the file SHALinkerCache.ini. Used by the UnrealIntegrity anticheat."
|
|
HelpUsage="linkerupdate <filename>"
|
|
HelpParm[0]="<filename>"
|
|
HelpDesc[0]="The file to calculate the checksum for posterior storage."
|
|
|
|
; LEAVE THIS SECTION UNTRANSLATED - it was decided by consensus.
|
|
[SHAUpdateCommandlet]
|
|
HelpCmd=shaupdate
|
|
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
|
|
HelpOneLiner="Adds all SHA256 checksums of the files within the directory automatically to the file SHALinkerCache.ini. Used by the UnrealIntegrity anticheat."
|
|
HelpUsage="shaupdate <filename>"
|
|
HelpParm[0]="<filename>"
|
|
HelpDesc[0]="The file to calculate the SHA256 checksum for posterior storage."
|