a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
183 lines
6.7 KiB
C#
183 lines
6.7 KiB
C#
// Transport Security Layer (TLS)
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// Copyright (c) 2003-2004 Carlos Guzman Alvarez
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// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Security.Cryptography;
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namespace Mono.Security.Protocol.Tls
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{
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internal class TlsCipherSuite : CipherSuite
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{
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private const int MacHeaderLength = 13;
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private byte[] header;
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private object headerLock = new object ();
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#region Constructors
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public TlsCipherSuite(
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short code, string name, CipherAlgorithmType cipherAlgorithmType,
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HashAlgorithmType hashAlgorithmType, ExchangeAlgorithmType exchangeAlgorithmType,
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bool exportable, bool blockMode, byte keyMaterialSize,
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byte expandedKeyMaterialSize, short effectiveKeyBytes,
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byte ivSize, byte blockSize)
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:base(code, name, cipherAlgorithmType, hashAlgorithmType,
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exchangeAlgorithmType, exportable, blockMode, keyMaterialSize,
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expandedKeyMaterialSize, effectiveKeyBytes, ivSize, blockSize)
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{
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}
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#endregion
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#region MAC Generation Methods
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public override byte[] ComputeServerRecordMAC(ContentType contentType, byte[] fragment)
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{
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lock (headerLock) {
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if (header == null)
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header = new byte [MacHeaderLength];
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ulong seqnum = (Context is ClientContext) ? Context.ReadSequenceNumber : Context.WriteSequenceNumber;
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Write (header, 0, seqnum);
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header [8] = (byte)contentType;
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Write (header, 9, this.Context.Protocol);
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Write (header, 11, (short)fragment.Length);
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HashAlgorithm mac = this.ServerHMAC;
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mac.TransformBlock (header, 0, header.Length, header, 0);
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mac.TransformBlock (fragment, 0, fragment.Length, fragment, 0);
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// hack, else the method will allocate a new buffer of the same length (negative half the optimization)
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mac.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
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return mac.Hash;
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}
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}
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public override byte[] ComputeClientRecordMAC(ContentType contentType, byte[] fragment)
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{
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lock (headerLock) {
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if (header == null)
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header = new byte [MacHeaderLength];
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ulong seqnum = (Context is ClientContext) ? Context.WriteSequenceNumber : Context.ReadSequenceNumber;
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Write (header, 0, seqnum);
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header [8] = (byte)contentType;
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Write (header, 9, this.Context.Protocol);
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Write (header, 11, (short)fragment.Length);
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HashAlgorithm mac = this.ClientHMAC;
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mac.TransformBlock (header, 0, header.Length, header, 0);
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mac.TransformBlock (fragment, 0, fragment.Length, fragment, 0);
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// hack, else the method will allocate a new buffer of the same length (negative half the optimization)
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mac.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
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return mac.Hash;
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}
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}
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#endregion
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#region Key Generation Methods
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public override void ComputeMasterSecret(byte[] preMasterSecret)
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{
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// Create master secret
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this.Context.MasterSecret = new byte[preMasterSecret.Length];
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this.Context.MasterSecret = this.PRF(
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preMasterSecret, "master secret", this.Context.RandomCS, 48);
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DebugHelper.WriteLine(">>>> MasterSecret", this.Context.MasterSecret);
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}
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public override void ComputeKeys()
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{
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// Create keyblock
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TlsStream keyBlock = new TlsStream(
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this.PRF(
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this.Context.MasterSecret,
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"key expansion",
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this.Context.RandomSC,
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this.KeyBlockSize));
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this.Context.Negotiating.ClientWriteMAC = keyBlock.ReadBytes(this.HashSize);
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this.Context.Negotiating.ServerWriteMAC = keyBlock.ReadBytes(this.HashSize);
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this.Context.ClientWriteKey = keyBlock.ReadBytes(this.KeyMaterialSize);
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this.Context.ServerWriteKey = keyBlock.ReadBytes(this.KeyMaterialSize);
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if (!this.IsExportable)
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{
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if (this.IvSize != 0)
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{
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this.Context.ClientWriteIV = keyBlock.ReadBytes(this.IvSize);
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this.Context.ServerWriteIV = keyBlock.ReadBytes(this.IvSize);
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}
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else
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{
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this.Context.ClientWriteIV = CipherSuite.EmptyArray;
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this.Context.ServerWriteIV = CipherSuite.EmptyArray;
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}
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}
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else
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{
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// Generate final write keys
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byte[] finalClientWriteKey = PRF(this.Context.ClientWriteKey, "client write key", this.Context.RandomCS, this.ExpandedKeyMaterialSize);
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byte[] finalServerWriteKey = PRF(this.Context.ServerWriteKey, "server write key", this.Context.RandomCS, this.ExpandedKeyMaterialSize);
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this.Context.ClientWriteKey = finalClientWriteKey;
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this.Context.ServerWriteKey = finalServerWriteKey;
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if (this.IvSize > 0)
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{
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// Generate IV block
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byte[] ivBlock = PRF(CipherSuite.EmptyArray, "IV block", this.Context.RandomCS, this.IvSize*2);
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// Generate IV keys
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this.Context.ClientWriteIV = new byte[this.IvSize];
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Buffer.BlockCopy(ivBlock, 0, this.Context.ClientWriteIV, 0, this.Context.ClientWriteIV.Length);
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this.Context.ServerWriteIV = new byte[this.IvSize];
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Buffer.BlockCopy(ivBlock, this.IvSize, this.Context.ServerWriteIV, 0, this.Context.ServerWriteIV.Length);
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}
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else
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{
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this.Context.ClientWriteIV = CipherSuite.EmptyArray;
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this.Context.ServerWriteIV = CipherSuite.EmptyArray;
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}
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}
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DebugHelper.WriteLine(">>>> KeyBlock", keyBlock.ToArray());
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DebugHelper.WriteLine(">>>> ClientWriteKey", this.Context.ClientWriteKey);
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DebugHelper.WriteLine(">>>> ClientWriteIV", this.Context.ClientWriteIV);
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DebugHelper.WriteLine(">>>> ClientWriteMAC", this.Context.Negotiating.ClientWriteMAC);
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DebugHelper.WriteLine(">>>> ServerWriteKey", this.Context.ServerWriteKey);
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DebugHelper.WriteLine(">>>> ServerWriteIV", this.Context.ServerWriteIV);
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DebugHelper.WriteLine(">>>> ServerWriteMAC", this.Context.Negotiating.ServerWriteMAC);
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ClientSessionCache.SetContextInCache (this.Context);
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// Clear no more needed data
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keyBlock.Reset();
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}
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#endregion
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}
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}
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