e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
443 lines
14 KiB
C#
443 lines
14 KiB
C#
//------------------------------------------------------------------------------
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// <copyright file="MobileListItemCollection.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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using System;
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using System.ComponentModel;
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using System.Collections;
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using System.Diagnostics;
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using System.Web;
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using System.Web.UI;
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using System.Security.Permissions;
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namespace System.Web.UI.MobileControls
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{
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/*
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* Mobile List Item collection class.
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*
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* Copyright (c) 2000 Microsoft Corporation
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*/
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection"]/*' />
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[AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)]
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[AspNetHostingPermission(SecurityAction.InheritanceDemand, Level=AspNetHostingPermissionLevel.Minimal)]
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[Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
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public class MobileListItemCollection : ArrayListCollectionBase, IStateManager
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{
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private bool _marked = false;
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private bool _saveAll = false;
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private bool _saveSelection = false;
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private int _baseIndex = 0;
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.MobileListItemCollection"]/*' />
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public MobileListItemCollection()
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{
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.MobileListItemCollection1"]/*' />
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public MobileListItemCollection(ArrayList items) : base(items)
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{
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}
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internal int BaseIndex
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{
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get
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{
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return _baseIndex;
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}
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set
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{
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_baseIndex = value;
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}
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}
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internal bool SaveSelection {
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get {
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return _saveSelection;
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}
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set {
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_saveSelection = value;
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.GetAll"]/*' />
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public MobileListItem[] GetAll()
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{
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int n = Count;
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MobileListItem[] result = new MobileListItem[n];
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if (n > 0)
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{
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Items.CopyTo (0, result, 0, n);
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}
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return result;
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.SetAll"]/*' />
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public void SetAll(MobileListItem[] value)
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{
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Items = new ArrayList (value);
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if (_marked)
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{
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_saveAll = true;
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}
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int count = Count;
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for (int i = 0; i < count; i++)
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{
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MobileListItem item = this[i];
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item.SetIndex(i + BaseIndex);
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if (_marked)
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{
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item.Dirty = true;
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}
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.this"]/*' />
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public MobileListItem this[int index]
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{
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get
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{
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return (MobileListItem)Items[index];
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Add"]/*' />
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public void Add(MobileListItem item)
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{
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item.SetIndex(Items.Count + BaseIndex);
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Items.Add (item);
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if (_marked)
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{
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item.Dirty = true;
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Add1"]/*' />
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public virtual void Add(String item)
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{
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Add (new MobileListItem (item));
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Clear"]/*' />
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public void Clear()
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{
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Items.Clear ();
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if (_marked)
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{
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_saveAll = true;
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Contains"]/*' />
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public bool Contains(MobileListItem item)
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{
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return Items.Contains (item);
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.IndexOf"]/*' />
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public int IndexOf(MobileListItem item)
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{
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return Items.IndexOf(item);
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Insert"]/*' />
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public virtual void Insert(int index, String item)
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{
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Insert (index, new MobileListItem (item));
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Insert1"]/*' />
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public void Insert(int index, MobileListItem item)
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{
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Items.Insert (index, item);
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for (int i = index; i < Items.Count; i++)
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{
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((MobileListItem)Items[i]).SetIndex(i + BaseIndex);
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}
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if (_marked)
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{
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_saveAll = true;
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.RemoveAt"]/*' />
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public void RemoveAt(int index)
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{
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Items.RemoveAt (index);
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for (int i = index; i < Items.Count; i++)
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{
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((MobileListItem)Items[i]).SetIndex(i + BaseIndex);
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}
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if (_marked)
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{
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_saveAll = true;
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Remove"]/*' />
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public virtual void Remove(String item)
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{
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int index = IndexOf (new MobileListItem(item));
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if (index >= 0)
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{
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RemoveAt (index);
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.Remove1"]/*' />
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public void Remove(MobileListItem item)
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{
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int index = IndexOf(item);
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if (index >= 0)
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{
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RemoveAt(index);
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}
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}
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/////////////////////////////////////////////////////////////////////////
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// STATE MANAGEMENT
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/////////////////////////////////////////////////////////////////////////
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.IStateManager.IsTrackingViewState"]/*' />
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/// <internalonly/>
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protected bool IsTrackingViewState
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{
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get
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{
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return _marked;
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.IStateManager.TrackViewState"]/*' />
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/// <internalonly/>
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protected void TrackViewState()
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{
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_marked = true;
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foreach (IStateManager item in Items)
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{
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item.TrackViewState();
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.IStateManager.LoadViewState"]/*' />
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/// <internalonly/>
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protected void LoadViewState(Object state)
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{
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if (state != null)
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{
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Object[] changes = (Object[]) state;
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int length = changes.Length;
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if (length == 5)
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{
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int count = (int)changes[0];
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if (count < Count)
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{
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throw new Exception(
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SR.GetString(SR.MobileListItemCollection_ViewStateManagementError));
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}
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EnsureCount ((int)changes[0]);
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int[] changeIndices = (int[])changes[1];
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Object[] itemChanges = (Object[])changes[2];
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for (int i = 0; i < changeIndices.Length; i++)
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{
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((IStateManager)Items[changeIndices[i]]).LoadViewState (itemChanges[i]);
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}
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}
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else if (length == 3)
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{
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if (changes[0] == null)
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{
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Clear ();
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}
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else
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{
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Object[] itemChanges = (Object[])changes[0];
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EnsureCount (itemChanges.Length);
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int i = 0;
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foreach (IStateManager item in Items)
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{
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item.LoadViewState (itemChanges[i++]);
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}
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}
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}
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if (length >= 2 && changes[length - 2] != null && SaveSelection)
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{
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bool[] selection = (bool[])changes[length - 2];
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for (int i = selection.Length - 1; i >= 0; i--)
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{
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((MobileListItem)Items[i]).Selected = selection[i];
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}
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}
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int oldBaseIndex = BaseIndex;
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BaseIndex = (int)changes[length - 1];
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if (oldBaseIndex != BaseIndex)
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{
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int index = BaseIndex;
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foreach (MobileListItem item in Items)
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{
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item.SetIndex(index++);
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}
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}
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}
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}
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/// <include file='doc\MobileListItemCollection.uex' path='docs/doc[@for="MobileListItemCollection.IStateManager.SaveViewState"]/*' />
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/// <internalonly/>
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protected Object SaveViewState()
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{
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Object[] changes;
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int changedCount = 0;
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bool selectionNeedsSaving = false;
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if (!_saveAll)
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{
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foreach (MobileListItem item in Items)
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{
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if (item.Dirty)
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{
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changedCount++;
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}
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if (SaveSelection && item.SelectionDirty)
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{
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selectionNeedsSaving = true;
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}
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}
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if (changedCount == Count)
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{
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_saveAll = true;
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}
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else if (changedCount == 0 && !selectionNeedsSaving && BaseIndex == 0)
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{
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return null;
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}
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}
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if (_saveAll)
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{
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// Save all items.
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Object[] itemChanges;
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if (Count > 0)
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{
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itemChanges = new Object[Count];
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int i = 0;
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foreach (MobileListItem item in Items)
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{
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item.Dirty = true;
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itemChanges[i++] = ((IStateManager)item).SaveViewState ();
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}
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}
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else
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{
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itemChanges = null;
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}
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changes = new Object[3];
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changes[0] = itemChanges;
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selectionNeedsSaving = true;
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}
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else if (changedCount == 0)
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{
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changes = new Object[selectionNeedsSaving ? 2 : 1];
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}
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else
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{
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// Save changed items.
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int[] changeIndices = new int[changedCount];
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Object[] itemChanges = new Object[changedCount];
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changedCount = 0;
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int i = 0;
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foreach (MobileListItem item in Items)
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{
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if (item.Dirty)
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{
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changeIndices[changedCount] = i;
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itemChanges[changedCount] = ((IStateManager)item).SaveViewState ();
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changedCount++;
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}
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i++;
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}
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changes = new Object[5];
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changes[0] = (int)Count;
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changes[1] = changeIndices;
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changes[2] = itemChanges;
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changes[3] = null;
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}
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if (selectionNeedsSaving)
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{
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bool[] selection = new bool[Count];
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int i = 0;
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foreach (MobileListItem item in Items)
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{
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selection[i++] = item.Selected;
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}
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changes[changes.Length - 2] = selection;
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}
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changes[changes.Length - 1] = BaseIndex;
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return changes;
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}
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private void EnsureCount(int count)
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{
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int diff = Count - count;
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if (diff > 0)
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{
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Items.RemoveRange (count, diff);
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if (_marked)
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{
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_saveAll = true;
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}
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}
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else
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{
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for (int i = Count; i < count; i++)
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{
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MobileListItem item = new MobileListItem ();
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item.SetIndex(i + BaseIndex);
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Add (item);
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}
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}
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}
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#region Implementation of IStateManager
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/// <internalonly/>
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bool IStateManager.IsTrackingViewState {
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get {
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return IsTrackingViewState;
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}
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}
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/// <internalonly/>
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void IStateManager.LoadViewState(object state) {
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LoadViewState(state);
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}
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/// <internalonly/>
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void IStateManager.TrackViewState() {
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TrackViewState();
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}
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/// <internalonly/>
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object IStateManager.SaveViewState() {
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return SaveViewState();
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}
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#endregion
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}
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}
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