a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
101 lines
5.9 KiB
XML
101 lines
5.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="IRootDesigner" FullName="System.ComponentModel.Design.IRootDesigner">
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<TypeSignature Language="C#" Maintainer="auto" Value="public interface IRootDesigner : IDisposable, System.ComponentModel.Design.IDesigner" />
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<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IRootDesigner implements class System.ComponentModel.Design.IDesigner, class System.IDisposable" />
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<AssemblyInfo>
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<AssemblyName>System</AssemblyName>
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<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
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<AssemblyVersion>1.0.3300.0</AssemblyVersion>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Interfaces>
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<Interface>
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<InterfaceName>System.ComponentModel.Design.IDesigner</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes>
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<Attribute>
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<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
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</Attribute>
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</Attributes>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A root designer is the designer that is in the top position, or root, of the current design-time document object hierarchy. A root designer must implement the <see cref="T:System.ComponentModel.Design.IRootDesigner" /> interface. A root designer typically manages the background view in designer view mode, and usually displays the controls within the base container of the current design time project.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Provides support for root-level designer view technologies.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName="GetView">
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<MemberSignature Language="C#" Value="public object GetView (System.ComponentModel.Design.ViewTechnology technology);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object GetView(valuetype System.ComponentModel.Design.ViewTechnology technology) cil managed" />
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<MemberType>Method</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="technology" Type="System.ComponentModel.Design.ViewTechnology" />
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</Parameters>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This method returns a view object that can present a user interface to the user. The returned data type is an <see cref="T:System.Object" />, because there can be a variety of different user interface technologies. Development environments typically support more than one technology.</para>
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<block subset="none" type="note">
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<para>The <see cref="F:System.ComponentModel.Design.ViewTechnology.Passthrough" /> and <see cref="F:System.ComponentModel.Design.ViewTechnology.WindowsForms" /> fields are obsolete. Use <see cref="F:System.ComponentModel.Design.ViewTechnology.Default" /> for new designer implementations.</para>
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</block>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets a view object for the specified view technology.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>An object that represents the view for this designer.</para>
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</returns>
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<param name="technology">
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<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.ComponentModel.Design.ViewTechnology" /> that indicates a particular view technology.</param>
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</Docs>
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</Member>
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<Member MemberName="SupportedTechnologies">
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<MemberSignature Language="C#" Value="public System.ComponentModel.Design.ViewTechnology[] SupportedTechnologies { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance valuetype System.ComponentModel.Design.ViewTechnology[] SupportedTechnologies" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.ComponentModel.Design.ViewTechnology[]</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added: an object of type 'ViewTechnology []'</value>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>The <see cref="T:System.ComponentModel.Design.ViewTechnology" /> enumeration indicates the supported view technologies.</para>
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<block subset="none" type="note">
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<para>The <see cref="F:System.ComponentModel.Design.ViewTechnology.Passthrough" /> and <see cref="F:System.ComponentModel.Design.ViewTechnology.WindowsForms" /> fields are obsolete. Use <see cref="F:System.ComponentModel.Design.ViewTechnology.Default" /> for new designer implementations.</para>
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</block>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the set of technologies that this designer can support for its display.</para>
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</summary>
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</Docs>
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</Member>
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</Members>
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</Type> |