a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
85 lines
1.1 KiB
C#
85 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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class B<U>
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{
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}
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class C<T> : B<T>
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{
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}
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interface I<T> : IA<T>
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{
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}
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interface IA<U>
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{
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}
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struct S<T>
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{
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}
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delegate dynamic D (dynamic d);
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class DynamicAssignments
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{
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static void Foo (IA<object> o)
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{
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}
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public static int Main ()
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{
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dynamic d1 = null;
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dynamic d2 = null;
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d1 = d2;
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d2 = d1;
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B<object> g1 = null;
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B<dynamic> g2 = null;
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g1 = g2;
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g2 = g1;
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B<B<object>> g_n1 = null;
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B<B<dynamic>> g_n2 = null;
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g_n1 = g_n2;
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g_n2 = g_n1;
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object[] o = null;
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dynamic[] d = o;
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C<object> a = null;
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B<dynamic> b = a;
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a = (C<object>)b;
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a = (C<dynamic>)b;
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I<object> io = null;
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IA<dynamic> id = io;
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IA<object> ia_o = null;
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IA<dynamic> ia_d = ia_o;
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S<dynamic> s_d = new S<dynamic> ();
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S<object> s_o = s_d;
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S<object>? s_o_n = s_d;
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D del = delegate (object del_arg) {
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return (object) null;
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};
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Action<IA<dynamic>> del2 = Foo;
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Action<object> del31 = null;
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Action<dynamic> del32 = del31;
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I<dynamic>[] a20 = null;
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I<object>[] b20 = a20;
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dynamic[] d40 = null;
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IEnumerable<object> d41 = d40;
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return 0;
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}
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}
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