e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
205 lines
7.4 KiB
C#
205 lines
7.4 KiB
C#
//------------------------------------------------------------------------------
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// <copyright file="MarshalByValueComponent.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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namespace System.ComponentModel {
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using System;
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using System.ComponentModel.Design;
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using System.Diagnostics.CodeAnalysis;
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using System.Security.Permissions;
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using System.Runtime.InteropServices;
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/// <devdoc>
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/// <para>Provides the base implementation for <see cref='System.ComponentModel.IComponent'/>,
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/// which is the base class for all components in Win Forms.</para>
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/// </devdoc>
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[
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ComVisible(true),
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Designer("System.Windows.Forms.Design.ComponentDocumentDesigner, " + AssemblyRef.SystemDesign, typeof(IRootDesigner)),
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DesignerCategory("Component"),
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TypeConverter(typeof(ComponentConverter))
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]
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public class MarshalByValueComponent : IComponent, IServiceProvider {
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/// <devdoc>
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/// <para>Static hask key for the Disposed event. This field is read-only.</para>
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/// </devdoc>
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private static readonly object EventDisposed = new object();
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private ISite site;
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private EventHandlerList events;
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/// <devdoc>
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/// <para>Initializes a new instance of the <see cref='System.ComponentModel.MarshalByValueComponent'/> class.</para>
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/// </devdoc>
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public MarshalByValueComponent() {
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}
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~MarshalByValueComponent() {
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Dispose(false);
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}
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/// <devdoc>
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/// <para>Adds a event handler to listen to the Disposed event on the component.</para>
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/// </devdoc>
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public event EventHandler Disposed {
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add {
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Events.AddHandler(EventDisposed, value);
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}
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remove {
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Events.RemoveHandler(EventDisposed, value);
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}
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}
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/// <devdoc>
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/// <para>Gets the list of event handlers that are attached to this component.</para>
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/// </devdoc>
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protected EventHandlerList Events {
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get {
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if (events == null) {
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events = new EventHandlerList();
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}
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return events;
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}
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}
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/// <devdoc>
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/// <para>Gets or sets the site of the component.</para>
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/// </devdoc>
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[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public virtual ISite Site {
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get { return site;}
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set { site = value;}
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}
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/// <devdoc>
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/// <para>Disposes of the resources (other than memory) used by the component.</para>
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/// </devdoc>
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[SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed")]
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <devdoc>
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/// <para>
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/// Disposes all the resources associated with this component.
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/// If disposing is false then you must never touch any other
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/// managed objects, as they may already be finalized. When
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/// in this state you should dispose any native resources
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/// that you have a reference to.
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/// </para>
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/// <para>
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/// When disposing is true then you should dispose all data
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/// and objects you have references to. The normal implementation
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/// of this method would look something like:
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/// </para>
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/// <code>
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/// public void Dispose() {
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/// Dispose(true);
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/// GC.SuppressFinalize(this);
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/// }
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///
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/// protected virtual void Dispose(bool disposing) {
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/// if (disposing) {
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/// if (myobject != null) {
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/// myobject.Dispose();
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/// myobject = null;
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/// }
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/// }
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/// if (myhandle != IntPtr.Zero) {
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/// NativeMethods.Release(myhandle);
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/// myhandle = IntPtr.Zero;
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/// }
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/// }
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///
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/// ~MyClass() {
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/// Dispose(false);
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/// }
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/// </code>
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/// <para>
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/// For base classes, you should never override the Finalier (~Class in C#)
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/// or the Dispose method that takes no arguments, rather you should
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/// always override the Dispose method that takes a bool.
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/// </para>
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/// <code>
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/// protected override void Dispose(bool disposing) {
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/// if (disposing) {
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/// if (myobject != null) {
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/// myobject.Dispose();
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/// myobject = null;
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/// }
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/// }
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/// if (myhandle != IntPtr.Zero) {
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/// NativeMethods.Release(myhandle);
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/// myhandle = IntPtr.Zero;
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/// }
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/// base.Dispose(disposing);
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/// }
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/// </code>
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/// </devdoc>
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protected virtual void Dispose(bool disposing) {
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if (disposing) {
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lock(this) {
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if (site != null && site.Container != null) {
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site.Container.Remove(this);
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}
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if (events != null) {
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EventHandler handler = (EventHandler)events[EventDisposed];
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if (handler != null) handler(this, EventArgs.Empty);
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}
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}
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}
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}
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/// <devdoc>
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/// <para>Gets the container for the component.</para>
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/// </devdoc>
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[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public virtual IContainer Container {
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get {
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ISite s = site;
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return s == null ? null : s.Container;
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}
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}
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/// <devdoc>
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/// <para>Gets the implementer of the <see cref='System.IServiceProvider'/>.</para>
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/// </devdoc>
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public virtual object GetService(Type service) {
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return((site==null)? null : site.GetService(service));
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}
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/// <devdoc>
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/// <para>Gets a value indicating whether the component is currently in design mode.</para>
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/// </devdoc>
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[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public virtual bool DesignMode {
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get {
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ISite s = site;
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return(s == null) ? false : s.DesignMode;
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}
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}
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/// <internalonly/>
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/// <devdoc>
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/// <para>
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/// Returns a <see cref='System.String'/> containing the name of the <see cref='System.ComponentModel.Component'/> , if any. This method should not be
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/// overridden. For
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/// internal use only.
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/// </para>
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/// </devdoc>
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public override String ToString() {
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ISite s = site;
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if (s != null)
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return s.Name + " [" + GetType().FullName + "]";
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else
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return GetType().FullName;
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}
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}
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}
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