a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
129 lines
8.2 KiB
XML
129 lines
8.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="UploadProgressChangedEventArgs" FullName="System.Net.UploadProgressChangedEventArgs">
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<TypeSignature Language="C#" Value="public class UploadProgressChangedEventArgs : System.ComponentModel.ProgressChangedEventArgs" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UploadProgressChangedEventArgs extends System.ComponentModel.ProgressChangedEventArgs" />
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<AssemblyInfo>
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<AssemblyName>System</AssemblyName>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<Base>
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<BaseTypeName>System.ComponentModel.ProgressChangedEventArgs</BaseTypeName>
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</Base>
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<Interfaces />
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<Docs>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Instances of this class are passed to the <see cref="T:System.Net.UploadProgressChangedEventHandler" />.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Provides data for the <see cref="E:System.Net.WebClient.UploadProgressChanged" /> event of a <see cref="T:System.Net.WebClient" />.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName="BytesReceived">
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<MemberSignature Language="C#" Value="public long BytesReceived { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance int64 BytesReceived" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Int64</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added.</value>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para>
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<para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the number of bytes received.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="BytesSent">
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<MemberSignature Language="C#" Value="public long BytesSent { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance int64 BytesSent" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Int64</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added.</value>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para>
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<para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the number of bytes sent.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="TotalBytesToReceive">
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<MemberSignature Language="C#" Value="public long TotalBytesToReceive { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance int64 TotalBytesToReceive" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Int64</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added.</value>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>To determine the number of bytes already received, use the <see cref="P:System.Net.DownloadProgressChangedEventArgs.BytesReceived" /> property.</para>
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<para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para>
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<para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the total number of bytes in a <see cref="T:System.Net.WebClient" /> data upload operation.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="TotalBytesToSend">
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<MemberSignature Language="C#" Value="public long TotalBytesToSend { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance int64 TotalBytesToSend" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Int64</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added.</value>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>To determine the number of bytes already sent, use the <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesSent" /> property.</para>
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<para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para>
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<para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the total number of bytes to send.</para>
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</summary>
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</Docs>
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</Member>
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</Members>
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</Type> |