315 lines
7.3 KiB
C#
315 lines
7.3 KiB
C#
// Vector2d.cs
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//
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// Author:
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// Rodrigo Kumpera (rkumpera@novell.com)
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//
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// (C) 2008 Novell, Inc. (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Runtime.InteropServices;
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namespace Mono.Simd
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{
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[Obsolete ("Use the types in the System.Numerics.Vectors namespace")]
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[StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
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public struct Vector2d
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{
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[ FieldOffset(0) ]
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internal double x;
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[ FieldOffset(8) ]
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internal double y;
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public double X { get { return x; } set { x = value; } }
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public double Y { get { return y; } set { y = value; } }
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public static Vector2d Pi
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{
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get { return new Vector2d (System.Math.PI); }
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}
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public static Vector2d E
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{
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get { return new Vector2d (System.Math.E); }
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}
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public static Vector2d One
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{
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get { return new Vector2d (1); }
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}
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public static Vector2d Zero
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{
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get { return new Vector2d (0); }
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}
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public static Vector2d MinusOne
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{
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get { return new Vector2d (-1); }
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}
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[System.Runtime.CompilerServices.IndexerName ("Component")]
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public unsafe double this [int index]
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{
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get {
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if ((index | 0x1) != 0x1) //index < 0 || index > 1
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throw new ArgumentOutOfRangeException ("index");
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fixed (double *v = &x) {
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return * (v + index);
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}
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}
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set {
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if ( (index | 0x1) != 0x1) //index < 0 || index > 1
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throw new ArgumentOutOfRangeException ("index");
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fixed (double *v = &x) {
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* (v + index) = value;
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}
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}
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}
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public Vector2d (double x, double y)
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{
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this.x = x;
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this.y = y;
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}
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public Vector2d (double d)
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{
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this.x = d;
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this.y = d;
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}
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[Acceleration (AccelMode.SSE2)]
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public static unsafe Vector2d operator & (Vector2d v1, Vector2d v2)
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{
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Vector2d res = new Vector2d ();
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int *a = (int*)&v1;
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int *b = (int*)&v2;
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int *c = (int*)&res;
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*c++ = *a++ & *b++;
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*c++ = *a++ & *b++;
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*c++ = *a++ & *b++;
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*c = *a & *b;
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return res;
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}
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[Acceleration (AccelMode.SSE2)]
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public static unsafe Vector2d operator | (Vector2d v1, Vector2d v2)
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{
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Vector2d res = new Vector2d ();
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int *a = (int*)&v1;
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int *b = (int*)&v2;
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int *c = (int*)&res;
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*c++ = *a++ | *b++;
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*c++ = *a++ | *b++;
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*c++ = *a++ | *b++;
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*c = *a | *b;
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return res;
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}
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[Acceleration (AccelMode.SSE2)]
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public static unsafe Vector2d operator ^ (Vector2d v1, Vector2d v2)
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{
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Vector2d res = new Vector2d ();
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int *a = (int*)&v1;
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int *b = (int*)&v2;
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int *c = (int*)&res;
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*c++ = *a++ ^ *b++;
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*c++ = *a++ ^ *b++;
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*c++ = *a++ ^ *b++;
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*c = *a ^ *b;
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return res;
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}
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[Acceleration (AccelMode.SSE2)]
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public static Vector2d operator + (Vector2d v1, Vector2d v2)
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{
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return new Vector2d (v1.x + v2.x, v1.y + v2.y);
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}
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[Acceleration (AccelMode.SSE2)]
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public static Vector2d operator - (Vector2d v1, Vector2d v2)
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{
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return new Vector2d (v1.x - v2.x, v1.y - v2.y);
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}
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[Acceleration (AccelMode.SSE2)]
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public static Vector2d operator * (Vector2d v1, Vector2d v2)
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{
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return new Vector2d (v1.x * v2.x, v1.y * v2.y);
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}
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[Acceleration (AccelMode.SSE2)]
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public static Vector2d operator / (Vector2d v1, Vector2d v2)
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{
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return new Vector2d (v1.x / v2.x, v1.y / v2.y);
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}
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[Acceleration (AccelMode.SSE1)]
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public static unsafe explicit operator Vector4f (Vector2d v)
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{
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Vector4f* p = (Vector4f*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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public static unsafe explicit operator Vector2l (Vector2d v)
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{
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Vector2l* p = (Vector2l*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe explicit operator Vector2ul (Vector2d v)
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{
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Vector2ul* p = (Vector2ul*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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public static unsafe explicit operator Vector4i (Vector2d v)
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{
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Vector4i* p = (Vector4i*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe explicit operator Vector4ui (Vector2d v)
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{
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Vector4ui* p = (Vector4ui*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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public static unsafe explicit operator Vector8s (Vector2d v)
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{
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Vector8s* p = (Vector8s*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe explicit operator Vector8us (Vector2d v)
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{
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Vector8us* p = (Vector8us*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe explicit operator Vector16sb (Vector2d v)
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{
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Vector16sb* p = (Vector16sb*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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public static unsafe explicit operator Vector16b (Vector2d v)
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{
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Vector16b* p = (Vector16b*)&v;
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return *p;
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}
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[Acceleration (AccelMode.SSE1)]
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public static Vector2d LoadAligned (ref Vector2d v)
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{
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return v;
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}
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[Acceleration (AccelMode.SSE1)]
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public static void StoreAligned (ref Vector2d res, Vector2d val)
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{
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res = val;
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}
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[CLSCompliant(false)]
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[Acceleration (AccelMode.SSE1)]
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public static unsafe Vector2d LoadAligned (Vector2d *v)
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{
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return *v;
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}
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[CLSCompliant(false)]
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[Acceleration (AccelMode.SSE1)]
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public static unsafe void StoreAligned (Vector2d *res, Vector2d val)
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{
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*res = val;
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static void PrefetchTemporalAllCacheLevels (ref Vector2d res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static void PrefetchTemporal1stLevelCache (ref Vector2d res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static void PrefetchTemporal2ndLevelCache (ref Vector2d res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static void PrefetchNonTemporal (ref Vector2d res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe void PrefetchTemporalAllCacheLevels (Vector2d *res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe void PrefetchTemporal1stLevelCache (Vector2d *res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe void PrefetchTemporal2ndLevelCache (Vector2d *res)
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{
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}
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[Acceleration (AccelMode.SSE1)]
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[CLSCompliant(false)]
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public static unsafe void PrefetchNonTemporal (Vector2d *res)
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{
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}
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public override string ToString()
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{
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return "<" + x + ", " + y + ">";
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}
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}
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}
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