e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
245 lines
7.4 KiB
C#
245 lines
7.4 KiB
C#
//------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------
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namespace System.ServiceModel.Channels
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{
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using System.Runtime;
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using System.Threading;
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abstract class SingletonChannelAcceptor<ChannelInterfaceType, TChannel, QueueItemType>
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: InputQueueChannelAcceptor<ChannelInterfaceType>
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where ChannelInterfaceType : class, IChannel
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where TChannel : /*ChannelInterfaceType,*/ InputQueueChannel<QueueItemType>
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where QueueItemType : class, IDisposable
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{
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TChannel currentChannel;
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object currentChannelLock = new object();
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static Action<object> onInvokeDequeuedCallback;
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public SingletonChannelAcceptor(ChannelManagerBase channelManager)
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: base(channelManager)
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{
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}
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public override ChannelInterfaceType AcceptChannel(TimeSpan timeout)
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{
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EnsureChannelAvailable();
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return base.AcceptChannel(timeout);
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}
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public override IAsyncResult BeginAcceptChannel(TimeSpan timeout, AsyncCallback callback, object state)
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{
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EnsureChannelAvailable();
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return base.BeginAcceptChannel(timeout, callback, state);
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}
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protected TChannel GetCurrentChannel()
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{
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return this.currentChannel;
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}
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TChannel EnsureChannelAvailable()
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{
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bool channelCreated = false;
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TChannel newChannel;
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if ((newChannel = currentChannel) == null)
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{
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lock (currentChannelLock)
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{
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if (IsDisposed)
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{
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return null;
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}
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if ((newChannel = currentChannel) == null)
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{
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newChannel = OnCreateChannel();
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newChannel.Closed += OnChannelClosed;
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currentChannel = newChannel;
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channelCreated = true;
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}
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}
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}
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if (channelCreated)
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{
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EnqueueAndDispatch((ChannelInterfaceType)(object)newChannel);
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}
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return newChannel;
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}
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protected abstract TChannel OnCreateChannel();
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protected abstract void OnTraceMessageReceived(QueueItemType item);
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public void DispatchItems()
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{
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TChannel channel = EnsureChannelAvailable();
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if (channel != null)
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{
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channel.Dispatch();
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}
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}
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public void Enqueue(QueueItemType item)
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{
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Enqueue(item, null);
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}
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public void Enqueue(QueueItemType item, Action dequeuedCallback)
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{
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Enqueue(item, dequeuedCallback, true);
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}
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public void Enqueue(QueueItemType item, Action dequeuedCallback, bool canDispatchOnThisThread)
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{
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TChannel channel = EnsureChannelAvailable();
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if (DiagnosticUtility.ShouldTraceInformation)
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{
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OnTraceMessageReceived(item);
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}
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if (channel != null)
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{
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channel.EnqueueAndDispatch(item, dequeuedCallback, canDispatchOnThisThread);
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}
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else
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{
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InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread);
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item.Dispose();
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}
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}
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public void Enqueue(Exception exception, Action dequeuedCallback)
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{
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Enqueue(exception, dequeuedCallback, true);
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}
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public void Enqueue(Exception exception, Action dequeuedCallback, bool canDispatchOnThisThread)
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{
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TChannel channel = EnsureChannelAvailable();
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if (channel != null)
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{
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channel.EnqueueAndDispatch(exception, dequeuedCallback, canDispatchOnThisThread);
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}
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else
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{
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InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread);
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}
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}
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public bool EnqueueWithoutDispatch(QueueItemType item, Action dequeuedCallback)
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{
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TChannel channel = EnsureChannelAvailable();
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if (DiagnosticUtility.ShouldTraceInformation)
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{
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OnTraceMessageReceived(item);
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}
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if (channel != null)
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{
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return channel.EnqueueWithoutDispatch(item, dequeuedCallback);
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}
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else
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{
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InvokeDequeuedCallback(dequeuedCallback, false);
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item.Dispose();
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return false;
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}
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}
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public override bool EnqueueWithoutDispatch(Exception exception, Action dequeuedCallback)
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{
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TChannel channel = EnsureChannelAvailable();
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if (channel != null)
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{
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return channel.EnqueueWithoutDispatch(exception, dequeuedCallback);
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}
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else
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{
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InvokeDequeuedCallback(dequeuedCallback, false);
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return false;
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}
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}
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public void EnqueueAndDispatch(QueueItemType item, Action dequeuedCallback, bool canDispatchOnThisThread)
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{
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TChannel channel = EnsureChannelAvailable();
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if (DiagnosticUtility.ShouldTraceInformation)
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{
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OnTraceMessageReceived(item);
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}
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if (channel != null)
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{
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channel.EnqueueAndDispatch(item, dequeuedCallback, canDispatchOnThisThread);
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}
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else
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{
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InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread);
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item.Dispose();
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}
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}
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public override void EnqueueAndDispatch(Exception exception, Action dequeuedCallback, bool canDispatchOnThisThread)
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{
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TChannel channel = EnsureChannelAvailable();
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if (channel != null)
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{
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channel.EnqueueAndDispatch(exception, dequeuedCallback, canDispatchOnThisThread);
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}
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else
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{
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InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread);
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}
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}
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protected void OnChannelClosed(object sender, EventArgs args)
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{
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IChannel channel = (IChannel)sender;
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lock (currentChannelLock)
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{
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if (channel == currentChannel)
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{
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currentChannel = null;
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}
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}
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}
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static void InvokeDequeuedCallback(Action dequeuedCallback, bool canDispatchOnThisThread)
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{
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if (dequeuedCallback != null)
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{
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if (canDispatchOnThisThread)
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{
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dequeuedCallback();
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return;
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}
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if (onInvokeDequeuedCallback == null)
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{
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onInvokeDequeuedCallback = new Action<object>(OnInvokeDequeuedCallback);
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}
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ActionItem.Schedule(onInvokeDequeuedCallback, dequeuedCallback);
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}
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}
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static void OnInvokeDequeuedCallback(object state)
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{
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Fx.Assert(state != null, "SingletonChannelAcceptor.OnInvokeDequeuedCallback: (state != null)");
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Action dequeuedCallback = (Action)state;
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dequeuedCallback();
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}
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}
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}
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