The subsequent systrap changes will need to import memmap from the platform package. PiperOrigin-RevId: 323409486
This package provides an implementation of the Linux virtual filesystem.
[TOC]
Overview
-
An
fs.Direntcaches anfs.Inodein memory at a path in the VFS, giving thefs.Inodea relative position with respect to otherfs.Inodes. -
If an
fs.Direntis referenced by two file descriptors, then those file descriptors are coherent with each other: they depend on the samefs.Inode. -
A mount point is an
fs.Direntfor whichfs.Dirent.mountedis true. It exposes the root of a mounted filesystem. -
The
fs.Inodeproduced by a registered filesystem on mount(2) owns anfs.MountedFilesystemfrom which otherfs.Inodes will be looked up. For a remote filesystem, thefs.MountedFilesystemowns the connection to that remote filesystem. -
In general:
fs.Inode <------------------------------
| |
| |
produced by |
exactly one |
| responsible for the
| virtual identity of
v |
fs.MountedFilesystem -------------------
Glossary:
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VFS: virtual filesystem.
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inode: a virtual file object holding a cached view of a file on a backing filesystem (includes metadata and page caches).
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superblock: the virtual state of a mounted filesystem (e.g. the virtual inode number set).
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mount namespace: a view of the mounts under a root (during path traversal, the VFS makes visible/follows the mount point that is in the current task's mount namespace).
Save and restore
An application's hard dependencies on filesystem state can be broken down into two categories:
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The state necessary to execute a traversal on or view the virtual filesystem hierarchy, regardless of what files an application has open.
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The state necessary to represent open files.
The first is always necessary to save and restore. An application may never have any open file descriptors, but across save and restore it should see a coherent view of any mount namespace. NOTE(b/63601033): Currently only one "initial" mount namespace is supported.
The second is so that system calls across save and restore are coherent with each other (e.g. so that unintended re-reads or overwrites do not occur).
Specifically this state is:
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An
fs.MountManagercontaining mount points. -
A
kernel.FDTablecontaining pointers to open files.
Anything else managed by the VFS that can be easily loaded into memory from a filesystem is synced back to those filesystems and is not saved. Examples are pages in page caches used for optimizations (i.e. readahead and writeback), and directory entries used to accelerate path lookups.
Mount points
Saving and restoring a mount point means saving and restoring:
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The root of the mounted filesystem.
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Mount flags, which control how the VFS interacts with the mounted filesystem.
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Any relevant metadata about the mounted filesystem.
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All
fs.Inodes referenced by the application that reside under the mount point.
fs.MountedFilesystem is metadata about a filesystem that is mounted. It is
referenced by every fs.Inode loaded into memory under the mount point
including the fs.Inode of the mount point itself. The fs.MountedFilesystem
maps file objects on the filesystem to a virtualized fs.Inode number and vice
versa.
To restore all fs.Inodes under a given mount point, each fs.Inode leverages
its dependency on an fs.MountedFilesystem. Since the fs.MountedFilesystem
knows how an fs.Inode maps to a file object on a backing filesystem, this
mapping can be trivially consulted by each fs.Inode when the fs.Inode is
restored.
In detail, a mount point is saved in two steps:
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First, after the kernel is paused but before state.Save, we walk all mount namespaces and install a mapping from
fs.Inodenumbers to file paths relative to the root of the mounted filesystem in eachfs.MountedFilesystem. This is subsequently called the set offs.Inodemappings. -
Second, during state.Save, each
fs.MountedFilesystemdecides whether to save the set offs.Inodemappings. In-memory filesystems, like tmpfs, have no need to save a set offs.Inodemappings, since thefs.Inodes can be entirely encoded in state file. Eachfs.MountedFilesystemalso optionally saves the device name from when the filesystem was originally mounted. Eachfs.Inodesaves its virtual identifier and a reference to afs.MountedFilesystem.
A mount point is restored in two steps:
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First, before state.Load, all mount configurations are stored in a global
fs.RestoreEnvironment. This tells us what mount points the user wants to restore and how to re-establish pointers to backing filesystems. -
Second, during state.Load, each
fs.MountedFilesystemoptionally searches for a mount in thefs.RestoreEnvironmentthat matches its saved device name. Thefs.MountedFilesystemthen reestablishes a pointer to the root of the mounted filesystem. For example, the mount specification provides the network connection for a mounted remote filesystem client to communicate with its remote file server. Thefs.MountedFilesystemalso trivially loads its set offs.Inodemappings. When anfs.Inodeis encountered, thefs.Inodeloads its virtual identifier and its reference afs.MountedFilesystem. It uses thefs.MountedFilesystemto obtain the root of the mounted filesystem and thefs.Inodemappings to obtain the relative file path to its data. With these, thefs.Inodere-establishes a pointer to its file object.
A mount point can trivially restore its fs.Inodes in parallel since
fs.Inodes have a restore dependency on their fs.MountedFilesystem and not on
each other.
Open files
An fs.File references the following filesystem objects:
fs.File -> fs.Dirent -> fs.Inode -> fs.MountedFilesystem
The fs.Inode is restored using its fs.MountedFilesystem. The
Mount points section above describes how this happens in
detail. The fs.Dirent restores its pointer to an fs.Inode, pointers to
parent and children fs.Dirents, and the basename of the file.
Otherwise an fs.File restores flags, an offset, and a unique identifier (only
used internally).
It may use the fs.Inode, which it indirectly holds a reference on through the
fs.Dirent, to reestablish an open file handle on the backing filesystem (e.g.
to continue reading and writing).
Overlay
The overlay implementation in the fs package takes Linux overlayfs as a frame of reference but corrects for several POSIX consistency errors.
In Linux overlayfs, the struct inode used for reading and writing to the same
file may be different. This is because the struct inode is dissociated with
the process of copying up the file from the upper to the lower directory. Since
flock(2) and fcntl(2) locks, inotify(7) watches, page caches, and a file's
identity are all stored directly or indirectly off the struct inode, these
properties of the struct inode may be stale after the first modification. This
can lead to file locking bugs, missed inotify events, and inconsistent data in
shared memory mappings of files, to name a few problems.
The fs package maintains a single fs.Inode to represent a directory entry in
an overlay and defines operations on this fs.Inode which synchronize with the
copy up process. This achieves several things:
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File locks, inotify watches, and the identity of the file need not be copied at all.
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Memory mappings of files coordinate with the copy up process so that if a file in the lower directory is memory mapped, all references to it are invalidated, forcing the application to re-fault on memory mappings of the file under the upper directory.
The fs.Inode holds metadata about files in the upper and/or lower directories
via an fs.overlayEntry. The fs.overlayEntry implements the fs.Mappable
interface. It multiplexes between upper and lower directory memory mappings and
stores a copy of memory references so they can be transferred to the upper
directory fs.Mappable when the file is copied up.
The lower filesystem in an overlay may contain another (nested) overlay, but the upper filesystem may not contain another overlay. In other words, nested overlays form a tree structure that only allows branching in the lower filesystem.
Caching decisions in the overlay are delegated to the upper filesystem, meaning
that the Keep and Revalidate methods on the overlay return the same values as
the upper filesystem. A small wrinkle is that the lower filesystem is not
allowed to return true from Revalidate, as the overlay can not reload inodes
from the lower filesystem. A lower filesystem that does return true from
Revalidate will trigger a panic.
The fs.Inode also holds a reference to a fs.MountedFilesystem that
normalizes across the mounted filesystem state of the upper and lower
directories.
When a file is copied from the lower to the upper directory, attempts to interact with the file block until the copy completes. All copying synchronizes with rename(2).
Future Work
Overlay
When a file is copied from a lower directory to an upper directory, several
locks are taken: the global renamuMu and the copyMu of the fs.Inode being
copied. This blocks operations on the file, including fault handling of memory
mappings. Performance could be improved by copying files into a temporary
directory that resides on the same filesystem as the upper directory and doing
an atomic rename, holding locks only during the rename operation.
Additionally files are copied up synchronously. For large files, this causes a noticeable latency. Performance could be improved by pipelining copies at non-overlapping file offsets.