Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

115 lines
3.9 KiB
C#

/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Microsoft Public License. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
* dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Microsoft Public License.
*
* You must not remove this notice, or any other, from this software.
*
*
* ***************************************************************************/
using System; using Microsoft;
#if !SILVERLIGHT // ComObject
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
#if CODEPLEX_40
using System.Linq.Expressions;
#else
using Microsoft.Linq.Expressions;
#endif
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
#if CODEPLEX_40
namespace System.Dynamic {
#else
namespace Microsoft.Scripting {
#endif
[StructLayout(LayoutKind.Sequential)]
internal struct VariantArray1 {
public Variant Element0;
}
[StructLayout(LayoutKind.Sequential)]
internal struct VariantArray2 {
public Variant Element0, Element1;
}
[StructLayout(LayoutKind.Sequential)]
internal struct VariantArray4 {
public Variant Element0, Element1, Element2, Element3;
}
[StructLayout(LayoutKind.Sequential)]
internal struct VariantArray8 {
public Variant Element0, Element1, Element2, Element3, Element4, Element5, Element6, Element7;
}
//
// Helper for getting the right VariantArray struct for a given number of
// arguments. Will generate a struct if needed.
//
// We use this because we don't have stackalloc or pinning in Expression
// Trees, so we can't create an array of Variants directly.
//
internal static class VariantArray {
// Don't need a dictionary for this, it will have very few elements
// (guarenteed less than 28, in practice 0-2)
private static readonly List<Type> _generatedTypes = new List<Type>(0);
internal static MemberExpression GetStructField(ParameterExpression variantArray, int field) {
return Expression.Field(variantArray, "Element" + field);
}
internal static Type GetStructType(int args) {
Debug.Assert(args >= 0);
if (args <= 1) return typeof(VariantArray1);
if (args <= 2) return typeof(VariantArray2);
if (args <= 4) return typeof(VariantArray4);
if (args <= 8) return typeof(VariantArray8);
int size = 1;
while (args > size) {
size *= 2;
}
lock (_generatedTypes) {
// See if we can find an existing type
foreach (Type t in _generatedTypes) {
int arity = int.Parse(t.Name.Substring("VariantArray".Length), CultureInfo.InvariantCulture);
if (size == arity) {
return t;
}
}
// Else generate a new type
Type type = CreateCustomType(size).MakeGenericType(new Type[]{typeof(Variant)});
_generatedTypes.Add(type);
return type;
}
}
private static Type CreateCustomType(int size) {
var attrs = TypeAttributes.NotPublic | TypeAttributes.SequentialLayout;
TypeBuilder type = UnsafeMethods.DynamicModule.DefineType("VariantArray" + size, attrs, typeof(ValueType));
var T = type.DefineGenericParameters(new string[] { "T" })[0];
for (int i = 0; i < size; i++) {
type.DefineField("Element" + i, T, FieldAttributes.Public);
}
return type.CreateType();
}
}
}
#endif