a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
332 lines
7.0 KiB
C#
332 lines
7.0 KiB
C#
//
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// System.Media.SoundPlayer
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//
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// Authors:
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// Paolo Molaro (lupus@ximian.com)
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//
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// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Threading;
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using System.Runtime.Serialization;
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using System.ComponentModel;
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using Mono.Audio;
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namespace System.Media {
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[Serializable]
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[ToolboxItem (false)]
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public class SoundPlayer: Component, ISerializable {
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string sound_location;
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Stream audiostream;
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object tag = String.Empty;
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MemoryStream mstream;
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bool load_completed;
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int load_timeout = 10000;
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#region Only used for Alsa implementation
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AudioDevice adev;
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AudioData adata;
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bool stopped;
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#endregion
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#region Only used for Win32 implementation
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Win32SoundPlayer win32_player;
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#endregion
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static readonly bool use_win32_player;
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static SoundPlayer ()
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{
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use_win32_player = (Environment.OSVersion.Platform != PlatformID.Unix);
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}
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public SoundPlayer ()
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{
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sound_location = String.Empty;
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}
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public SoundPlayer (Stream stream): this ()
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{
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audiostream = stream;
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}
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public SoundPlayer (string soundLocation): this ()
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{
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if (soundLocation == null)
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throw new ArgumentNullException ("soundLocation");
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sound_location = soundLocation;
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}
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protected SoundPlayer (SerializationInfo serializationInfo, StreamingContext context): this ()
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{
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throw new NotImplementedException ();
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}
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void LoadFromStream (Stream s)
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{
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mstream = new MemoryStream ();
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byte[] buf = new byte [4096];
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int count;
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while ((count = s.Read (buf, 0, 4096)) > 0) {
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mstream.Write (buf, 0, count);
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}
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mstream.Position = 0;
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}
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void LoadFromUri (string location)
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{
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mstream = null;
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Stream data = null;
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if (string.IsNullOrEmpty (location))
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return;
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if(File.Exists(location))
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data = new FileStream(location, FileMode.Open, FileAccess.Read, FileShare.Read);
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else {
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System.Net.WebRequest request = System.Net.WebRequest.Create(location);
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data = request.GetResponse().GetResponseStream();
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}
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using (data)
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LoadFromStream (data);
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}
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public void Load ()
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{
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// can this be reused to load the same file again without re-setting the location?
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if (load_completed)
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return;
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if (audiostream != null) {
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LoadFromStream (audiostream);
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} else {
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LoadFromUri (sound_location);
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}
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// force recreate for new stream
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adata = null;
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adev = null;
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load_completed = true;
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AsyncCompletedEventArgs e = new AsyncCompletedEventArgs (null, false, this);
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OnLoadCompleted (e);
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if (LoadCompleted != null)
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LoadCompleted (this, e);
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if (use_win32_player) {
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if (win32_player == null)
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win32_player = new Win32SoundPlayer (mstream);
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else
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win32_player.Stream = mstream;
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}
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}
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void AsyncFinished (IAsyncResult ar)
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{
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ThreadStart async = ar.AsyncState as ThreadStart;
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async.EndInvoke (ar);
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}
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public void LoadAsync ()
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{
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if (load_completed)
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return;
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ThreadStart async = new ThreadStart (Load);
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async.BeginInvoke (AsyncFinished, async);
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}
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protected virtual void OnLoadCompleted (AsyncCompletedEventArgs e)
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{
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}
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protected virtual void OnSoundLocationChanged (EventArgs e)
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{
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}
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protected virtual void OnStreamChanged (EventArgs e)
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{
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}
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void Start ()
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{
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if (!use_win32_player) {
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stopped = false;
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if (adata != null)
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adata.IsStopped = false;
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}
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if (!load_completed)
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Load ();
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}
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public void Play ()
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{
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if (!use_win32_player) {
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ThreadStart async = new ThreadStart (PlaySync);
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async.BeginInvoke (AsyncFinished, async);
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} else {
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Start ();
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if (mstream == null) {
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SystemSounds.Beep.Play ();
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return;
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}
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win32_player.Play ();
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}
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}
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private void PlayLoop ()
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{
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Start ();
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if (mstream == null) {
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SystemSounds.Beep.Play ();
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return;
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}
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while (!stopped)
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PlaySync ();
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}
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public void PlayLooping ()
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{
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if (!use_win32_player) {
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ThreadStart async = new ThreadStart (PlayLoop);
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async.BeginInvoke (AsyncFinished, async);
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} else {
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Start ();
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if (mstream == null) {
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SystemSounds.Beep.Play ();
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return;
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}
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win32_player.PlayLooping ();
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}
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}
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public void PlaySync ()
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{
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Start ();
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if (mstream == null) {
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SystemSounds.Beep.Play ();
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return;
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}
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if (!use_win32_player) {
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try {
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if (adata == null)
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adata = new WavData (mstream);
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if (adev == null)
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adev = AudioDevice.CreateDevice (null);
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if (adata != null) {
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adata.Setup (adev);
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adata.Play (adev);
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}
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} catch {
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}
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} else {
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win32_player.PlaySync ();
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}
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}
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public void Stop ()
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{
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if (!use_win32_player) {
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stopped = true;
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if (adata != null)
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adata.IsStopped = true;
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} else {
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win32_player.Stop ();
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}
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}
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void ISerializable.GetObjectData (SerializationInfo info, StreamingContext context)
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{
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}
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public bool IsLoadCompleted {
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get {
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return load_completed;
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}
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}
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public int LoadTimeout {
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get {
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return load_timeout;
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}
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set {
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if (value < 0)
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throw new ArgumentException ("timeout must be >= 0");
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load_timeout = value;
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}
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}
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public string SoundLocation {
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get {
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return sound_location;
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}
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set {
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if (value == null)
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throw new ArgumentNullException ("value");
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sound_location = value;
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load_completed = false;
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OnSoundLocationChanged (EventArgs.Empty);
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if (SoundLocationChanged != null)
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SoundLocationChanged (this, EventArgs.Empty);
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}
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}
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public Stream Stream {
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get {
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return audiostream;
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}
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set {
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if (audiostream != value) {
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audiostream = value;
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load_completed = false;
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OnStreamChanged (EventArgs.Empty);
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if (StreamChanged != null)
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StreamChanged (this, EventArgs.Empty);
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}
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}
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}
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public object Tag {
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get {
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return tag;
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}
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set {
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tag = value;
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}
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}
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public event AsyncCompletedEventHandler LoadCompleted;
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public event EventHandler SoundLocationChanged;
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public event EventHandler StreamChanged;
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}
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}
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