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			132 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ArchitectureArm.cpp -------------------------------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "Plugins/Architecture/Arm/ArchitectureArm.h"
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| #include "Plugins/Process/Utility/ARMDefines.h"
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| #include "Plugins/Process/Utility/InstructionUtils.h"
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| #include "lldb/Core/PluginManager.h"
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| #include "lldb/Target/RegisterContext.h"
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| #include "lldb/Target/Thread.h"
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| #include "lldb/Utility/ArchSpec.h"
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| 
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| using namespace lldb_private;
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| using namespace lldb;
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| 
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| ConstString ArchitectureArm::GetPluginNameStatic() {
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|   return ConstString("arm");
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| }
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| 
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| void ArchitectureArm::Initialize() {
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|   PluginManager::RegisterPlugin(GetPluginNameStatic(),
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|                                 "Arm-specific algorithms",
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|                                 &ArchitectureArm::Create);
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| }
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| 
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| void ArchitectureArm::Terminate() {
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|   PluginManager::UnregisterPlugin(&ArchitectureArm::Create);
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| }
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| 
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| std::unique_ptr<Architecture> ArchitectureArm::Create(const ArchSpec &arch) {
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|   if (arch.GetMachine() != llvm::Triple::arm)
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|     return nullptr;
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|   return std::unique_ptr<Architecture>(new ArchitectureArm());
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| }
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| 
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| ConstString ArchitectureArm::GetPluginName() { return GetPluginNameStatic(); }
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| uint32_t ArchitectureArm::GetPluginVersion() { return 1; }
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| 
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| void ArchitectureArm::OverrideStopInfo(Thread &thread) {
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|   // We need to check if we are stopped in Thumb mode in a IT instruction
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|   // and detect if the condition doesn't pass. If this is the case it means
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|   // we won't actually execute this instruction. If this happens we need to
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|   // clear the stop reason to no thread plans think we are stopped for a
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|   // reason and the plans should keep going.
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|   //
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|   // We do this because when single stepping many ARM processes, debuggers
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|   // often use the BVR/BCR registers that says "stop when the PC is not
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|   // equal to its current value". This method of stepping means we can end
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|   // up stopping on instructions inside an if/then block that wouldn't get
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|   // executed. By fixing this we can stop the debugger from seeming like
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|   // you stepped through both the "if" _and_ the "else" clause when source
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|   // level stepping because the debugger stops regardless due to the BVR/BCR
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|   // triggering a stop.
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|   //
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|   // It also means we can set breakpoints on instructions inside an an
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|   // if/then block and correctly skip them if we use the BKPT instruction.
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|   // The ARM and Thumb BKPT instructions are unconditional even when executed
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|   // in a Thumb IT block.
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|   //
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|   // If your debugger inserts software traps in ARM/Thumb code, it will
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|   // need to use 16 and 32 bit instruction for 16 and 32 bit thumb
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|   // instructions respectively. If your debugger inserts a 16 bit thumb
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|   // trap on top of a 32 bit thumb instruction for an opcode that is inside
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|   // an if/then, it will change the it/then to conditionally execute your
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|   // 16 bit trap and then cause your program to crash if it executes the
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|   // trailing 16 bits (the second half of the 32 bit thumb instruction you
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|   // partially overwrote).
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| 
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|   RegisterContextSP reg_ctx_sp(thread.GetRegisterContext());
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|   if (!reg_ctx_sp)
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|     return;
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| 
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|   const uint32_t cpsr = reg_ctx_sp->GetFlags(0);
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|   if (cpsr == 0)
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|     return;
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| 
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|   // Read the J and T bits to get the ISETSTATE
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|   const uint32_t J = Bit32(cpsr, 24);
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|   const uint32_t T = Bit32(cpsr, 5);
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|   const uint32_t ISETSTATE = J << 1 | T;
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|   if (ISETSTATE == 0) {
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| // NOTE: I am pretty sure we want to enable the code below
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| // that detects when we stop on an instruction in ARM mode
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| // that is conditional and the condition doesn't pass. This
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| // can happen if you set a breakpoint on an instruction that
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| // is conditional. We currently will _always_ stop on the
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| // instruction which is bad. You can also run into this while
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| // single stepping and you could appear to run code in the "if"
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| // and in the "else" clause because it would stop at all of the
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| // conditional instructions in both.
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| // In such cases, we really don't want to stop at this location.
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| // I will check with the lldb-dev list first before I enable this.
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| #if 0
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|     // ARM mode: check for condition on intsruction
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|     const addr_t pc = reg_ctx_sp->GetPC();
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|     Status error;
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|     // If we fail to read the opcode we will get UINT64_MAX as the
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|     // result in "opcode" which we can use to detect if we read a
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|     // valid opcode.
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|     const uint64_t opcode = thread.GetProcess()->ReadUnsignedIntegerFromMemory(pc, 4, UINT64_MAX, error);
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|     if (opcode <= UINT32_MAX)
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|     {
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|         const uint32_t condition = Bits32((uint32_t)opcode, 31, 28);
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|         if (!ARMConditionPassed(condition, cpsr))
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|         {
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|             // We ARE stopped on an ARM instruction whose condition doesn't
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|             // pass so this instruction won't get executed.
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|             // Regardless of why it stopped, we need to clear the stop info
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|             thread.SetStopInfo (StopInfoSP());
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|         }
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|     }
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| #endif
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|   } else if (ISETSTATE == 1) {
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|     // Thumb mode
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|     const uint32_t ITSTATE = Bits32(cpsr, 15, 10) << 2 | Bits32(cpsr, 26, 25);
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|     if (ITSTATE != 0) {
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|       const uint32_t condition = Bits32(ITSTATE, 7, 4);
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|       if (!ARMConditionPassed(condition, cpsr)) {
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|         // We ARE stopped in a Thumb IT instruction on an instruction whose
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|         // condition doesn't pass so this instruction won't get executed.
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|         // Regardless of why it stopped, we need to clear the stop info
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|         thread.SetStopInfo(StopInfoSP());
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|       }
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|     }
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|   }
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| }
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