221 lines
5.8 KiB
C#
221 lines
5.8 KiB
C#
//
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// System.Drawing.Drawing2D.GraphicsPathIterator.cs
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//
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// Author:
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// Bors Kirzner <boris@mainsoft.com>
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//
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// Copyright (C) 2005 Mainsoft Corporation, (http://www.mainsoft.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Drawing;
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namespace System.Drawing.Drawing2D
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{
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public sealed class GraphicsPathIterator : MarshalByRefObject, IDisposable
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{
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#region Fields
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private readonly GraphicsPath _path;
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private int _marker = -1;
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private int _subpath = -1;
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#endregion // Fields
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#region Constructors
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public GraphicsPathIterator (GraphicsPath path)
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{
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_path = path;
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}
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#endregion // Constructors
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#region Properites
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public int Count
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{
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get { return _path.NativeObject.PointCount; }
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}
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public int SubpathCount {
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get {
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int count = 0;
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int start, end;
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bool isClosed;
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while (NextSubpath (out start, out end, out isClosed) != 0)
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count++;
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return count;
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}
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}
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#endregion // Properties
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#region Methods
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public int CopyData (ref PointF [] points, ref byte [] types, int startIndex, int endIndex)
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{
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int j = 0;
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for (int i = startIndex; i <= endIndex && i < _path.PointCount; i++) {
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points [j] = _path.PathPoints [i];
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types [j++] = _path.PathTypes [i];
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}
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return j;
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}
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public void Dispose ()
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{
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}
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public int Enumerate (ref PointF [] points, ref byte [] types)
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{
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return CopyData (ref points, ref types, 0, _path.PointCount);
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}
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public bool HasCurve ()
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{
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byte [] types = _path.PathTypes;
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for (int i=0; i < types.Length; i++)
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if ((types [i] & (byte)PathPointType.PathTypeMask) == (byte)PathPointType.Bezier3)
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return true;
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return false;
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}
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public int NextMarker (GraphicsPath path)
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{
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if (path == null)
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return 0;
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int startIndex;
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int endIndex;
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int count = NextMarker (out startIndex, out endIndex);
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if (count != 0)
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SetPath (_path, startIndex, count, path);
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return count;
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}
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public int NextMarker (out int startIndex, out int endIndex)
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{
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if (_marker >= _path.PointCount) {
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startIndex = 0;
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endIndex = 0;
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return 0;
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}
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startIndex = ++_marker;
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while ((_marker < _path.PointCount) && ((_path.PathTypes [_marker] & (byte)PathPointType.PathMarker) == 0))
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_marker++;
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endIndex = (_marker < _path.PointCount) ? _marker : _path.PointCount - 1;
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return endIndex - startIndex + 1;
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}
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public int NextPathType (out byte pathType, out int startIndex, out int endIndex)
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{
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if ((_subpath >= _path.PointCount - 1) | (_subpath < 0)) {
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startIndex = 0;
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endIndex = 0;
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pathType = (_subpath < 0) ? (byte)PathPointType.Start : _path.PathTypes [_path.PointCount - 1];
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return 0;
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}
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// .net acts different, but it seems to be a bug
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if ((_path.PathTypes [_subpath + 1] & (byte)PathPointType.PathMarker) != 0) {
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startIndex = 0;
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endIndex = 0;
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pathType = _path.PathTypes [_subpath];
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return 0;
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}
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startIndex = _subpath++;
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endIndex = startIndex;
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pathType = (byte)(_path.PathTypes [startIndex + 1] & (byte)PathPointType.PathTypeMask);
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while (((_subpath) < _path.PointCount) && ((_path.PathTypes [_subpath] & (byte)PathPointType.PathTypeMask) == pathType))
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_subpath++;
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endIndex = (_subpath < _path.PointCount) ? --_subpath : _path.PointCount - 1;
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return endIndex - startIndex + 1;
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}
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public int NextSubpath (GraphicsPath path, out bool isClosed)
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{
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int startIndex;
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int endIndex;
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int count = NextSubpath (out startIndex, out endIndex, out isClosed);
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if ((count != 0) && (path != null))
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SetPath (_path, startIndex, count, path);
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return count;
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}
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private void SetPath (GraphicsPath source, int start, int count, GraphicsPath target)
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{
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PointF [] points = new PointF [count];
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byte [] types = new byte [count];
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PointF [] pathPoints = _path.PathPoints;
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byte [] pathTypes = _path.PathTypes;
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for (int i = 0; i < count; i++) {
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points [i] = pathPoints [start + i];
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types [i] = pathTypes [start + i];
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}
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target.SetPath (points, types);
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}
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public int NextSubpath (out int startIndex, out int endIndex, out bool isClosed)
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{
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_subpath++;
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while (((_subpath) < _path.PointCount) && (_path.PathTypes [_subpath] != (byte)PathPointType.Start))
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_subpath++;
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if (_subpath >= _path.PointCount - 1) {
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startIndex = 0;
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endIndex = 0;
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isClosed = true;
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return 0;
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}
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startIndex = _subpath;
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int offset = 1;
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while (((_subpath + offset) < _path.PointCount) && (_path.PathTypes [_subpath + offset] != (byte)PathPointType.Start))
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offset++;
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endIndex = ((_subpath + offset) < _path.PointCount) ? _subpath + offset - 1 : _path.PointCount - 1;
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isClosed = (_path.PathTypes [endIndex] & (byte)PathPointType.CloseSubpath) != 0;
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return endIndex - startIndex + 1;
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}
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public void Rewind ()
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{
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_marker = -1;
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_subpath = -1;
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}
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#endregion // Methods
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}
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}
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