linux-packaging-mono/external/llvm/test/CodeGen/X86/avx512vl-nontemporal.ll
Xamarin Public Jenkins (auto-signing) e19d552987 Imported Upstream version 5.18.0.161
Former-commit-id: 4db48158d3a35497b8f118ab21b5f08ac3d86d98
2018-10-19 08:34:24 +00:00

49 lines
2.2 KiB
LLVM

; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=skx --show-mc-encoding | FileCheck %s
define i32 @f256(<8 x float> %A, <8 x float> %AA, i8* %B, <4 x double> %C, <4 x double> %CC, i32 %D, <4 x i64> %E, <4 x i64> %EE, i32* %loadptr) {
; CHECK: vmovntps %ymm{{.*}} ## EVEX TO VEX Compression encoding: [0xc5
%v0 = load i32, i32* %loadptr, align 1
%cast = bitcast i8* %B to <8 x float>*
%A2 = fadd <8 x float> %A, %AA
store <8 x float> %A2, <8 x float>* %cast, align 64, !nontemporal !0
; CHECK: vmovntdq %ymm{{.*}} ## EVEX TO VEX Compression encoding: [0xc5
%v1 = load i32, i32* %loadptr, align 1
%cast1 = bitcast i8* %B to <4 x i64>*
%E2 = add <4 x i64> %E, %EE
store <4 x i64> %E2, <4 x i64>* %cast1, align 64, !nontemporal !0
; CHECK: vmovntpd %ymm{{.*}} ## EVEX TO VEX Compression encoding: [0xc5
%v2 = load i32, i32* %loadptr, align 1
%cast2 = bitcast i8* %B to <4 x double>*
%C2 = fadd <4 x double> %C, %CC
store <4 x double> %C2, <4 x double>* %cast2, align 64, !nontemporal !0
%v3 = load i32, i32* %loadptr, align 1
%sum1 = add i32 %v0, %v1
%sum2 = add i32 %sum1, %v2
%sum3 = add i32 %sum2, %v3
ret i32 %sum3
}
define i32 @f128(<4 x float> %A, <4 x float> %AA, i8* %B, <2 x double> %C, <2 x double> %CC, i32 %D, <2 x i64> %E, <2 x i64> %EE, i32* %loadptr) {
%v0 = load i32, i32* %loadptr, align 1
; CHECK: vmovntps %xmm{{.*}} ## EVEX TO VEX Compression encoding: [0xc5
%cast = bitcast i8* %B to <4 x float>*
%A2 = fadd <4 x float> %A, %AA
store <4 x float> %A2, <4 x float>* %cast, align 64, !nontemporal !0
; CHECK: vmovntdq %xmm{{.*}} ## EVEX TO VEX Compression encoding: [0xc5
%v1 = load i32, i32* %loadptr, align 1
%cast1 = bitcast i8* %B to <2 x i64>*
%E2 = add <2 x i64> %E, %EE
store <2 x i64> %E2, <2 x i64>* %cast1, align 64, !nontemporal !0
; CHECK: vmovntpd %xmm{{.*}} ## EVEX TO VEX Compression encoding: [0xc5
%v2 = load i32, i32* %loadptr, align 1
%cast2 = bitcast i8* %B to <2 x double>*
%C2 = fadd <2 x double> %C, %CC
store <2 x double> %C2, <2 x double>* %cast2, align 64, !nontemporal !0
%v3 = load i32, i32* %loadptr, align 1
%sum1 = add i32 %v0, %v1
%sum2 = add i32 %sum1, %v2
%sum3 = add i32 %sum2, %v3
ret i32 %sum3
}
!0 = !{i32 1}