Xamarin Public Jenkins f3e3aab35a Imported Upstream version 4.3.2.467
Former-commit-id: 9c2cb47f45fa221e661ab616387c9cda183f283d
2016-02-22 11:00:01 -05:00

231 lines
5.0 KiB
C#

//
// UnixClient.cs
//
// Authors:
// Joe Shaw (joeshaw@novell.com)
//
// Copyright (C) 2004-2005 Novell, Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Mono.Unix {
public class UnixClient : MarshalByRefObject, IDisposable {
NetworkStream stream;
Socket client;
bool disposed;
public UnixClient ()
{
if (client != null) {
client.Close ();
client = null;
}
client = new Socket (AddressFamily.Unix, SocketType.Stream, 0);
}
public UnixClient (string path) : this ()
{
if (path == null)
throw new ArgumentNullException ("ep");
Connect (path);
}
public UnixClient (UnixEndPoint ep) : this ()
{
if (ep == null)
throw new ArgumentNullException ("ep");
Connect (ep);
}
// UnixListener uses this when accepting a connection.
internal UnixClient (Socket sock)
{
Client = sock;
}
public
Socket Client {
get { return client; }
set {
client = value;
stream = null;
}
}
public PeerCred PeerCredential {
get {
CheckDisposed ();
return new PeerCred (client);
}
}
public LingerOption LingerState {
get {
CheckDisposed ();
return (LingerOption) client.GetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.Linger);
}
set {
CheckDisposed ();
client.SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.Linger, value);
}
}
public int ReceiveBufferSize {
get {
CheckDisposed ();
return (int) client.GetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.ReceiveBuffer);
}
set {
CheckDisposed ();
client.SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.ReceiveBuffer, value);
}
}
public int ReceiveTimeout {
get {
CheckDisposed ();
return (int) client.GetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout);
}
set {
CheckDisposed ();
client.SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout, value);
}
}
public int SendBufferSize {
get {
CheckDisposed ();
return (int) client.GetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.SendBuffer);
}
set {
CheckDisposed ();
client.SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.SendBuffer, value);
}
}
public int SendTimeout {
get {
CheckDisposed ();
return (int) client.GetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.SendTimeout);
}
set {
CheckDisposed ();
client.SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.SendTimeout, value);
}
}
public void Close ()
{
CheckDisposed ();
Dispose ();
}
public void Connect (UnixEndPoint remoteEndPoint)
{
CheckDisposed ();
client.Connect (remoteEndPoint);
stream = new NetworkStream (client, true);
}
public void Connect (string path)
{
CheckDisposed ();
Connect (new UnixEndPoint (path));
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
protected virtual void Dispose (bool disposing)
{
if (disposed)
return;
if (disposing) {
// release managed resources
NetworkStream s = stream;
stream = null;
if (s != null) {
// This closes the socket as well, as the NetworkStream
// owns the socket.
s.Close();
s = null;
} else if (client != null){
client.Close ();
}
client = null;
}
disposed = true;
}
public NetworkStream GetStream ()
{
CheckDisposed ();
if (stream == null)
stream = new NetworkStream (client, true);
return stream;
}
void CheckDisposed ()
{
if (disposed)
throw new ObjectDisposedException (GetType().FullName);
}
~UnixClient ()
{
Dispose (false);
}
}
}