Xamarin Public Jenkins c042cd0c52 Imported Upstream version 4.2.0.179
Former-commit-id: 4610231f55806d2a05ed69e5ff3faa7336cc1479
2015-11-10 15:03:43 +00:00

581 lines
29 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="ResXResourceWriter" FullName="System.Resources.ResXResourceWriter">
<TypeSignature Language="C#" Value="public class ResXResourceWriter : System.Resources.IResourceWriter" />
<AssemblyInfo>
<AssemblyName>System.Windows.Forms</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Resources.IResourceWriter</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Resources.ResXResourceWriter" /> writes resources in XML format. To write a binary resource file, use <see cref="T:System.Resources.ResourceWriter" />.</para>
<para>Resources are specified as name/value pairs using the <see cref="M:System.Resources.ResXResourceWriter.AddResource(System.String,System.Byte[])" /> method. Resource names are case-sensitive when used for lookups; but to more easily support authoring tools and help eliminate bugs, <see cref="T:System.Resources.ResXResourceWriter" /> does not allow a.resx file to have names that vary only by case.</para>
<para>To create a.resx file, create a <see cref="T:System.Resources.ResXResourceWriter" /> with a unique file name, call <see cref="M:System.Resources.ResXResourceWriter.AddResource(System.String,System.Byte[])" /> at least once, call <see cref="M:System.Resources.ResXResourceWriter.Generate" /> to write the resources file to disk, and then call <see cref="M:System.Resources.ResXResourceWriter.Close" /> to close the file. Calling <see cref="M:System.Resources.ResXResourceWriter.Close" /> will implicitly <see cref="M:System.Resources.ResXResourceWriter.Generate" /> the file if required.</para>
<para>The resources are not necessarily written in the same order they were added.</para>
<para>For more information on the format of a.resx file, see <format type="text/html"><a href="168f941a-2b84-43f8-933f-cf4a8548d824">Working with .resx Files Programmatically</a></format>.</para>
<block subset="none" type="note">
<para>This class contains a link demand and an inheritance demand at the class level that applies to all members. A <see cref="T:System.Security.SecurityException" /> is thrown when either the immediate caller or the derived class does not have full-trust permission. For details about security demands, see <format type="text/html"><a href="a33fd5f9-2de9-4653-a4f0-d9df25082c4d">Link Demands</a></format> and <format type="text/html"><a href="28b9adbb-8f08-4f10-b856-dbf59eb932d9">Inheritance Demands</a></format>.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Writes resources in an XML resource (.resx) file or an output stream.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ResXResourceWriter (System.IO.Stream stream);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="stream" Type="System.IO.Stream" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<block subset="none" type="note">
<para>The <see cref="M:System.Resources.ResXResourceWriter.Close" /> method closes the stream you specify as a parameter. To write the resource to the stream without closing the stream, you must use the <see cref="M:System.Resources.ResXResourceWriter.Generate" /> method.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Resources.ResXResourceWriter" /> class that writes the resources to the specified stream object.</para>
</summary>
<param name="stream">
<attribution license="cc4" from="Microsoft" modified="false" />The output stream. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ResXResourceWriter (System.IO.TextWriter textWriter);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="textWriter" Type="System.IO.TextWriter" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Resources.ResXResourceWriter" /> class that writes to the specified <see cref="T:System.IO.TextWriter" /> object.</para>
</summary>
<param name="textWriter">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.IO.TextWriter" /> object to send the output to. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ResXResourceWriter (string fileName);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="fileName" Type="System.String" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This constructor creates <paramref name="filename" /> if it does not exist and overwrites it if it does. If <paramref name="filename" /> includes a directory path, the full path must exist or the constructor throws a <see cref="T:System.IO.DirectoryNotFoundException" /> exception. </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Resources.ResXResourceWriter" /> class that writes the resources to the specified file.</para>
</summary>
<param name="fileName">
<attribution license="cc4" from="Microsoft" modified="false" />The output file name. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AddAlias">
<MemberSignature Language="C#" Value="public virtual void AddAlias (string aliasName, System.Reflection.AssemblyName assemblyName);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="aliasName" Type="System.String" />
<Parameter Name="assemblyName" Type="System.Reflection.AssemblyName" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Resources whose values are from an aliased assembly are automatically added to the list of aliases. The resource is not written until <see cref="M:System.Resources.ResXResourceWriter.Generate" /> is called.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds the specified alias to a list of aliases. </para>
</summary>
<param name="aliasName">
<attribution license="cc4" from="Microsoft" modified="false" />The name of the alias.</param>
<param name="assemblyName">
<attribution license="cc4" from="Microsoft" modified="false" />The name of the assembly represented by <paramref name="aliasName" />.</param>
</Docs>
</Member>
<Member MemberName="AddMetadata">
<MemberSignature Language="C#" Value="public void AddMetadata (string name, byte[] value);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.Byte[]" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a design-time property whose value is specifed as a byte array to the list of resources to write.</para>
</summary>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of a property.</param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />A byte array containing the value of the property to add.</param>
</Docs>
</Member>
<Member MemberName="AddMetadata">
<MemberSignature Language="C#" Value="public void AddMetadata (string name, object value);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.Object" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a design-time property whose value is specified as an object to the list of resources to write.</para>
</summary>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of a property.</param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />An object that is the value of the property to add.</param>
</Docs>
</Member>
<Member MemberName="AddMetadata">
<MemberSignature Language="C#" Value="public void AddMetadata (string name, string value);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.String" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a design-time property whose value is specified as a string to the list of resources to write.</para>
</summary>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of a property.</param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />A string that is the value of the property to add.</param>
</Docs>
</Member>
<Member MemberName="AddResource">
<MemberSignature Language="C#" Value="public void AddResource (System.Resources.ResXDataNode node);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="System.Resources.ResXDataNode" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a named resource specified in a <see cref="T:System.Resources.ResXDataNode" /> object to the list of resources to write.</para>
</summary>
<param name="node">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Resources.ResXDataNode" /> object that contains a resource name/value pair.</param>
</Docs>
</Member>
<Member MemberName="AddResource">
<MemberSignature Language="C#" Value="public void AddResource (string name, byte[] value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.Byte[]" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The resource is not written until <see cref="M:System.Resources.ResXResourceWriter.Generate" /> is called.</para>
<para>The resource is serialized and stored in a binary format.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a named resource specified as a byte array to the list of resources to write.</para>
</summary>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of the resource. </param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />The value of the resource to add as an 8-bit unsigned integer array. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AddResource">
<MemberSignature Language="C#" Value="public void AddResource (string name, object value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The resource is not written until <see cref="M:System.Resources.ResXResourceWriter.Generate" /> is called. The resource that was added must be serializable.</para>
<para>If the resource being added is a string, it is written as a string; otherwise, the resource is serialized and stored in a binary format.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a named resource specified as an object to the list of resources to write.</para>
</summary>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of the resource. </param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />The value of the resource. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AddResource">
<MemberSignature Language="C#" Value="public void AddResource (string name, string value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.String" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The resource is not written until <see cref="M:System.Resources.ResXResourceWriter.Generate" /> is called.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a string resource to the resources.</para>
</summary>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of the resource. </param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />The value of the resource. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="BasePath">
<MemberSignature Language="C#" Value="public string BasePath { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the base path for the relative file path specified in a <see cref="T:System.Resources.ResXFileRef" /> object.</para>
</summary>
</Docs>
</Member>
<Member MemberName="BinSerializedObjectMimeType">
<MemberSignature Language="C#" Value="public static readonly string BinSerializedObjectMimeType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the default content type for a binary object. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ByteArraySerializedObjectMimeType">
<MemberSignature Language="C#" Value="public static readonly string ByteArraySerializedObjectMimeType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the default content type for a byte array object. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public void Close ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Calling this method is the equivalent of calling <see cref="M:System.Resources.ResXResourceWriter.Dispose" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases all resources used by the <see cref="T:System.Resources.ResXResourceWriter" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="DefaultSerializedObjectMimeType">
<MemberSignature Language="C#" Value="public static readonly string DefaultSerializedObjectMimeType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the default content type for an object. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Resources.ResXResourceWriter.Dispose" /> method calls the <see cref="M:System.Resources.ResXResourceWriter.Generate" /> method, if necessary, before releasing managed and unmanaged system resources.</para>
<para>Calling <see cref="M:System.Resources.ResXResourceWriter.Dispose" /> allows the system resources used by the <see cref="T:System.Resources.ResXResourceWriter" /> to be reallocated for other purposes. For more information about <see cref="M:System.Resources.ResXResourceWriter.Dispose" />, see <format type="text/html"><a href="a17b0066-71c2-4ba4-9822-8e19332fc213">Cleaning Up Unmanaged Resources</a></format>.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases all resources used by the <see cref="T:System.Resources.ResXResourceWriter" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Resources.ResXResourceWriter.Dispose(System.Boolean)" /> method calls the <see cref="M:System.Resources.ResXResourceWriter.Generate" /> method, if necessary, before releasing managed and unmanaged system resources.</para>
<para>This method is called by the public <see cref="M:System.Resources.ResXResourceWriter.Dispose" /> method and the <see cref="M:System.Object.Finalize" /> method. Dispose() invokes the protected Dispose(Boolean) method with the <paramref name="disposing" /> parameter set to true. <see cref="M:System.Object.Finalize" /> invokes Dispose with <paramref name="disposing" /> set to false.</para>
<para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.Resources.ResXResourceWriter" /> references. This method invokes the Dispose() method of each referenced object.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the unmanaged resources used by the <see cref="T:System.Resources.ResXResourceWriter" /> and optionally releases the managed resources.</para>
</summary>
<param name="disposing">
<attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~ResXResourceWriter ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member overrides the <see cref="M:System.Object.Finalize" /> method. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Generate">
<MemberSignature Language="C#" Value="public void Generate ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Resources.ResXResourceWriter.Generate" /> method writes the resources to the output file or stream. If you want to write the resources as well as close the output file or stream, call the <see cref="M:System.Resources.ResXResourceWriter.Close" /> method. </para>
<para>The <see cref="M:System.Resources.ResXResourceWriter.Generate" /> method can be called only once. After calling the <see cref="M:System.Resources.ResXResourceWriter.Generate" /> method, all <see cref="T:System.Resources.IResourceWriter" /> methods other than <see cref="M:System.Resources.ResXResourceWriter.Close" /> will throw an exception.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Writes all resources added by the <see cref="M:System.Resources.ResXResourceWriter.AddResource(System.String,System.Byte[])" /> method to the output file or stream.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ResMimeType">
<MemberSignature Language="C#" Value="public static readonly string ResMimeType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the content type of an XML resource. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ResourceSchema">
<MemberSignature Language="C#" Value="public static readonly string ResourceSchema = null;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<MemberValue>null</MemberValue>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The schema provides details on how to encode the resources based on the type of resource being written.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the schema to use in writing the XML file. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SoapSerializedObjectMimeType">
<MemberSignature Language="C#" Value="public static readonly string SoapSerializedObjectMimeType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the content type for a SOAP object. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Version">
<MemberSignature Language="C#" Value="public static readonly string Version;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the version of the schema that the XML output conforms to. This field is read-only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>