[SVariableBase] MenuName=Variables [VAR_OBJECT_BASE] MenuName=Object ref [VAR_OBJECTARRAY_BASE] MenuName=Object array [VAR_Vector] MenuName="Vector" Description="Vector variable" [VAR_STRUCT_BASE] MenuName=Struct members [LOGICBASE] MenuName=Logic [ACTIONSBASE] MenuName=Actions [ACTORBASE] MenuName=Actor [ACTOR_Overlay] MenuName="Mesh Overlay" Description="Add a temporary mesh overlay to an actor" [HUD_DrawIcon] MenuName="Draw Icon" Description="Draw an icon on HUD." [HUDElementBase] MenuName=HUD [HUD_DrawText] MenuName="Draw Text" Description="Draw a message on HUD." [TEXT_ShowMessage] MenuName="Show Message" Description="Show a client message on screen.|If no receiver is specified, everyone will receive the message." [TEXTBASE] MenuName=Text Op [VAR_ActorList] MenuName="Actor List" Description="Dynamic actorlist reference variable" [VARIABLEBASE] MenuName=Variables [VAR_ObjectList] MenuName="Object List" Description="Object list reference variable|WARNING: Don't use this to reference dynamic destroyable actors or game could crash!" [LEVELSBASE] MenuName=Level [VAR_Actor] MenuName="Actor" Description="Dynamic actor reference variable" [VAR_Float] MenuName="Float" Description="Floating point variable" [VAR_Int] MenuName="Int" Description="32-bit integer variable" [LEVEL_Network] MenuName="Network to Client" Description="Transmit data from server to client.|All inputs you set will also output on client side and fire output event client side everytime you fire input serverside.|If no receiver is specified, the networked event will be broadcasted to all clients." [LEVEL_RadialActors] MenuName="Radius Actors" Description="Grab all actors within a point in level.|Position input can be an actor or a vector." [MATH_Int] MenuName="Int op" Description="Do a math operation with integers" [MATHBASE] MenuName=Math [EVENTBASE] MenuName=Events [VAR_String] MenuName="String" Description="Text line variable" [MOVER_MoveToKey] MenuName="Move to key" Description="Move a mover to a keyframe (output waits til the mover is finished)." [MOVERBASE] MenuName=Mover [PAWN_SetHealth] MenuName="Give Health" Description="Give or remove health from pawn." [PAWNBASE] MenuName=Pawn [EVENT_Triggered] MenuName="Triggered" Description="Triggered by a regular in level event.|Tag can be changed by firing Set Tag event and binding NewTag value." [ACTOR_ChangeScale] MenuName="Change scale" Description="Resize an actor with optional blend time." [VAR_Name] MenuName="Name" Description="Name variable" [ACTOR_Destroy] MenuName="Destroy Actor" Description="Instantly destroy an actor" [MATH_Float] MenuName="Float op" Description="Do a math operation with floating point" [VAR_Bool] MenuName="Boolean" Description="Boolean variable" [LATENT_MoveToActor] MenuName="AI Move to actor" Description="Make a ScriptedPawn/PlayerPawn move to a goal actor.|Output is fired when a pawn has reached or not the goal actor, with Reached output set to just finished pawn." [LATENTBASE] MenuName=Latent [ACTOR_PlaySound] MenuName="Play Sound" Description="Play sound effect.|Sound source can be an actor or a vector. If actor array, it will play the sound on all actors in that array." [VAR_Rotator] MenuName="Rotator" Description="Rotator variable" [LEVEL_SpawnActor] MenuName="Spawn Actor" Description="Spawn a new actor.|If you input Position as actor variable, it will use that actor rotation. Otherwise you can input vector and rotation." [LEVEL_AllPawns] MenuName="All Pawns" Description="Grab all pawns from level" [PAWN_GiveItem] MenuName="Give Item" Description="Give an inventory item to a player" [LOGIC_ArrayAdd] MenuName="Array Add" Description="Add an unique item to array.|Fires event Found or Not Found depending on the result." [VAR_RandInt] MenuName="Random Int" Description="Random integer variable" [TEXT_AddText] MenuName="Append Text" Description="Add text to the end of current textline" [VAR_Object] MenuName="Object" Description="Object reference variable|WARNING: Don't use this to reference dynamic destroyable actors or game could crash!" [LEVEL_PlayMusic] MenuName="Play Music" Description="Change currently played music.|If no player specified, everyone will change music." [VAR_RandFloat] MenuName="Random Float" Description="Random float variable" [LATENT_Timer] MenuName="Timer" Description="Wait for specific time" [ACTOR_SetHidden] MenuName="Set Hidden" Description="Toggle actor hidden" [VAR_LocalPlayer] MenuName="Local Player" Description="Local player variable function" [EVENT_PawnDied] MenuName="Pawn Died" Description="Triggered when a pawn dies." [EVENT_PawnHurt] MenuName="Pawn Hurt" Description="Triggered when a pawn takes damage." [EVENT_PawnPrevDeath] MenuName="Prevent Death" Description="Prevent a pawn from dying.|NOTE: Output link is fired, AFTER that it checks Input flag if true, then prevents pawn from dying." [OBJECTBASE] MenuName=Object [EVENT_PlayerSpawn] MenuName="Player spawned" Description="Triggered when a player spawns." [PAWN_Kill] MenuName="Kill Pawn" Description="Instantly kill a pawn" [LOGIC_ListIterator] MenuName="ObjList Iterator" Description="Iterate through object list" [LEVEL_SendEvent] MenuName="Trigger Event" Description="Send a regular event to all actors in level" [LOGIC_ArrayRemove] MenuName="Array Remove" Description="Remove a single item from array and return size.|Empty event is fired once final array entry has been removed." [TEXT_Replace] MenuName="Replace Text" Description="Replace a part of text with text" [LOGIC_Dispatch] MenuName="Dispatcher" Description="Split a call into multiple branches" [ACTOR_TakeDamage] MenuName="Take Damage" Description="Make an actor take damage" [ACTOR_SetPhysics] MenuName="Set Physics" Description="Change actor movement physics" [ACTOR_SetCollision] MenuName="Set Collision" Description="Change actor collision state" [ACTOR_PlayAnim] MenuName="Play Anim" Description="Play an animation on actors.|Note: Pawn code may override the animation!" [LOGIC_CompareFloat] MenuName="Compare Float" Description="Compare 2 floating points" [PAWN_DeleteItem] MenuName="Delete Item" Description="Find and delete an inventory item from a player" [LOGIC_CompareInt] MenuName="Compare Int" Description="Compare 2 integers" [VARIABLE_ToVector] MenuName="To Vector" Description="Construct a vector from individual components" [VARIABLE_ToRotator] MenuName="To Rotator" Description="Construct a rotator from individual components" [LOGIC_Gate] MenuName="Logic Gate" Description="A logic gate" [VARIABLE_FromVector] MenuName="From Vector" Description="Grab each vector component" [PAWN_FindItem] MenuName="Find Item" Description="Find an inventory item from a player" [VARIABLE_FromRotator] MenuName="From Rotator" Description="Grab each rotator component" [LOGIC_CompareObject] MenuName="Compare Object" Description="Compare 2 objects" [LOGIC_CompareText] MenuName="Compare Text" Description="Compare 2 string text lines" [ACTOR_GetName] MenuName="Get Name" Description="Grab the actor name" [LOGIC_GetArraySize] MenuName="Get Array Size" Description="Check the size of an object array" [OBJECT_SetProperty] MenuName="Set Property" Description="Change Object property value" [OBJECT_ChangeState] MenuName="Change State" Description="Change actor script state" [LEVEL_AllActors] MenuName="All Actors" Description="Grab all actors from level" [OBJECT_GetProperty] MenuName="Get Property" Description="Grab Object property value" [VARIABLE_SetBool] MenuName="Set Bool" Description="Set boolean value" [LEVEL_ResetLevel] MenuName="Reset level" Description="Soft reset the level." [VARIABLE_SetFloat] MenuName="Set Float" Description="Set float value" [LOGIC_ArrayEmpty] MenuName="Array Empty" Description="Simply blank out an array." [VARIABLE_SetInt] MenuName="Set Int" Description="Set integer value" [VARIABLE_SetString] MenuName="Set Text" Description="Set string value" [EVENT_BeginPlay] MenuName="Begin Play" Description="Fires an event on start of map.|Reset event is fired instead when level was soft resetted." [LOGIC_CompareBool] MenuName="Compare Bool" Description="Compare a boolean" [LOGIC_ServerType] MenuName="Server Type" Description="Check in which enviroment this action is executed on" [ACTOR_SetPosition] MenuName="Set Location" Description="Change Actor location and/or rotation" [ACTOR_GetPosition] MenuName="Get Location" Description="Grab Actor location and rotation" [LEVEL_NetworkToServer] MenuName="Network to Server" Description="Transmit data from client to server.|All inputs you set will also output on server side and fire output event server side everytime you fire input serverside.|Sender will be the local player who sent this message." [LATENT_AIAnimation] MenuName="AI Play Animation" Description="Make a ScriptedPawn play an animation and wait for the animation to finish, with Animator set to the pawn that finished the animation." [ACTOR_TraceHit] MenuName="Trace Hit Info" Description="Do a trace from Start to End.|Source: The actor that performed the trace (ignore hit with this).|Location/Normal: Hit location and direction.|Actor: Trace hit actor." [ACTOR_TraceVisible] MenuName="Trace Visible" Description="Do a simple visibility trace from Start to End." [ACTOR_Explosion] MenuName="Explosion" Description="Spawn an explosion at a point in level.|Note: Source may be a vector or actor (if a list of actors it will spawn on all of them).|Instigator is the pawn dealing the damage." [VAR_RandString] MenuName="Random String" Description="Multi-text line variable" [PAWN_LookAt] MenuName="Look At" Description="Make player/AI look towards a direction/actor/location." [EVENT_BindPress] MenuName="Bind Press" Description="Called on CLIENT side when local user presses a keybinding.|Axis is when user presses joystick or moves mouse." [EVENT_ActorSpawned] MenuName="Actor spawned" Description="Triggered when an actor spawns.|Caution: A lot of these events could effect performance|(keep them disabled when not actively in use)." [LATENT_Dispatch] MenuName="Dispatch Timed" Description="Send out multiple outputs with a delay timer" [PAWN_SetViewTarget] MenuName="Set ViewTarget" Description="Change player viewtarget.\nEmpty viewtarget = switch to first person view." [LOGIC_ArrayRandom] MenuName="Array Random" Description="Pick a random item from a list" [EVENT_InvPickup] MenuName="Get Inventory" Description="Triggered when a pawn picks up an inventory item." [LATENT_TimerActor] MenuName="Timer Actor" Description="Wait for specific time for each actor" [VARIABLE_ToggleBool] MenuName="Toggle Bool" Description="Toggle boolean value" [PAWN_GodMode] MenuName="God Mode" Description="Give a pawn degreelessness mode" [MATH_VectorVectorOp] MenuName="Vector Vector op" Description="Do a math operation with vector and vector" [MATH_ToRotation] MenuName="To rotation" Description="Convert a vector into rotation (* with optional up axis)" [LOGIC_LockGate] MenuName="Lock Gate" Description="To control execution flow to only once per sequence of actions.|Fire Lock to output once only until you fire Unlock." [ACTOR_USER_GetInt] MenuName="Get Int" [MATH_FromRotation] MenuName="From rotation" Description="Get vector from rotation" [MATH_VectorDist] MenuName="Distance" Description="Get distance of 2 vectors" [ACTOR_USER_GetStr] MenuName="Get String" [ACTOR_USER_GetFloat] MenuName="Get Float" [MATH_VectorFloatOp] MenuName="Vector Float op" Description="Do a math operation with vector and floating point" [ACTOR_USER_GetObj] MenuName="Get Object" [LOGIC_PassesFilter] MenuName="Passes Filter" Description="Check if a single object passes a filter test" [EVENT_KeyPress] MenuName="Key Press" Description="Called on CLIENT side when local user presses a keystroke.|Axis is when user presses joystick or moves mouse." [ACTOR_USER_SetStr] MenuName="Set String" [ACTOR_USER_SetObj] MenuName="Set Object" [ACTOR_USER_SetInt] MenuName="Set Int" [ACTOR_USER_SetFloat] MenuName="Set Float" [LOGIC_Random] MenuName="Random gate" Description="Fire an output at random gate"