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linux-packaging-mono/mcs/class/System.Drawing/Documentation/en/System.Drawing/IDeviceContext.xml
Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

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3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="IDeviceContext" FullName="System.Drawing.IDeviceContext">
<TypeSignature Language="C#" Value="public interface IDeviceContext : IDisposable" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<since version=".NET 2.0" />
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A device context defines the graphics object for drawing on a Windows-based device. An example of a class that implements the <see cref="T:System.Drawing.IDeviceContext" /> interface is the <see cref="T:System.Drawing.Graphics" /> class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Defines methods for obtaining and releasing an existing handle to a Windows device context.</para>
</summary>
</Docs>
<Members>
<Member MemberName="GetHdc">
<MemberSignature Language="C#" Value="public IntPtr GetHdc ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<since version=".NET 2.0" />
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="M:System.Drawing.IDeviceContext.GetHdc" /> and <see cref="M:System.Drawing.IDeviceContext.ReleaseHdc" /> are two methods that allow you to get and release the handle for a Windows-based device. You should always follow a call to <see cref="M:System.Drawing.IDeviceContext.GetHdc" /> with a call to <see cref="M:System.Drawing.IDeviceContext.ReleaseHdc" /> when you are finished with the Windows handle. </para>
<para>
<see cref="M:System.Drawing.IDeviceContext.GetHdc" /> is not designed to obtain handles created using Windows GDI methods such as CreateDC or CreateCompatibleDC.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns the handle to a Windows device context.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An <see cref="T:System.IntPtr" /> representing the handle of a device context.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ReleaseHdc">
<MemberSignature Language="C#" Value="public void ReleaseHdc ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<since version=".NET 2.0" />
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="M:System.Drawing.IDeviceContext.GetHdc" /> and <see cref="M:System.Drawing.IDeviceContext.ReleaseHdc" /> are two methods that allow you to get and release the handle for a Windows-based device. You should always follow a call to <see cref="M:System.Drawing.IDeviceContext.GetHdc" /> with a call to <see cref="M:System.Drawing.IDeviceContext.ReleaseHdc" /> when you are finished with the Windows handle. </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the handle of a Windows device context.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>