Commit Graph
45 Commits
Author SHA1 Message Date
Jason A. Donenfeld 0ad14a89f5 global: buff -> buf
This always struck me as kind of weird and non-standard.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2023-03-13 17:55:53 +01:00
3bb8fec7e4 conn, device, tun: implement vectorized I/O plumbing
Accept packet vectors for reading and writing in the tun.Device and
conn.Bind interfaces, so that the internal plumbing between these
interfaces now passes a vector of packets. Vectors move untouched
between these interfaces, i.e. if 128 packets are received from
conn.Bind.Read(), 128 packets are passed to tun.Device.Write(). There is
no internal buffering.

Currently, existing implementations are only adjusted to have vectors
of length one. Subsequent patches will improve that.

Also, as a related fixup, use the unix and windows packages rather than
the syscall package when possible.

Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2023-03-10 14:52:13 +01:00
Jason A. Donenfeld ebbd4a4330 global: bump copyright year
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2023-02-07 20:39:29 -03:00
Jason A. Donenfeld bb719d3a6e global: bump copyright year
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-09-20 17:21:32 +02:00
Brad FitzpatrickandJason A. Donenfeld b51010ba13 all: use Go 1.19 and its atomic types
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-09-04 12:57:30 +02:00
Jason A. Donenfeld 9c9e7e2724 global: apply gofumpt
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-12-09 23:15:55 +01:00
Jason A. Donenfeld 841756e328 device: simplify allowedips lookup signature
The inliner should handle this for us.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-06-03 16:29:43 +02:00
Jason A. Donenfeld 99e8b4ba60 tun: linux: account for interface removal from outside
On Linux we can run `ip link del wg0`, in which case the fd becomes
stale, and we should exit. Since this is an intentional action, don't
treat it as an error.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-05-20 18:26:01 +02:00
Jason A. Donenfeld 7121927b87 device: add ID to repeated routines
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-05-07 12:21:21 +02:00
Jason A. Donenfeld 5f0c8b942d device: signal to close device in separate routine
Otherwise we wind up deadlocking.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-03-11 09:29:10 -07:00
Jason A. Donenfeld f9dac7099e global: remove TODO name graffiti
Googlers have a habit of graffiting their name in TODO items that then
are never addressed, and other people won't go near those because
they're marked territory of another animal. I've been gradually cleaning
these up as I see them, but this commit just goes all the way and
removes the remaining stragglers.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-02-23 20:00:57 +01:00
Josh Bleecher Snyder 4eab21a7b7 device: make RoutineReadFromTUN keep encryption queue alive
RoutineReadFromTUN can trigger a call to SendStagedPackets.
SendStagedPackets attempts to protect against sending
on the encryption queue by checking peer.isRunning and device.isClosed.
However, those are subject to TOCTOU bugs.

If that happens, we get this:

goroutine 1254 [running]:
golang.zx2c4.com/wireguard/device.(*Peer).SendStagedPackets(0xc000798300)
        .../wireguard-go/device/send.go:321 +0x125
golang.zx2c4.com/wireguard/device.(*Device).RoutineReadFromTUN(0xc000014780)
        .../wireguard-go/device/send.go:271 +0x21c
created by golang.zx2c4.com/wireguard/device.NewDevice
        .../wireguard-go/device/device.go:315 +0x298

Fix this with a simple, big hammer: Keep the encryption queue
alive as long as it might be written to.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-02-09 09:53:00 -08:00
Jason A. Donenfeld 6ac1240821 device: do not attach finalizer to non-returned object
Before, the code attached a finalizer to an object that wasn't returned,
resulting in immediate garbage collection. Instead return the actual
pointer.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-02-09 15:37:04 +01:00
Josh Bleecher Snyder d8dd1f254f device: remove mutex from Peer send/receive
The immediate motivation for this change is an observed deadlock.

1. A goroutine calls peer.Stop. That calls peer.queue.Lock().
2. Another goroutine is in RoutineSequentialReceiver.
   It receives an elem from peer.queue.inbound.
3. The peer.Stop goroutine calls close(peer.queue.inbound),
   close(peer.queue.outbound), and peer.stopping.Wait().
   It blocks waiting for RoutineSequentialReceiver
   and RoutineSequentialSender to exit.
4. The RoutineSequentialReceiver goroutine calls peer.SendStagedPackets().
   SendStagedPackets attempts peer.queue.RLock().
   That blocks forever because the peer.Stop
   goroutine holds a write lock on that mutex.

A background motivation for this change is that it can be expensive
to have a mutex in the hot code path of RoutineSequential*.

The mutex was necessary to avoid attempting to send elems on a closed channel.
This commit removes that danger by never closing the channel.
Instead, we send a sentinel nil value on the channel to indicate
to the receiver that it should exit.

The only problem with this is that if the receiver exits,
we could write an elem into the channel which would never get received.
If it never gets received, it cannot get returned to the device pools.

To work around this, we use a finalizer. When the channel can be GC'd,
the finalizer drains any remaining elements from the channel and
restores them to the device pool.

After that change, peer.queue.RWMutex no longer makes sense where it is.
It is only used to prevent concurrent calls to Start and Stop.
Move it to a more sensible location and make it a plain sync.Mutex.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-02-08 13:02:52 -08:00
Josh Bleecher Snyder 0bcb822e5b device: overhaul device state management
This commit simplifies device state management.
It creates a single unified state variable and documents its semantics.

It also makes state changes more atomic.
As an example of the sort of bug that occurred due to non-atomic state changes,
the following sequence of events used to occur approximately every 2.5 million test runs:

* RoutineTUNEventReader received an EventDown event.
* It called device.Down, which called device.setUpDown.
* That set device.state.changing, but did not yet attempt to lock device.state.Mutex.
* Test completion called device.Close.
* device.Close locked device.state.Mutex.
* device.Close blocked on a call to device.state.stopping.Wait.
* device.setUpDown then attempted to lock device.state.Mutex and blocked.

Deadlock results. setUpDown cannot progress because device.state.Mutex is locked.
Until setUpDown returns, RoutineTUNEventReader cannot call device.state.stopping.Done.
Until device.state.stopping.Done gets called, device.state.stopping.Wait is blocked.
As long as device.state.stopping.Wait is blocked, device.state.Mutex cannot be unlocked.
This commit fixes that deadlock by holding device.state.mu
when checking that the device is not closed.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-02-08 10:32:07 -08:00
Josh Bleecher Snyder da95677203 device: remove unnecessary zeroing in peer.SendKeepalive
elem.packet is always already nil.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-02-08 10:14:17 -08:00
Josh Bleecher SnyderandJason A. Donenfeld 8a374a35a0 device: tie encryption queue lifetime to the peers that write to it
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-02-03 00:57:57 +01:00
Jason A. Donenfeld a9f80d8c58 device: reduce number of append calls when padding
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-29 20:10:48 +01:00
Jason A. Donenfeld 9263014ed3 device: simplify peer queue locking
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-29 16:21:53 +01:00
Jason A. Donenfeld f0f27d7fd2 device: reduce nesting when staging packet
Suggested-by: Josh Bleecher Snyder <josh@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-28 18:56:58 +01:00
Jason A. Donenfeld d4112d9096 global: bump copyright
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-28 17:52:15 +01:00
Jason A. Donenfeld 1b092ce584 device: get rid of nonce routine
This moves to a simple queue with no routine processing it, to reduce
scheduler pressure.

This splits latency in half!

benchmark                  old ns/op     new ns/op     delta
BenchmarkThroughput-16     2394          2364          -1.25%
BenchmarkLatency-16        259652        120810        -53.47%

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-27 18:38:27 +01:00
Jason A. Donenfeld d669c78c43 device: combine debug and info log levels into 'verbose'
There are very few cases, if any, in which a user only wants one of
these levels, so combine it into a single level.

While we're at it, reduce indirection on the loggers by using an empty
function rather than a nil function pointer. It's not like we have
retpolines anyway, and we were always calling through a function with a
branch prior, so this seems like a net gain.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-26 23:05:48 +01:00
Josh Bleecher SnyderandJason A. Donenfeld 7139279cd0 device: change logging interface to use functions
This commit overhauls wireguard-go's logging.

The primary, motivating change is to use a function instead
of a *log.Logger as the basic unit of logging.
Using functions provides a lot more flexibility for
people to bring their own logging system.

It also introduces logging helper methods on Device.
These reduce line noise at the call site.
They also allow for log functions to be nil;
when nil, instead of generating a log line and throwing it away,
we don't bother generating it at all.
This spares allocation and pointless work.

This is a breaking change, although the fix required
of clients is fairly straightforward.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-01-26 22:40:20 +01:00
Josh Bleecher SnyderandJason A. Donenfeld 7ee95e053c device: remove QueueOutboundElement.dropped
If we block when enqueuing encryption elements to the queue,
then we never drop them.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-01-20 19:57:05 +01:00