// by Diplomat #pragma warning disable 0105 using System; using System.Runtime.InteropServices; using Devolutions.IronRdp.Diplomat; #pragma warning restore 0105 namespace Devolutions.IronRdp; #nullable enable public partial class InputDatabase: IDisposable { private unsafe Raw.InputDatabase* _inner; /// /// Creates a managed InputDatabase from a raw handle. /// /// /// Safety: you should not build two managed objects using the same raw handle (may causes use-after-free and double-free). ///
/// This constructor assumes the raw struct is allocated on Rust side. /// If implemented, the custom Drop implementation on Rust side WILL run on destruction. ///
public unsafe InputDatabase(Raw.InputDatabase* handle) { _inner = handle; } /// /// A InputDatabase allocated on Rust side. /// public static InputDatabase New() { unsafe { Raw.InputDatabase* retVal = Raw.InputDatabase.New(); return new InputDatabase(retVal); } } /// /// A FastPathInputEventIterator allocated on Rust side. /// public FastPathInputEventIterator Apply(Operation operation) { unsafe { if (_inner == null) { throw new ObjectDisposedException("InputDatabase"); } Raw.Operation* operationRaw; operationRaw = operation.AsFFI(); if (operationRaw == null) { throw new ObjectDisposedException("Operation"); } Raw.FastPathInputEventIterator* retVal = Raw.InputDatabase.Apply(_inner, operationRaw); return new FastPathInputEventIterator(retVal); } } /// /// Returns the underlying raw handle. /// public unsafe Raw.InputDatabase* AsFFI() { return _inner; } /// /// Destroys the underlying object immediately. /// public void Dispose() { unsafe { if (_inner == null) { return; } Raw.InputDatabase.Destroy(_inner); _inner = null; GC.SuppressFinalize(this); } } ~InputDatabase() { Dispose(); } }