e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
184 lines
6.4 KiB
C#
184 lines
6.4 KiB
C#
//---------------------------------------------------------------------
|
|
// <copyright file="Rule.cs" company="Microsoft">
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
// </copyright>
|
|
//
|
|
// @owner [....]
|
|
// @backupOwner [....]
|
|
//---------------------------------------------------------------------
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Globalization;
|
|
|
|
namespace System.Data.Query.InternalTrees
|
|
{
|
|
/// <summary>
|
|
/// A Rule - more specifically, a transformation rule - describes an action that is to
|
|
/// be taken when a specific kind of subtree is found in the tree
|
|
/// </summary>
|
|
internal abstract class Rule
|
|
{
|
|
/// <summary>
|
|
/// The "callback" function for each rule.
|
|
/// Every callback function must return true if the subtree has
|
|
/// been modified (or a new subtree has been returned); and must return false
|
|
/// otherwise. If the root of the subtree has not changed, but some internal details
|
|
/// of the subtree have changed, it is the responsibility of the rule to update any
|
|
/// local bookkeeping information.
|
|
/// </summary>
|
|
/// <param name="context">The rule processing context</param>
|
|
/// <param name="subTree">the subtree to operate on</param>
|
|
/// <param name="newSubTree">possibly transformed subtree</param>
|
|
/// <returns>transformation status - true, if there was some change; false otherwise</returns>
|
|
internal delegate bool ProcessNodeDelegate(RuleProcessingContext context, Node subTree, out Node newSubTree);
|
|
|
|
#region private state
|
|
private ProcessNodeDelegate m_nodeDelegate;
|
|
private OpType m_opType;
|
|
#endregion
|
|
|
|
#region Constructors
|
|
/// <summary>
|
|
/// Basic constructor
|
|
/// </summary>
|
|
/// <param name="opType">The OpType we're interested in processing</param>
|
|
/// <param name="nodeProcessDelegate">The callback to invoke</param>
|
|
protected Rule(OpType opType, ProcessNodeDelegate nodeProcessDelegate)
|
|
{
|
|
Debug.Assert(nodeProcessDelegate != null, "null process delegate");
|
|
Debug.Assert(opType != OpType.NotValid, "bad OpType");
|
|
Debug.Assert(opType != OpType.Leaf, "bad OpType - Leaf");
|
|
|
|
m_opType = opType;
|
|
m_nodeDelegate = nodeProcessDelegate;
|
|
}
|
|
#endregion
|
|
|
|
#region protected methods
|
|
|
|
#endregion
|
|
|
|
#region public methods
|
|
/// <summary>
|
|
/// Does the rule match the current node?
|
|
/// </summary>
|
|
/// <param name="node">the node in question</param>
|
|
/// <returns>true, if a match was found</returns>
|
|
internal abstract bool Match(Node node);
|
|
|
|
/// <summary>
|
|
/// We need to invoke the specified callback on the subtree in question - but only
|
|
/// if the match succeeds
|
|
/// </summary>
|
|
/// <param name="ruleProcessingContext">Current rule processing context</param>
|
|
/// <param name="node">The node (subtree) to process</param>
|
|
/// <param name="newNode">the (possibly) modified subtree</param>
|
|
/// <returns>true, if the subtree was modified</returns>
|
|
internal bool Apply(RuleProcessingContext ruleProcessingContext, Node node, out Node newNode)
|
|
{
|
|
// invoke the real callback
|
|
return m_nodeDelegate(ruleProcessingContext, node, out newNode);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The OpType we're interested in transforming
|
|
/// </summary>
|
|
internal OpType RuleOpType
|
|
{
|
|
get { return m_opType; }
|
|
}
|
|
|
|
#if DEBUG
|
|
/// <summary>
|
|
/// The method name for the rule
|
|
/// </summary>
|
|
internal string MethodName
|
|
{
|
|
get { return m_nodeDelegate.Method.Name; }
|
|
}
|
|
#endif
|
|
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// A SimpleRule is a rule that specifies a specific OpType to look for, and an
|
|
/// appropriate action to take when such an Op is identified
|
|
/// </summary>
|
|
internal sealed class SimpleRule : Rule
|
|
{
|
|
#region private state
|
|
#endregion
|
|
|
|
#region constructors
|
|
/// <summary>
|
|
/// Basic constructor.
|
|
/// </summary>
|
|
/// <param name="opType">The OpType we're interested in</param>
|
|
/// <param name="processDelegate">The callback to invoke when we see such an Op</param>
|
|
internal SimpleRule(OpType opType, ProcessNodeDelegate processDelegate)
|
|
: base(opType, processDelegate)
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region overriden methods
|
|
internal override bool Match(Node node)
|
|
{
|
|
return node.Op.OpType == this.RuleOpType;
|
|
}
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// A PatternMatchRule allows for a pattern to be specified to identify interesting
|
|
/// subtrees, rather than just an OpType
|
|
/// </summary>
|
|
internal sealed class PatternMatchRule: Rule
|
|
{
|
|
#region private state
|
|
private Node m_pattern;
|
|
#endregion
|
|
|
|
#region constructors
|
|
/// <summary>
|
|
/// Basic constructor
|
|
/// </summary>
|
|
/// <param name="pattern">The pattern to look for</param>
|
|
/// <param name="processDelegate">The callback to invoke when such a pattern is identified</param>
|
|
internal PatternMatchRule(Node pattern, ProcessNodeDelegate processDelegate)
|
|
: base(pattern.Op.OpType, processDelegate)
|
|
{
|
|
Debug.Assert(pattern != null, "null pattern");
|
|
Debug.Assert(pattern.Op != null, "null pattern Op");
|
|
m_pattern = pattern;
|
|
}
|
|
#endregion
|
|
|
|
#region private methods
|
|
private bool Match(Node pattern, Node original)
|
|
{
|
|
if (pattern.Op.OpType == OpType.Leaf)
|
|
return true;
|
|
if (pattern.Op.OpType != original.Op.OpType)
|
|
return false;
|
|
if (pattern.Children.Count != original.Children.Count)
|
|
return false;
|
|
for (int i = 0; i < pattern.Children.Count; i++)
|
|
if (!Match(pattern.Children[i], original.Children[i]))
|
|
return false;
|
|
return true;
|
|
}
|
|
#endregion
|
|
|
|
#region overridden methods
|
|
internal override bool Match(Node node)
|
|
{
|
|
return Match(m_pattern, node);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|