// by Diplomat
#pragma warning disable 0105
using System;
using System.Runtime.InteropServices;
using Devolutions.IronRdp.Diplomat;
#pragma warning restore 0105
namespace Devolutions.IronRdp;
#nullable enable
public partial class MouseButton: IDisposable
{
private unsafe Raw.MouseButton* _inner;
///
/// Creates a managed MouseButton from a raw handle.
///
///
/// Safety: you should not build two managed objects using the same raw handle (may causes use-after-free and double-free).
///
/// This constructor assumes the raw struct is allocated on Rust side.
/// If implemented, the custom Drop implementation on Rust side WILL run on destruction.
///
public unsafe MouseButton(Raw.MouseButton* handle)
{
_inner = handle;
}
///
/// A MouseButton allocated on Rust side.
///
public static MouseButton New(MouseButtonType button)
{
unsafe
{
Raw.MouseButtonType buttonRaw;
buttonRaw = (Raw.MouseButtonType)button;
Raw.MouseButton* retVal = Raw.MouseButton.New(buttonRaw);
return new MouseButton(retVal);
}
}
///
/// A Operation allocated on Rust side.
///
public Operation AsOperationMouseButtonPressed()
{
unsafe
{
if (_inner == null)
{
throw new ObjectDisposedException("MouseButton");
}
Raw.Operation* retVal = Raw.MouseButton.AsOperationMouseButtonPressed(_inner);
return new Operation(retVal);
}
}
///
/// A Operation allocated on Rust side.
///
public Operation AsOperationMouseButtonReleased()
{
unsafe
{
if (_inner == null)
{
throw new ObjectDisposedException("MouseButton");
}
Raw.Operation* retVal = Raw.MouseButton.AsOperationMouseButtonReleased(_inner);
return new Operation(retVal);
}
}
///
/// Returns the underlying raw handle.
///
public unsafe Raw.MouseButton* AsFFI()
{
return _inner;
}
///
/// Destroys the underlying object immediately.
///
public void Dispose()
{
unsafe
{
if (_inner == null)
{
return;
}
Raw.MouseButton.Destroy(_inner);
_inner = null;
GC.SuppressFinalize(this);
}
}
~MouseButton()
{
Dispose();
}
}