Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

376 lines
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="MemberAttributes" FullName="System.CodeDom.MemberAttributes">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum MemberAttributes" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi serializable sealed MemberAttributes extends System.Enum" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The identifiers defined in the <see cref="T:System.CodeDom.MemberAttributes" /> enumeration can be used to indicate the scope and access attributes of a class member. </para>
<block subset="none" type="note">
<para>There is no Virtual member attribute. A member is declared virtual by setting its member access to <see cref="F:System.CodeDom.MemberAttributes.Public" /> (property1.Attributes = MemberAttributes.Public) without specifying it as <see cref="F:System.CodeDom.MemberAttributes.Final" />. The absence of the <see cref="F:System.CodeDom.MemberAttributes.Final" /> flag makes a member virtual in C# (public virtual), overrideable in Visual Basic (Public Overrideable). To avoid declaring the member as virtual or overrideable, set both the <see cref="F:System.CodeDom.MemberAttributes.Public" /> and <see cref="F:System.CodeDom.MemberAttributes.Final" /> flags in the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property. See the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property for more information on setting member attributes.</para>
</block>
<block subset="none" type="note">
<para>The pattern for setting the access flags (flags containing the terms Public, Private, Assembly, or Family) is to mask out all access flags using the <see cref="F:System.CodeDom.MemberAttributes.AccessMask" /> mask and then set the desired access flag. For example, the code statement to identify a constructor (named constructor1) as public is constructor1.Attributes = (constructor1.Attributes &amp; ~MemberAttributes.AccessMask) | MemberAttributes.Public;. Setting the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property directly to an access flag (for example, constructor1.Attributes = MemberAttributes.Public;) erases all other flags that might be set. This pattern should also be used for setting the scope flags (<see cref="F:System.CodeDom.MemberAttributes.Abstract" />, <see cref="F:System.CodeDom.MemberAttributes.Final" />, <see cref="F:System.CodeDom.MemberAttributes.Static" />, <see cref="F:System.CodeDom.MemberAttributes.Override" /> or <see cref="F:System.CodeDom.MemberAttributes.Const" />) using the <see cref="F:System.CodeDom.MemberAttributes.ScopeMask" /> mask.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Defines member attribute identifiers for class members.</para>
</summary>
</Docs>
<Members>
<Member MemberName="Abstract">
<MemberSignature Language="C#" Value="Abstract" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Abstract = int32(1)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An abstract member.</para>
</summary>
</Docs>
</Member>
<Member MemberName="AccessMask">
<MemberSignature Language="C#" Value="AccessMask" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes AccessMask = int32(61440)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An access mask.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Assembly">
<MemberSignature Language="C#" Value="Assembly" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Assembly = int32(4096)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A member that is accessible to any class within the same assembly.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Const">
<MemberSignature Language="C#" Value="Const" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Const = int32(5)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A constant member.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Family">
<MemberSignature Language="C#" Value="Family" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Family = int32(12288)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A member that is accessible within the family of its class and derived classes.</para>
</summary>
</Docs>
</Member>
<Member MemberName="FamilyAndAssembly">
<MemberSignature Language="C#" Value="FamilyAndAssembly" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes FamilyAndAssembly = int32(8192)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A member that is accessible within its class, and derived classes in the same assembly.</para>
</summary>
</Docs>
</Member>
<Member MemberName="FamilyOrAssembly">
<MemberSignature Language="C#" Value="FamilyOrAssembly" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes FamilyOrAssembly = int32(16384)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A member that is accessible within its class, its derived classes in any assembly, and any class in the same assembly.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Final">
<MemberSignature Language="C#" Value="Final" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Final = int32(2)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A member that cannot be overridden in a derived class.</para>
</summary>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="New" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes New = int32(16)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A new member.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Overloaded">
<MemberSignature Language="C#" Value="Overloaded" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Overloaded = int32(256)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An overloaded member. Some languages, such as Visual Basic, require overloaded members to be explicitly indicated.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Override">
<MemberSignature Language="C#" Value="Override" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Override = int32(4)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A member that overrides a base class member.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Private">
<MemberSignature Language="C#" Value="Private" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Private = int32(20480)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A private member.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Public">
<MemberSignature Language="C#" Value="Public" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Public = int32(24576)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A public member.</para>
</summary>
</Docs>
</Member>
<Member MemberName="ScopeMask">
<MemberSignature Language="C#" Value="ScopeMask" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes ScopeMask = int32(15)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A scope mask.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Static">
<MemberSignature Language="C#" Value="Static" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Static = int32(3)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A static member. In Visual Basic, this is equivalent to the Shared keyword.</para>
</summary>
</Docs>
</Member>
<Member MemberName="VTableMask">
<MemberSignature Language="C#" Value="VTableMask" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes VTableMask = int32(240)" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A VTable mask.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>