Files
Diego Romar d277cf686d restart go engine on network change (#97)
* Add network change detector and listeners

* Add network toggle listener to VPNService

* Add unit tests for ConcreteNetworkChangeListener

* Rename NetworkChangeListener to NetworkAvailabilityListener

* Change EngineRunner's Set implementation

From HashSet to ConcurrentHashMap's KeySet,
which is thread-safe.

* Update submodule to the latest tag (v0.59.6)

* Add EngineRestarter to restart the Go engine

* Add LOGTAG to NetworkChangeDetector

* Add some documentation to NetworkToggleListener

* Use EngineRestarter as implementation of NetworkToggleListener

When subscribing to ConcreteNetworkAvailabilityListener

* Replace HashMap usage with ConcurrentHashMap

The availableNetworkTypes HashMap is accessed from network
callback threads without synchronization

* Wrap connectivityManager.unregisterNetworkCallback with try-catch

* Add restart runnable and timeout callback to EngineRestarter

Restart runnable is used as a debouncing mechanism to
prevent concurrent restarts
Timeout callback is to reset the isRestartInProgress flag's
value if the engine takes too long to restart

* Update git submodule reference to latest tag

* Reverse cleanup order on VPNService's onDestroy

Now it disposes of network listener components
before stopping engineRunner

* Ci tests (#99)

Add testing steps for CI

* Remove line break

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Co-authored-by: Zoltan Papp <zoltan.pmail@gmail.com>
2025-11-18 18:31:34 -03:00
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