mirror of
https://github.com/netbirdio/gvisor.git
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A task is stuck when it keeps sendMsg w/o any recvMsg until the number of message exceeds the buffer limit. The change also significantly bumps the limit from 64 to 1000 for a larger buffer. Reported-by: syzbot+8788f5c1ba95e12ab07d@syzkaller.appspotmail.com Reported-by: syzbot+67759fceac0c30ece991@syzkaller.appspotmail.com PiperOrigin-RevId: 704904404
258 lines
6.5 KiB
Go
258 lines
6.5 KiB
Go
// Copyright 2024 The gVisor Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package veth provides the implementation of virtual ethernet device pair.
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package veth
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import (
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"gvisor.dev/gvisor/pkg/tcpip"
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"gvisor.dev/gvisor/pkg/tcpip/header"
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"gvisor.dev/gvisor/pkg/tcpip/stack"
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)
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// DefaultBacklogSize is the default size of a veth device's buffer.
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const DefaultBacklogSize = 1000
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var _ stack.LinkEndpoint = (*Endpoint)(nil)
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var _ stack.GSOEndpoint = (*Endpoint)(nil)
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// +stateify savable
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type veth struct {
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mu vethRWMutex `state:"nosave"`
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closed bool
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backlogQueue chan vethPacket `state:"nosave"`
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mtu uint32
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endpoints [2]Endpoint
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}
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func (v *veth) close() {
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v.mu.Lock()
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closed := v.closed
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v.closed = true
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v.mu.Unlock()
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if closed {
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return
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}
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for i := range v.endpoints {
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e := &v.endpoints[i]
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e.mu.Lock()
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action := e.onCloseAction
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e.onCloseAction = nil
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e.mu.Unlock()
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if action != nil {
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action()
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}
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}
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close(v.backlogQueue)
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}
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// +stateify savable
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type vethPacket struct {
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e *Endpoint
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protocol tcpip.NetworkProtocolNumber
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pkt *stack.PacketBuffer
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}
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// Endpoint is link layer endpoint that redirects packets to a pair veth endpoint.
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//
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// +stateify savable
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type Endpoint struct {
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peer *Endpoint
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veth *veth
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mu endpointRWMutex `state:"nosave"`
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// +checklocks:mu
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dispatcher stack.NetworkDispatcher
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// linkAddr is the local address of this endpoint.
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//
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// +checklocks:mu
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linkAddr tcpip.LinkAddress
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// +checklocks:mu
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onCloseAction func() `state:"nosave"`
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}
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// NewPair creates a new veth pair.
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func NewPair(mtu, backlogQueueSize uint32) (*Endpoint, *Endpoint) {
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veth := veth{
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backlogQueue: make(chan vethPacket, backlogQueueSize),
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mtu: mtu,
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endpoints: [2]Endpoint{
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{
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linkAddr: tcpip.GetRandMacAddr(),
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},
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{
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linkAddr: tcpip.GetRandMacAddr(),
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},
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},
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}
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a := &veth.endpoints[0]
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b := &veth.endpoints[1]
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a.peer = b
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b.peer = a
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a.veth = &veth
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b.veth = &veth
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go func() {
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for t := range veth.backlogQueue {
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t.e.InjectInbound(t.protocol, t.pkt)
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t.pkt.DecRef()
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}
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}()
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return a, b
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}
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// Close closes e. Further packet injections will return an error, and all pending
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// packets are discarded. Close may be called concurrently with WritePackets.
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func (e *Endpoint) Close() {
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e.veth.close()
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}
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// InjectInbound injects an inbound packet. If the endpoint is not attached, the
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// packet is not delivered.
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func (e *Endpoint) InjectInbound(protocol tcpip.NetworkProtocolNumber, pkt *stack.PacketBuffer) {
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e.mu.RLock()
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d := e.dispatcher
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e.mu.RUnlock()
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if d != nil {
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d.DeliverNetworkPacket(protocol, pkt)
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}
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}
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// Attach saves the stack network-layer dispatcher for use later when packets
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// are injected.
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func (e *Endpoint) Attach(dispatcher stack.NetworkDispatcher) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.dispatcher = dispatcher
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}
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// IsAttached implements stack.LinkEndpoint.IsAttached.
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func (e *Endpoint) IsAttached() bool {
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e.mu.RLock()
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defer e.mu.RUnlock()
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return e.dispatcher != nil
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}
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// MTU implements stack.LinkEndpoint.MTU.
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func (e *Endpoint) MTU() uint32 {
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e.veth.mu.RLock()
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defer e.veth.mu.RUnlock()
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return e.veth.mtu
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}
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// SetMTU implements stack.LinkEndpoint.SetMTU.
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func (e *Endpoint) SetMTU(mtu uint32) {
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e.veth.mu.Lock()
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defer e.veth.mu.Unlock()
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e.veth.mtu = mtu
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}
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// Capabilities implements stack.LinkEndpoint.Capabilities.
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func (e *Endpoint) Capabilities() stack.LinkEndpointCapabilities {
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// TODO(b/352384218): Enable CapabilityTXChecksumOffload.
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return stack.CapabilityRXChecksumOffload | stack.CapabilitySaveRestore
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}
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// GSOMaxSize implements stack.GSOEndpoint.
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func (*Endpoint) GSOMaxSize() uint32 {
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return stack.GVisorGSOMaxSize
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}
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// SupportedGSO implements stack.GSOEndpoint.
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func (e *Endpoint) SupportedGSO() stack.SupportedGSO {
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return stack.GVisorGSOSupported
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}
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// MaxHeaderLength returns the maximum size of the link layer header. Given it
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// doesn't have a header, it just returns 0.
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func (*Endpoint) MaxHeaderLength() uint16 {
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return 0
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}
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// LinkAddress returns the link address of this endpoint.
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func (e *Endpoint) LinkAddress() tcpip.LinkAddress {
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e.mu.RLock()
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defer e.mu.RUnlock()
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return e.linkAddr
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}
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// SetLinkAddress implements stack.LinkEndpoint.SetLinkAddress.
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func (e *Endpoint) SetLinkAddress(addr tcpip.LinkAddress) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.linkAddr = addr
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}
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// WritePackets stores outbound packets into the channel.
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// Multiple concurrent calls are permitted.
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func (e *Endpoint) WritePackets(pkts stack.PacketBufferList) (int, tcpip.Error) {
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e.veth.mu.RLock()
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defer e.veth.mu.RUnlock()
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if e.veth.closed {
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return 0, nil
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}
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n := 0
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for _, pkt := range pkts.AsSlice() {
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// In order to properly loop back to the inbound side we must create a
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// fresh packet that only contains the underlying payload with no headers
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// or struct fields set. We must deep clone the payload to avoid
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// two goroutines writing to the same buffer.
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//
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// TODO(b/240580913): Remove this once IP headers use reference counted
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// views instead of raw byte slices.
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payload := pkt.ToBuffer()
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newPkt := stack.NewPacketBuffer(stack.PacketBufferOptions{
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Payload: payload.DeepClone(),
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})
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payload.Release()
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select {
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case (e.veth.backlogQueue) <- vethPacket{
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e: e.peer,
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protocol: pkt.NetworkProtocolNumber,
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pkt: newPkt,
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}:
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n++
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default:
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newPkt.DecRef()
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return n, &tcpip.ErrNoBufferSpace{}
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}
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}
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return n, nil
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}
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// Wait implements stack.LinkEndpoint.Wait.
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func (*Endpoint) Wait() {}
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// ARPHardwareType implements stack.LinkEndpoint.ARPHardwareType.
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func (*Endpoint) ARPHardwareType() header.ARPHardwareType {
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return header.ARPHardwareNone
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}
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// AddHeader implements stack.LinkEndpoint.AddHeader.
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func (e *Endpoint) AddHeader(pkt *stack.PacketBuffer) {}
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// ParseHeader implements stack.LinkEndpoint.ParseHeader.
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func (e *Endpoint) ParseHeader(pkt *stack.PacketBuffer) bool { return true }
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// SetOnCloseAction implements stack.LinkEndpoint.
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func (e *Endpoint) SetOnCloseAction(action func()) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.onCloseAction = action
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}
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