e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
117 lines
3.5 KiB
C#
117 lines
3.5 KiB
C#
namespace System.IO.Compression {
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using System.Diagnostics;
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internal class OutputBuffer {
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private byte[] byteBuffer; // buffer for storing bytes
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private int pos; // position
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private uint bitBuf; // store uncomplete bits
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private int bitCount; // number of bits in bitBuffer
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// set the output buffer we will be using
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internal void UpdateBuffer(byte[] output) {
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byteBuffer = output;
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pos = 0;
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}
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internal int BytesWritten {
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get {
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return pos;
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}
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}
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internal int FreeBytes {
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get {
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return byteBuffer.Length - pos;
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}
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}
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internal void WriteUInt16(ushort value) {
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Debug.Assert(FreeBytes >= 2, "No enough space in output buffer!");
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byteBuffer[pos++] = (byte)value;
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byteBuffer[pos++] = (byte)(value >> 8);
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}
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internal void WriteBits(int n, uint bits) {
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Debug.Assert(n <= 16, "length must be larger than 16!");
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bitBuf |= bits << bitCount;
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bitCount += n;
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if (bitCount >= 16) {
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Debug.Assert(byteBuffer.Length - pos >= 2, "No enough space in output buffer!");
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byteBuffer[pos++] = unchecked((byte)bitBuf);
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byteBuffer[pos++] = unchecked((byte)(bitBuf >> 8));
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bitCount -= 16;
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bitBuf >>= 16;
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}
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}
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// write the bits left in the output as bytes.
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internal void FlushBits() {
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// flush bits from bit buffer to output buffer
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while (bitCount >= 8) {
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byteBuffer[pos++] = unchecked((byte)bitBuf);
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bitCount -= 8;
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bitBuf >>= 8;
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}
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if (bitCount > 0) {
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byteBuffer[pos++] = unchecked((byte)bitBuf);
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bitBuf = 0;
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bitCount = 0;
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}
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}
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internal void WriteBytes(byte[] byteArray, int offset, int count) {
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Debug.Assert(FreeBytes >= count, "Not enough space in output buffer!");
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// faster
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if (bitCount == 0) {
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Array.Copy(byteArray, offset, byteBuffer, pos, count);
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pos += count;
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}
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else {
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WriteBytesUnaligned(byteArray, offset, count);
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}
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}
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private void WriteBytesUnaligned(byte[] byteArray, int offset, int count) {
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for (int i = 0; i < count; i++) {
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byte b = byteArray[offset + i];
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WriteByteUnaligned(b);
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}
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}
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private void WriteByteUnaligned(byte b) {
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WriteBits(8, b);
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}
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internal int BitsInBuffer {
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get {
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return (bitCount / 8) + 1;
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}
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}
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internal OutputBuffer.BufferState DumpState() {
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OutputBuffer.BufferState savedState;
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savedState.pos = pos;
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savedState.bitBuf = bitBuf;
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savedState.bitCount = bitCount;
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return savedState;
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}
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internal void RestoreState(OutputBuffer.BufferState state) {
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pos = state.pos;
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bitBuf = state.bitBuf;
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bitCount = state.bitCount;
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}
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internal struct BufferState {
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internal int pos; // position
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internal uint bitBuf; // store uncomplete bits
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internal int bitCount; // number of bits in bitBuffer
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}
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}
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}
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