Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

426 lines
12 KiB
C#

// Vector4ui.cs
//
// Author:
// Rodrigo Kumpera (rkumpera@novell.com)
//
// (C) 2008 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Runtime.InteropServices;
namespace Mono.Simd
{
public static class ArrayExtensions
{
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector2d GetVector (this double[] array, int offset)
{
return new Vector2d (array [offset], array [offset + 1]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector2l GetVector (this long[] array, int offset)
{
return new Vector2l (array [offset], array [offset + 1]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector2ul GetVector (this ulong[] array, int offset)
{
return new Vector2ul (array [offset], array [offset + 1]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector4f GetVector (this float[] array, int offset)
{
return new Vector4f (array [offset], array [offset + 1], array [offset + 2], array [offset + 3]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector4i GetVector (this int[] array, int offset)
{
return new Vector4i (array [offset], array [offset + 1], array [offset + 2], array [offset + 3]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector4ui GetVector (this uint[] array, int offset)
{
return new Vector4ui (array [offset], array [offset + 1], array [offset + 2], array [offset + 3]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector8s GetVector (this short[] array, int offset)
{
if (offset < 0 || offset > array.Length - 8)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector8s*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector8us GetVector (this ushort[] array, int offset)
{
if (offset < 0 || offset > array.Length - 8)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector8us*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector16sb GetVector (this sbyte[] array, int offset)
{
if (offset < 0 || offset > array.Length - 16)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector16sb*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector16b GetVector (this byte[] array, int offset)
{
if (offset < 0 || offset > array.Length - 16)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector16b*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this double[] array, Vector2d val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this long[] array, Vector2l val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this ulong[] array, Vector2ul val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this float[] array, Vector4f val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
array [offset + 2] = val.Z;
array [offset + 3] = val.W;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this int[] array, Vector4i val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
array [offset + 2] = val.Z;
array [offset + 3] = val.W;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this uint[] array, Vector4ui val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
array [offset + 2] = val.Z;
array [offset + 3] = val.W;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this short[] array, Vector8s val, int offset)
{
array [offset + 0] = val.V0;
array [offset + 1] = val.V1;
array [offset + 2] = val.V2;
array [offset + 3] = val.V3;
array [offset + 4] = val.V4;
array [offset + 5] = val.V5;
array [offset + 6] = val.V6;
array [offset + 7] = val.V7;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this ushort[] array, Vector8us val, int offset)
{
array [offset + 0] = val.V0;
array [offset + 1] = val.V1;
array [offset + 2] = val.V2;
array [offset + 3] = val.V3;
array [offset + 4] = val.V4;
array [offset + 5] = val.V5;
array [offset + 6] = val.V6;
array [offset + 7] = val.V7;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this sbyte[] array, Vector16sb val, int offset)
{
for (int i = 0; i < 16; ++i)
array [offset + i] = val [i];
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVector (this byte[] array, Vector16b val, int offset)
{
for (int i = 0; i < 16; ++i)
array [offset + i] = val [i];
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector2d GetVectorAligned (this double[] array, int offset)
{
return new Vector2d (array [offset], array [offset + 1]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector2l GetVectorAligned (this long[] array, int offset)
{
return new Vector2l (array [offset], array [offset + 1]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector2ul GetVectorAligned (this ulong[] array, int offset)
{
return new Vector2ul (array [offset], array [offset + 1]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector4f GetVectorAligned (this float[] array, int offset)
{
return new Vector4f (array [offset], array [offset + 1], array [offset + 2], array [offset + 3]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector4i GetVectorAligned (this int[] array, int offset)
{
return new Vector4i (array [offset], array [offset + 1], array [offset + 2], array [offset + 3]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector4ui GetVectorAligned (this uint[] array, int offset)
{
return new Vector4ui (array [offset], array [offset + 1], array [offset + 2], array [offset + 3]);
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector8s GetVectorAligned (this short[] array, int offset)
{
if (offset < 0 || offset > array.Length - 8)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector8s*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector8us GetVectorAligned (this ushort[] array, int offset)
{
if (offset < 0 || offset > array.Length - 8)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector8us*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector16sb GetVectorAligned (this sbyte[] array, int offset)
{
if (offset < 0 || offset > array.Length - 16)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector16sb*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static Vector16b GetVectorAligned (this byte[] array, int offset)
{
if (offset < 0 || offset > array.Length - 16)
throw new IndexOutOfRangeException ();
unsafe {
fixed (void *ptr = &array[offset]) {
return *(Vector16b*)ptr;
}
}
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this double[] array, Vector2d val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this long[] array, Vector2l val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this ulong[] array, Vector2ul val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this float[] array, Vector4f val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
array [offset + 2] = val.Z;
array [offset + 3] = val.W;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this int[] array, Vector4i val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
array [offset + 2] = val.Z;
array [offset + 3] = val.W;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this uint[] array, Vector4ui val, int offset)
{
array [offset + 0] = val.X;
array [offset + 1] = val.Y;
array [offset + 2] = val.Z;
array [offset + 3] = val.W;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this short[] array, Vector8s val, int offset)
{
array [offset + 0] = val.V0;
array [offset + 1] = val.V1;
array [offset + 2] = val.V2;
array [offset + 3] = val.V3;
array [offset + 4] = val.V4;
array [offset + 5] = val.V5;
array [offset + 6] = val.V6;
array [offset + 7] = val.V7;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this ushort[] array, Vector8us val, int offset)
{
array [offset + 0] = val.V0;
array [offset + 1] = val.V1;
array [offset + 2] = val.V2;
array [offset + 3] = val.V3;
array [offset + 4] = val.V4;
array [offset + 5] = val.V5;
array [offset + 6] = val.V6;
array [offset + 7] = val.V7;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this sbyte[] array, Vector16sb val, int offset)
{
for (int i = 0; i < 16; ++i)
array [offset + i] = val [i];
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void SetVectorAligned (this byte[] array, Vector16b val, int offset)
{
for (int i = 0; i < 16; ++i)
array [offset + i] = val [i];
}
public static bool IsAligned<T> (this T[] vect, int index) where T : struct
{
int size = Marshal.SizeOf (typeof (T));
return size * index % 16 == 0;
}
}
}