// by Diplomat
#pragma warning disable 0105
using System;
using System.Runtime.InteropServices;
using Devolutions.IronRdp.Diplomat;
#pragma warning restore 0105
namespace Devolutions.IronRdp;
#nullable enable
public partial class InputDatabase: IDisposable
{
private unsafe Raw.InputDatabase* _inner;
///
/// Creates a managed InputDatabase from a raw handle.
///
///
/// Safety: you should not build two managed objects using the same raw handle (may causes use-after-free and double-free).
///
/// This constructor assumes the raw struct is allocated on Rust side.
/// If implemented, the custom Drop implementation on Rust side WILL run on destruction.
///
public unsafe InputDatabase(Raw.InputDatabase* handle)
{
_inner = handle;
}
///
/// A InputDatabase allocated on Rust side.
///
public static InputDatabase New()
{
unsafe
{
Raw.InputDatabase* retVal = Raw.InputDatabase.New();
return new InputDatabase(retVal);
}
}
///
/// A FastPathInputEventIterator allocated on Rust side.
///
public FastPathInputEventIterator Apply(Operation operation)
{
unsafe
{
if (_inner == null)
{
throw new ObjectDisposedException("InputDatabase");
}
Raw.Operation* operationRaw;
operationRaw = operation.AsFFI();
if (operationRaw == null)
{
throw new ObjectDisposedException("Operation");
}
Raw.FastPathInputEventIterator* retVal = Raw.InputDatabase.Apply(_inner, operationRaw);
return new FastPathInputEventIterator(retVal);
}
}
///
/// Returns the underlying raw handle.
///
public unsafe Raw.InputDatabase* AsFFI()
{
return _inner;
}
///
/// Destroys the underlying object immediately.
///
public void Dispose()
{
unsafe
{
if (_inner == null)
{
return;
}
Raw.InputDatabase.Destroy(_inner);
_inner = null;
GC.SuppressFinalize(this);
}
}
~InputDatabase()
{
Dispose();
}
}