linux-packaging-mono/mcs/class/referencesource/System/sys/AppContextDefaultValues.Defaults.cs
Xamarin Public Jenkins (auto-signing) e79aa3c0ed Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
2016-08-03 10:59:49 +00:00

45 lines
1.8 KiB
C#

// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
using System;
namespace System
{
internal static partial class AppContextDefaultValues
{
static partial void PopulateDefaultValuesPartial(string platformIdentifier, string profile, int version)
{
// When defining a new switch you should add it to the last known version.
// For instance, if you are adding a switch in .NET 4.6 (the release after 4.5.2) you should defined your switch
// like this:
// if (version <= 40502) ...
// This ensures that all previous versions of that platform (up-to 4.5.2) will get the old behavior by default
// NOTE: When adding a default value for a switch please make sure that the default value is added to ALL of the existing platforms!
// NOTE: When adding a new if statement for the version please ensure that ALL previous switches are enabled (ie. don't use else if)
switch (platformIdentifier)
{
case ".NETCore":
case ".NETFramework":
{
if (version <= 40502)
{
LocalAppContext.DefineSwitchDefault(LocalAppContextSwitches.DontEnableSchUseStrongCryptoName, true);
}
break;
}
case "WindowsPhone":
case "WindowsPhoneApp":
{
if (version <= 80100)
{
LocalAppContext.DefineSwitchDefault(LocalAppContextSwitches.DontEnableSchUseStrongCryptoName, true);
}
break;
}
}
}
}
}