Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

101 lines
5.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="IRootDesigner" FullName="System.ComponentModel.Design.IRootDesigner">
<TypeSignature Language="C#" Maintainer="auto" Value="public interface IRootDesigner : IDisposable, System.ComponentModel.Design.IDesigner" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IRootDesigner implements class System.ComponentModel.Design.IDesigner, class System.IDisposable" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Interfaces>
<Interface>
<InterfaceName>System.ComponentModel.Design.IDesigner</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A root designer is the designer that is in the top position, or root, of the current design-time document object hierarchy. A root designer must implement the <see cref="T:System.ComponentModel.Design.IRootDesigner" /> interface. A root designer typically manages the background view in designer view mode, and usually displays the controls within the base container of the current design time project.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides support for root-level designer view technologies.</para>
</summary>
</Docs>
<Members>
<Member MemberName="GetView">
<MemberSignature Language="C#" Value="public object GetView (System.ComponentModel.Design.ViewTechnology technology);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object GetView(valuetype System.ComponentModel.Design.ViewTechnology technology) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="technology" Type="System.ComponentModel.Design.ViewTechnology" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method returns a view object that can present a user interface to the user. The returned data type is an <see cref="T:System.Object" />, because there can be a variety of different user interface technologies. Development environments typically support more than one technology.</para>
<block subset="none" type="note">
<para>The <see cref="F:System.ComponentModel.Design.ViewTechnology.Passthrough" /> and <see cref="F:System.ComponentModel.Design.ViewTechnology.WindowsForms" /> fields are obsolete. Use <see cref="F:System.ComponentModel.Design.ViewTechnology.Default" /> for new designer implementations.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a view object for the specified view technology.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object that represents the view for this designer.</para>
</returns>
<param name="technology">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.ComponentModel.Design.ViewTechnology" /> that indicates a particular view technology.</param>
</Docs>
</Member>
<Member MemberName="SupportedTechnologies">
<MemberSignature Language="C#" Value="public System.ComponentModel.Design.ViewTechnology[] SupportedTechnologies { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.ComponentModel.Design.ViewTechnology[] SupportedTechnologies" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.Design.ViewTechnology[]</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'ViewTechnology []'</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.ComponentModel.Design.ViewTechnology" /> enumeration indicates the supported view technologies.</para>
<block subset="none" type="note">
<para>The <see cref="F:System.ComponentModel.Design.ViewTechnology.Passthrough" /> and <see cref="F:System.ComponentModel.Design.ViewTechnology.WindowsForms" /> fields are obsolete. Use <see cref="F:System.ComponentModel.Design.ViewTechnology.Default" /> for new designer implementations.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the set of technologies that this designer can support for its display.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>