89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
//
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// System.Xml.XmlLinkedNode
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//
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// Authors:
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// Jason Diamond <jason@injektilo.org>
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// Kral Ferch <kral_ferch@hotmail.com>
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//
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// (C) 2002 Jason Diamond, Kral Ferch
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace System.Xml
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{
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public abstract class XmlLinkedNode : XmlNode
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{
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#region Fields
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XmlLinkedNode nextSibling;
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#endregion
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#region Constructors
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internal XmlLinkedNode(XmlDocument doc) : base(doc) { }
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#endregion
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#region Properties
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internal bool IsRooted {
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get {
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for (XmlNode n = ParentNode; n != null; n = n.ParentNode)
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if (n.NodeType == XmlNodeType.Document)
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return true;
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return false;
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}
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}
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public override XmlNode NextSibling
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{
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get { return ParentNode == null || ParentNode.LastChild == this ? null : nextSibling; }
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}
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internal XmlLinkedNode NextLinkedSibling
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{
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get { return nextSibling; }
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set { nextSibling = value; }
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}
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public override XmlNode PreviousSibling
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{
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get {
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if (ParentNode != null) {
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XmlNode node = ParentNode.FirstChild;
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if (node != this) {
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do {
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if (node.NextSibling == this)
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return node;
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} while ((node = node.NextSibling) != null);
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}
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}
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return null;
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}
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}
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#endregion
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}
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}
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