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92 lines
2.2 KiB
C#
92 lines
2.2 KiB
C#
using System.Runtime.InteropServices;
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namespace System.Threading
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{
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public sealed class RegisteredWaitHandle : MarshalByRefObject
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{
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WaitHandle _waitObject;
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WaitOrTimerCallback _callback;
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object _state;
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WaitHandle _finalEvent;
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ManualResetEvent _cancelEvent;
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TimeSpan _timeout;
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int _callsInProcess;
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bool _executeOnlyOnce;
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bool _unregistered;
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internal RegisteredWaitHandle (WaitHandle waitObject, WaitOrTimerCallback callback, object state, TimeSpan timeout, bool executeOnlyOnce)
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{
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_waitObject = waitObject;
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_callback = callback;
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_state = state;
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_timeout = timeout;
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_executeOnlyOnce = executeOnlyOnce;
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_cancelEvent = new ManualResetEvent (false);
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}
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internal void Wait (object? state)
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{
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bool release = false;
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try {
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_waitObject.SafeWaitHandle.DangerousAddRef (ref release);
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try {
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WaitHandle[] waits = new WaitHandle[] {_waitObject, _cancelEvent};
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do {
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int signal = WaitHandle.WaitAny (waits, _timeout, false);
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if (!_unregistered) {
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lock (this) {
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_callsInProcess++;
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}
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ThreadPool.QueueUserWorkItem (new WaitCallback (DoCallBack), (signal == WaitHandle.WaitTimeout));
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}
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} while (!_unregistered && !_executeOnlyOnce);
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} catch {
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}
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lock (this) {
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_unregistered = true;
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if (_callsInProcess == 0 && _finalEvent != null)
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throw new NotImplementedException ();
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}
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} catch (ObjectDisposedException) {
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// Can happen if we called Unregister before we had time to execute Wait
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if (release)
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throw;
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} finally {
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if (release)
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_waitObject.SafeWaitHandle.DangerousRelease ();
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}
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}
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void DoCallBack (object? timedOut)
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{
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try {
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if (_callback != null)
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_callback (_state, (bool)timedOut!);
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} finally {
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lock (this) {
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_callsInProcess--;
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if (_unregistered && _callsInProcess == 0 && _finalEvent != null) {
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EventWaitHandle.Set (_finalEvent.SafeWaitHandle);
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_finalEvent = null;
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}
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}
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}
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}
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public bool Unregister(WaitHandle waitObject)
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{
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lock (this) {
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if (_unregistered)
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return false;
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_finalEvent = waitObject;
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_unregistered = true;
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_cancelEvent.Set();
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return true;
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}
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}
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}
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}
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