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			C#
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| //------------------------------------------------------------
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| // Copyright (c) Microsoft Corporation.  All rights reserved.
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| //------------------------------------------------------------
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| 
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| namespace System.Runtime.Collections
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| {
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|     using System;
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|     using System.Collections;
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|     using System.Threading;
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|     using System.Diagnostics;
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| 
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| 
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|     // This cache works like a MruCache, but operates loosely and without locks in the mainline path.
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|     //
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|     // It consists of three 'hoppers', which are Hashtables (chosen for their nice threading characteristics - reading
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|     // doesn't require a lock).  Items enter the cache in the second hopper.  On lookups, cache hits result in the
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|     // cache entry being promoted to the first hopper.  When the first hopper is full, the third hopper is dropped,
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|     // and the first and second hoppers are shifted down, leaving an empty first hopper.  If the second hopper is
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|     // full when a new cache entry is added, the third hopper is dropped, the second hopper is shifted down, and a
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|     // new second hopper is slotted in to become the new item entrypoint.
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|     //
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|     // Items can only be added and looked up.  There's no way to remove an item besides through attrition.
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|     //
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|     // This cache has a built-in concept of weakly-referenced items (which can be enabled or disabled in the
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|     // constructor).  It needs this concept since the caller of the cache can't remove dead cache items itself.
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|     // A weak HopperCache will simply ignore dead entries.
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|     //
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|     // This structure allows cache lookups to be almost lock-free.  The only time the first hopper is written to
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|     // is when a cache entry is promoted.  Promoting a cache entry is not critical - it's ok to skip a promotion.
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|     // Only one promotion is allowed at a time.  If a second is attempted, it is skipped.  This allows promotions
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|     // to be synchronized with just an Interlocked call.
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|     //
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|     // New cache entries go into the second hopper, which requires a lock, as does shifting the hoppers down.
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|     //
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|     // The hopperSize parameter determines the size of the first hopper.  When it reaches this size, the hoppers
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|     // are shifted.  The second hopper is allowed to grow to twice this size.  This is because it needs room to get
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|     // new cache entries into the system, and the second hopper typically starts out 'full'.  Entries are never added
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|     // directly to the third hopper.
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|     //
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|     // It's a error on the part of the caller to add the same key to the cache again if it's already in the cache
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|     // with a different value.  The new value will not necessarily overwrite the old value.
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|     //
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|     // If a cache entry is about to be promoted from the third hopper, and in the mean time the third hopper has been
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|     // shifted away, an intervening GetValue for the same key might return null, even though the item is still in
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|     // the cache and a later GetValue might find it.  So it's very important never to add the same key to the cache
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|     // with two different values, even if GetValue returns null for the key in-between the first add and the second.
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|     // (If this particular behavior is a problem, it may be possible to tighten up, but it's not necessary for the
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|     // current use of HopperCache - UriPrefixTable.)
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|     class HopperCache
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|     {
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|         readonly int hopperSize;
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|         readonly bool weak;
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| 
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|         Hashtable outstandingHopper;
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|         Hashtable strongHopper;
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|         Hashtable limitedHopper;
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|         int promoting;
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|         LastHolder mruEntry;
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| 
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| 
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|         public HopperCache(int hopperSize, bool weak)
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|         {
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|             Fx.Assert(hopperSize > 0, "HopperCache hopperSize must be positive.");
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| 
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|             this.hopperSize = hopperSize;
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|             this.weak = weak;
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| 
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|             this.outstandingHopper = new Hashtable(hopperSize * 2);
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|             this.strongHopper = new Hashtable(hopperSize * 2);
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|             this.limitedHopper = new Hashtable(hopperSize * 2);
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|         }
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| 
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|         // Calls to Add must be synchronized.
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|         public void Add(object key, object value)
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|         {
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|             Fx.Assert(key != null, "HopperCache key cannot be null.");
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|             Fx.Assert(value != null, "HopperCache value cannot be null.");
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| 
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|             // Special-case DBNull since it can never be collected.
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|             if (this.weak && !object.ReferenceEquals(value, DBNull.Value))
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|             {
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|                 value = new WeakReference(value);
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|             }
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| 
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|             Fx.Assert(this.strongHopper.Count <= this.hopperSize * 2,
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|                 "HopperCache strongHopper is bigger than it's allowed to get.");
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| 
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|             if (this.strongHopper.Count >= this.hopperSize * 2)
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|             {
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|                 Hashtable recycled = this.limitedHopper;
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|                 recycled.Clear();
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|                 recycled.Add(key, value);
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| 
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|                 // The try/finally is here to make sure these happen without interruption.
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|                 try { } finally
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|                 {
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|                     this.limitedHopper = this.strongHopper;
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|                     this.strongHopper = recycled;
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|                 }
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|             }
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|             else
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|             {
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|                 // We do nothing to prevent things from getting added multiple times.  Also may be writing over
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|                 // a dead weak entry.
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|                 this.strongHopper[key] = value;
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|             }
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|         }
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| 
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|         // Calls to GetValue do not need to be synchronized, but the object used to synchronize the Add calls
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|         // must be passed in.  It's sometimes used.
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|         public object GetValue(object syncObject, object key)
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|         {
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|             Fx.Assert(key != null, "Can't look up a null key.");
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| 
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|             WeakReference weakRef;
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|             object value;
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| 
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|             // The MruCache does this so we have to too.
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|             LastHolder last = this.mruEntry;
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|             if (last != null && key.Equals(last.Key))
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|             {
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|                 if (this.weak && (weakRef = last.Value as WeakReference) != null)
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|                 {
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|                     value = weakRef.Target;
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|                     if (value != null)
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|                     {
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|                         return value;
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|                     }
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|                     this.mruEntry = null;
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|                 }
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|                 else
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|                 {
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|                     return last.Value;
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|                 }
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|             }
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| 
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|             // Try the first hopper.
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|             object origValue = this.outstandingHopper[key];
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|             value = this.weak && (weakRef = origValue as WeakReference) != null ? weakRef.Target : origValue;
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|             if (value != null)
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|             {
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|                 this.mruEntry = new LastHolder(key, origValue);
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|                 return value;
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|             }
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| 
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|             // Try the subsequent hoppers.
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|             origValue = this.strongHopper[key];
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|             value = this.weak && (weakRef = origValue as WeakReference) != null ? weakRef.Target : origValue;
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|             if (value == null)
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|             {
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|                 origValue = this.limitedHopper[key];
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|                 value = this.weak && (weakRef = origValue as WeakReference) != null ? weakRef.Target : origValue;
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|                 if (value == null)
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|                 {
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|                     // Still no value?  It's not here.
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|                     return null;
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|                 }
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|             }
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| 
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|             this.mruEntry = new LastHolder(key, origValue);
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| 
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|             // If we can get the promoting semaphore, move up to the outstanding hopper.
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|             int wasPromoting = 1;
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|             try
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|             {
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|                 try { } finally
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|                 {
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|                     // This is effectively a lock, which is why it uses lock semantics.  If the Interlocked call
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|                     // were 'lost', the cache wouldn't deadlock, but it would be permanently broken.
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|                     wasPromoting = Interlocked.CompareExchange(ref this.promoting, 1, 0);
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|                 }
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| 
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|                 // Only one thread can be inside this 'if' at a time.
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|                 if (wasPromoting == 0)
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|                 {
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|                     Fx.Assert(this.outstandingHopper.Count <= this.hopperSize,
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|                         "HopperCache outstandingHopper is bigger than it's allowed to get.");
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| 
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|                     if (this.outstandingHopper.Count >= this.hopperSize)
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|                     {
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|                         lock (syncObject)
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|                         {
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|                             Hashtable recycled = this.limitedHopper;
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|                             recycled.Clear();
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|                             recycled.Add(key, origValue);
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| 
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|                             // The try/finally is here to make sure these happen without interruption.
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|                             try { } finally
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|                             {
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|                                 this.limitedHopper = this.strongHopper;
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|                                 this.strongHopper = this.outstandingHopper;
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|                                 this.outstandingHopper = recycled;
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|                             }
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|                         }
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|                     }
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|                     else
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|                     {
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|                         // It's easy for this to happen twice with the same key.
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|                         //
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|                         // It's important that no one else can be shifting the current oustandingHopper
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|                         // during this operation.  We are only allowed to modify the *current* outstandingHopper
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|                         // while holding the pseudo-lock, which would be violated if it could be shifted out from
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|                         // under us (and potentially added to by Add in a ----).
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|                         this.outstandingHopper[key] = origValue;
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|                     }
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|                 }
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|             }
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|             finally
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|             {
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|                 if (wasPromoting == 0)
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|                 {
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|                     this.promoting = 0;
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|                 }
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|             }
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| 
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|             return value;
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|         }
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| 
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|         class LastHolder
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|         {
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|             readonly object key;
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|             readonly object value;
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| 
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|             internal LastHolder(object key, object value)
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|             {
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|                 this.key = key;
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|                 this.value = value;
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|             }
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| 
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|             internal object Key
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|             {
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|                 get
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|                 {
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|                     return this.key;
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|                 }
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|             }
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| 
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|             internal object Value
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|             {
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|                 get
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|                 {
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|                     return this.value;
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|                 }
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|             }
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|         }
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|     }
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| }
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