a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
100 lines
2.6 KiB
C#
100 lines
2.6 KiB
C#
// SpinWait.cs
|
|
//
|
|
// Copyright (c) 2008 Jérémie "Garuma" Laval
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
//
|
|
//
|
|
|
|
#if NET_4_0
|
|
using System;
|
|
|
|
namespace System.Threading
|
|
{
|
|
public struct SpinWait
|
|
{
|
|
// The number of step until SpinOnce yield on multicore machine
|
|
const int step = 10;
|
|
const int maxTime = 200;
|
|
static readonly bool isSingleCpu = (Environment.ProcessorCount == 1);
|
|
|
|
int ntime;
|
|
|
|
public void SpinOnce ()
|
|
{
|
|
ntime += 1;
|
|
|
|
if (isSingleCpu) {
|
|
// On a single-CPU system, spinning does no good
|
|
Thread.Yield ();
|
|
} else {
|
|
if (ntime % step == 0)
|
|
Thread.Yield ();
|
|
else
|
|
// Multi-CPU system might be hyper-threaded, let other thread run
|
|
Thread.SpinWait (Math.Min (ntime, maxTime) << 1);
|
|
}
|
|
}
|
|
|
|
public static void SpinUntil (Func<bool> condition)
|
|
{
|
|
SpinWait sw = new SpinWait ();
|
|
while (!condition ())
|
|
sw.SpinOnce ();
|
|
}
|
|
|
|
public static bool SpinUntil (Func<bool> condition, TimeSpan timeout)
|
|
{
|
|
return SpinUntil (condition, (int)timeout.TotalMilliseconds);
|
|
}
|
|
|
|
public static bool SpinUntil (Func<bool> condition, int millisecondsTimeout)
|
|
{
|
|
SpinWait sw = new SpinWait ();
|
|
Watch watch = Watch.StartNew ();
|
|
|
|
while (!condition ()) {
|
|
if (watch.ElapsedMilliseconds > millisecondsTimeout)
|
|
return false;
|
|
sw.SpinOnce ();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Reset ()
|
|
{
|
|
ntime = 0;
|
|
}
|
|
|
|
public bool NextSpinWillYield {
|
|
get {
|
|
return isSingleCpu ? true : ntime % step == 0;
|
|
}
|
|
}
|
|
|
|
public int Count {
|
|
get {
|
|
return ntime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|