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			1499 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- InlineSpiller.cpp - Insert spills and restores inline --------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // The inline spiller modifies the machine function directly instead of
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| // inserting spills and restores in VirtRegMap.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "LiveRangeCalc.h"
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| #include "Spiller.h"
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| #include "SplitKit.h"
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| #include "llvm/ADT/ArrayRef.h"
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/MapVector.h"
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| #include "llvm/ADT/None.h"
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| #include "llvm/ADT/STLExtras.h"
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| #include "llvm/ADT/SetVector.h"
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| #include "llvm/ADT/SmallPtrSet.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/Analysis/AliasAnalysis.h"
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| #include "llvm/CodeGen/LiveInterval.h"
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| #include "llvm/CodeGen/LiveIntervals.h"
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| #include "llvm/CodeGen/LiveRangeEdit.h"
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| #include "llvm/CodeGen/LiveStacks.h"
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| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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| #include "llvm/CodeGen/MachineDominators.h"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineInstr.h"
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| #include "llvm/CodeGen/MachineInstrBuilder.h"
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| #include "llvm/CodeGen/MachineInstrBundle.h"
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| #include "llvm/CodeGen/MachineLoopInfo.h"
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| #include "llvm/CodeGen/MachineOperand.h"
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| #include "llvm/CodeGen/MachineRegisterInfo.h"
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| #include "llvm/CodeGen/SlotIndexes.h"
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| #include "llvm/CodeGen/TargetInstrInfo.h"
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| #include "llvm/CodeGen/TargetOpcodes.h"
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| #include "llvm/CodeGen/TargetRegisterInfo.h"
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| #include "llvm/CodeGen/TargetSubtargetInfo.h"
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| #include "llvm/CodeGen/VirtRegMap.h"
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| #include "llvm/Support/BlockFrequency.h"
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| #include "llvm/Support/BranchProbability.h"
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| #include "llvm/Support/CommandLine.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/ErrorHandling.h"
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| #include "llvm/Support/raw_ostream.h"
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| #include <cassert>
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| #include <iterator>
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| #include <tuple>
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| #include <utility>
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| #include <vector>
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| 
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE "regalloc"
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| 
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| STATISTIC(NumSpilledRanges,   "Number of spilled live ranges");
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| STATISTIC(NumSnippets,        "Number of spilled snippets");
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| STATISTIC(NumSpills,          "Number of spills inserted");
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| STATISTIC(NumSpillsRemoved,   "Number of spills removed");
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| STATISTIC(NumReloads,         "Number of reloads inserted");
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| STATISTIC(NumReloadsRemoved,  "Number of reloads removed");
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| STATISTIC(NumFolded,          "Number of folded stack accesses");
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| STATISTIC(NumFoldedLoads,     "Number of folded loads");
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| STATISTIC(NumRemats,          "Number of rematerialized defs for spilling");
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| 
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| static cl::opt<bool> DisableHoisting("disable-spill-hoist", cl::Hidden,
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|                                      cl::desc("Disable inline spill hoisting"));
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| 
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| namespace {
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| 
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| class HoistSpillHelper : private LiveRangeEdit::Delegate {
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|   MachineFunction &MF;
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|   LiveIntervals &LIS;
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|   LiveStacks &LSS;
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|   AliasAnalysis *AA;
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|   MachineDominatorTree &MDT;
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|   MachineLoopInfo &Loops;
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|   VirtRegMap &VRM;
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|   MachineRegisterInfo &MRI;
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|   const TargetInstrInfo &TII;
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|   const TargetRegisterInfo &TRI;
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|   const MachineBlockFrequencyInfo &MBFI;
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| 
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|   InsertPointAnalysis IPA;
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| 
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|   // Map from StackSlot to the LiveInterval of the original register.
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|   // Note the LiveInterval of the original register may have been deleted
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|   // after it is spilled. We keep a copy here to track the range where
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|   // spills can be moved.
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|   DenseMap<int, std::unique_ptr<LiveInterval>> StackSlotToOrigLI;
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| 
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|   // Map from pair of (StackSlot and Original VNI) to a set of spills which
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|   // have the same stackslot and have equal values defined by Original VNI.
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|   // These spills are mergeable and are hoist candiates.
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|   using MergeableSpillsMap =
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|       MapVector<std::pair<int, VNInfo *>, SmallPtrSet<MachineInstr *, 16>>;
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|   MergeableSpillsMap MergeableSpills;
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| 
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|   /// This is the map from original register to a set containing all its
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|   /// siblings. To hoist a spill to another BB, we need to find out a live
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|   /// sibling there and use it as the source of the new spill.
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|   DenseMap<unsigned, SmallSetVector<unsigned, 16>> Virt2SiblingsMap;
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| 
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|   bool isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI,
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|                      MachineBasicBlock &BB, unsigned &LiveReg);
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| 
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|   void rmRedundantSpills(
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|       SmallPtrSet<MachineInstr *, 16> &Spills,
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|       SmallVectorImpl<MachineInstr *> &SpillsToRm,
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|       DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
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| 
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|   void getVisitOrders(
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|       MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
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|       SmallVectorImpl<MachineDomTreeNode *> &Orders,
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|       SmallVectorImpl<MachineInstr *> &SpillsToRm,
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|       DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
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|       DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
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| 
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|   void runHoistSpills(LiveInterval &OrigLI, VNInfo &OrigVNI,
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|                       SmallPtrSet<MachineInstr *, 16> &Spills,
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|                       SmallVectorImpl<MachineInstr *> &SpillsToRm,
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|                       DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns);
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| 
 | |
| public:
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|   HoistSpillHelper(MachineFunctionPass &pass, MachineFunction &mf,
 | |
|                    VirtRegMap &vrm)
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|       : MF(mf), LIS(pass.getAnalysis<LiveIntervals>()),
 | |
|         LSS(pass.getAnalysis<LiveStacks>()),
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|         AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
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|         MDT(pass.getAnalysis<MachineDominatorTree>()),
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|         Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm),
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|         MRI(mf.getRegInfo()), TII(*mf.getSubtarget().getInstrInfo()),
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|         TRI(*mf.getSubtarget().getRegisterInfo()),
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|         MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()),
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|         IPA(LIS, mf.getNumBlockIDs()) {}
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| 
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|   void addToMergeableSpills(MachineInstr &Spill, int StackSlot,
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|                             unsigned Original);
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|   bool rmFromMergeableSpills(MachineInstr &Spill, int StackSlot);
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|   void hoistAllSpills();
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|   void LRE_DidCloneVirtReg(unsigned, unsigned) override;
 | |
| };
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| 
 | |
| class InlineSpiller : public Spiller {
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|   MachineFunction &MF;
 | |
|   LiveIntervals &LIS;
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|   LiveStacks &LSS;
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|   AliasAnalysis *AA;
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|   MachineDominatorTree &MDT;
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|   MachineLoopInfo &Loops;
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|   VirtRegMap &VRM;
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|   MachineRegisterInfo &MRI;
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|   const TargetInstrInfo &TII;
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|   const TargetRegisterInfo &TRI;
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|   const MachineBlockFrequencyInfo &MBFI;
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| 
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|   // Variables that are valid during spill(), but used by multiple methods.
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|   LiveRangeEdit *Edit;
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|   LiveInterval *StackInt;
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|   int StackSlot;
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|   unsigned Original;
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| 
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|   // All registers to spill to StackSlot, including the main register.
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|   SmallVector<unsigned, 8> RegsToSpill;
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| 
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|   // All COPY instructions to/from snippets.
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|   // They are ignored since both operands refer to the same stack slot.
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|   SmallPtrSet<MachineInstr*, 8> SnippetCopies;
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| 
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|   // Values that failed to remat at some point.
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|   SmallPtrSet<VNInfo*, 8> UsedValues;
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| 
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|   // Dead defs generated during spilling.
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|   SmallVector<MachineInstr*, 8> DeadDefs;
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| 
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|   // Object records spills information and does the hoisting.
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|   HoistSpillHelper HSpiller;
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| 
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|   ~InlineSpiller() override = default;
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| 
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| public:
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|   InlineSpiller(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
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|       : MF(mf), LIS(pass.getAnalysis<LiveIntervals>()),
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|         LSS(pass.getAnalysis<LiveStacks>()),
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|         AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
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|         MDT(pass.getAnalysis<MachineDominatorTree>()),
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|         Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm),
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|         MRI(mf.getRegInfo()), TII(*mf.getSubtarget().getInstrInfo()),
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|         TRI(*mf.getSubtarget().getRegisterInfo()),
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|         MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()),
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|         HSpiller(pass, mf, vrm) {}
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| 
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|   void spill(LiveRangeEdit &) override;
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|   void postOptimization() override;
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| 
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| private:
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|   bool isSnippet(const LiveInterval &SnipLI);
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|   void collectRegsToSpill();
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| 
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|   bool isRegToSpill(unsigned Reg) { return is_contained(RegsToSpill, Reg); }
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| 
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|   bool isSibling(unsigned Reg);
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|   bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI);
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|   void eliminateRedundantSpills(LiveInterval &LI, VNInfo *VNI);
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| 
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|   void markValueUsed(LiveInterval*, VNInfo*);
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|   bool reMaterializeFor(LiveInterval &, MachineInstr &MI);
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|   void reMaterializeAll();
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| 
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|   bool coalesceStackAccess(MachineInstr *MI, unsigned Reg);
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|   bool foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>>,
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|                          MachineInstr *LoadMI = nullptr);
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|   void insertReload(unsigned VReg, SlotIndex, MachineBasicBlock::iterator MI);
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|   void insertSpill(unsigned VReg, bool isKill, MachineBasicBlock::iterator MI);
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| 
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|   void spillAroundUses(unsigned Reg);
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|   void spillAll();
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| };
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| 
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| } // end anonymous namespace
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| 
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| Spiller::~Spiller() = default;
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| 
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| void Spiller::anchor() {}
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| 
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| Spiller *llvm::createInlineSpiller(MachineFunctionPass &pass,
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|                                    MachineFunction &mf,
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|                                    VirtRegMap &vrm) {
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|   return new InlineSpiller(pass, mf, vrm);
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| //                                Snippets
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| //===----------------------------------------------------------------------===//
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| 
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| // When spilling a virtual register, we also spill any snippets it is connected
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| // to. The snippets are small live ranges that only have a single real use,
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| // leftovers from live range splitting. Spilling them enables memory operand
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| // folding or tightens the live range around the single use.
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| //
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| // This minimizes register pressure and maximizes the store-to-load distance for
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| // spill slots which can be important in tight loops.
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| 
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| /// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
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| /// otherwise return 0.
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| static unsigned isFullCopyOf(const MachineInstr &MI, unsigned Reg) {
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|   if (!MI.isFullCopy())
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|     return 0;
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|   if (MI.getOperand(0).getReg() == Reg)
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|     return MI.getOperand(1).getReg();
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|   if (MI.getOperand(1).getReg() == Reg)
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|     return MI.getOperand(0).getReg();
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|   return 0;
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| }
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| 
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| /// isSnippet - Identify if a live interval is a snippet that should be spilled.
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| /// It is assumed that SnipLI is a virtual register with the same original as
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| /// Edit->getReg().
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| bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
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|   unsigned Reg = Edit->getReg();
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| 
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|   // A snippet is a tiny live range with only a single instruction using it
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|   // besides copies to/from Reg or spills/fills. We accept:
 | |
|   //
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|   //   %snip = COPY %Reg / FILL fi#
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|   //   %snip = USE %snip
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|   //   %Reg = COPY %snip / SPILL %snip, fi#
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|   //
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|   if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI))
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|     return false;
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| 
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|   MachineInstr *UseMI = nullptr;
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| 
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|   // Check that all uses satisfy our criteria.
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|   for (MachineRegisterInfo::reg_instr_nodbg_iterator
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|        RI = MRI.reg_instr_nodbg_begin(SnipLI.reg),
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|        E = MRI.reg_instr_nodbg_end(); RI != E; ) {
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|     MachineInstr &MI = *RI++;
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| 
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|     // Allow copies to/from Reg.
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|     if (isFullCopyOf(MI, Reg))
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|       continue;
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| 
 | |
|     // Allow stack slot loads.
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|     int FI;
 | |
|     if (SnipLI.reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot)
 | |
|       continue;
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| 
 | |
|     // Allow stack slot stores.
 | |
|     if (SnipLI.reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot)
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|       continue;
 | |
| 
 | |
|     // Allow a single additional instruction.
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|     if (UseMI && &MI != UseMI)
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|       return false;
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|     UseMI = &MI;
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|   }
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|   return true;
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| }
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| 
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| /// collectRegsToSpill - Collect live range snippets that only have a single
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| /// real use.
 | |
| void InlineSpiller::collectRegsToSpill() {
 | |
|   unsigned Reg = Edit->getReg();
 | |
| 
 | |
|   // Main register always spills.
 | |
|   RegsToSpill.assign(1, Reg);
 | |
|   SnippetCopies.clear();
 | |
| 
 | |
|   // Snippets all have the same original, so there can't be any for an original
 | |
|   // register.
 | |
|   if (Original == Reg)
 | |
|     return;
 | |
| 
 | |
|   for (MachineRegisterInfo::reg_instr_iterator
 | |
|        RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end(); RI != E; ) {
 | |
|     MachineInstr &MI = *RI++;
 | |
|     unsigned SnipReg = isFullCopyOf(MI, Reg);
 | |
|     if (!isSibling(SnipReg))
 | |
|       continue;
 | |
|     LiveInterval &SnipLI = LIS.getInterval(SnipReg);
 | |
|     if (!isSnippet(SnipLI))
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|       continue;
 | |
|     SnippetCopies.insert(&MI);
 | |
|     if (isRegToSpill(SnipReg))
 | |
|       continue;
 | |
|     RegsToSpill.push_back(SnipReg);
 | |
|     DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
 | |
|     ++NumSnippets;
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool InlineSpiller::isSibling(unsigned Reg) {
 | |
|   return TargetRegisterInfo::isVirtualRegister(Reg) &&
 | |
|            VRM.getOriginal(Reg) == Original;
 | |
| }
 | |
| 
 | |
| /// It is beneficial to spill to earlier place in the same BB in case
 | |
| /// as follows:
 | |
| /// There is an alternative def earlier in the same MBB.
 | |
| /// Hoist the spill as far as possible in SpillMBB. This can ease
 | |
| /// register pressure:
 | |
| ///
 | |
| ///   x = def
 | |
| ///   y = use x
 | |
| ///   s = copy x
 | |
| ///
 | |
| /// Hoisting the spill of s to immediately after the def removes the
 | |
| /// interference between x and y:
 | |
| ///
 | |
| ///   x = def
 | |
| ///   spill x
 | |
| ///   y = use killed x
 | |
| ///
 | |
| /// This hoist only helps when the copy kills its source.
 | |
| ///
 | |
| bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI,
 | |
|                                        MachineInstr &CopyMI) {
 | |
|   SlotIndex Idx = LIS.getInstructionIndex(CopyMI);
 | |
| #ifndef NDEBUG
 | |
|   VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot());
 | |
|   assert(VNI && VNI->def == Idx.getRegSlot() && "Not defined by copy");
 | |
| #endif
 | |
| 
 | |
|   unsigned SrcReg = CopyMI.getOperand(1).getReg();
 | |
|   LiveInterval &SrcLI = LIS.getInterval(SrcReg);
 | |
|   VNInfo *SrcVNI = SrcLI.getVNInfoAt(Idx);
 | |
|   LiveQueryResult SrcQ = SrcLI.Query(Idx);
 | |
|   MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(SrcVNI->def);
 | |
|   if (DefMBB != CopyMI.getParent() || !SrcQ.isKill())
 | |
|     return false;
 | |
| 
 | |
|   // Conservatively extend the stack slot range to the range of the original
 | |
|   // value. We may be able to do better with stack slot coloring by being more
 | |
|   // careful here.
 | |
|   assert(StackInt && "No stack slot assigned yet.");
 | |
|   LiveInterval &OrigLI = LIS.getInterval(Original);
 | |
|   VNInfo *OrigVNI = OrigLI.getVNInfoAt(Idx);
 | |
|   StackInt->MergeValueInAsValue(OrigLI, OrigVNI, StackInt->getValNumInfo(0));
 | |
|   DEBUG(dbgs() << "\tmerged orig valno " << OrigVNI->id << ": "
 | |
|                << *StackInt << '\n');
 | |
| 
 | |
|   // We are going to spill SrcVNI immediately after its def, so clear out
 | |
|   // any later spills of the same value.
 | |
|   eliminateRedundantSpills(SrcLI, SrcVNI);
 | |
| 
 | |
|   MachineBasicBlock *MBB = LIS.getMBBFromIndex(SrcVNI->def);
 | |
|   MachineBasicBlock::iterator MII;
 | |
|   if (SrcVNI->isPHIDef())
 | |
|     MII = MBB->SkipPHIsLabelsAndDebug(MBB->begin());
 | |
|   else {
 | |
|     MachineInstr *DefMI = LIS.getInstructionFromIndex(SrcVNI->def);
 | |
|     assert(DefMI && "Defining instruction disappeared");
 | |
|     MII = DefMI;
 | |
|     ++MII;
 | |
|   }
 | |
|   // Insert spill without kill flag immediately after def.
 | |
|   TII.storeRegToStackSlot(*MBB, MII, SrcReg, false, StackSlot,
 | |
|                           MRI.getRegClass(SrcReg), &TRI);
 | |
|   --MII; // Point to store instruction.
 | |
|   LIS.InsertMachineInstrInMaps(*MII);
 | |
|   DEBUG(dbgs() << "\thoisted: " << SrcVNI->def << '\t' << *MII);
 | |
| 
 | |
|   HSpiller.addToMergeableSpills(*MII, StackSlot, Original);
 | |
|   ++NumSpills;
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// eliminateRedundantSpills - SLI:VNI is known to be on the stack. Remove any
 | |
| /// redundant spills of this value in SLI.reg and sibling copies.
 | |
| void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) {
 | |
|   assert(VNI && "Missing value");
 | |
|   SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
 | |
|   WorkList.push_back(std::make_pair(&SLI, VNI));
 | |
|   assert(StackInt && "No stack slot assigned yet.");
 | |
| 
 | |
|   do {
 | |
|     LiveInterval *LI;
 | |
|     std::tie(LI, VNI) = WorkList.pop_back_val();
 | |
|     unsigned Reg = LI->reg;
 | |
|     DEBUG(dbgs() << "Checking redundant spills for "
 | |
|                  << VNI->id << '@' << VNI->def << " in " << *LI << '\n');
 | |
| 
 | |
|     // Regs to spill are taken care of.
 | |
|     if (isRegToSpill(Reg))
 | |
|       continue;
 | |
| 
 | |
|     // Add all of VNI's live range to StackInt.
 | |
|     StackInt->MergeValueInAsValue(*LI, VNI, StackInt->getValNumInfo(0));
 | |
|     DEBUG(dbgs() << "Merged to stack int: " << *StackInt << '\n');
 | |
| 
 | |
|     // Find all spills and copies of VNI.
 | |
|     for (MachineRegisterInfo::use_instr_nodbg_iterator
 | |
|          UI = MRI.use_instr_nodbg_begin(Reg), E = MRI.use_instr_nodbg_end();
 | |
|          UI != E; ) {
 | |
|       MachineInstr &MI = *UI++;
 | |
|       if (!MI.isCopy() && !MI.mayStore())
 | |
|         continue;
 | |
|       SlotIndex Idx = LIS.getInstructionIndex(MI);
 | |
|       if (LI->getVNInfoAt(Idx) != VNI)
 | |
|         continue;
 | |
| 
 | |
|       // Follow sibling copies down the dominator tree.
 | |
|       if (unsigned DstReg = isFullCopyOf(MI, Reg)) {
 | |
|         if (isSibling(DstReg)) {
 | |
|            LiveInterval &DstLI = LIS.getInterval(DstReg);
 | |
|            VNInfo *DstVNI = DstLI.getVNInfoAt(Idx.getRegSlot());
 | |
|            assert(DstVNI && "Missing defined value");
 | |
|            assert(DstVNI->def == Idx.getRegSlot() && "Wrong copy def slot");
 | |
|            WorkList.push_back(std::make_pair(&DstLI, DstVNI));
 | |
|         }
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       // Erase spills.
 | |
|       int FI;
 | |
|       if (Reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) {
 | |
|         DEBUG(dbgs() << "Redundant spill " << Idx << '\t' << MI);
 | |
|         // eliminateDeadDefs won't normally remove stores, so switch opcode.
 | |
|         MI.setDesc(TII.get(TargetOpcode::KILL));
 | |
|         DeadDefs.push_back(&MI);
 | |
|         ++NumSpillsRemoved;
 | |
|         if (HSpiller.rmFromMergeableSpills(MI, StackSlot))
 | |
|           --NumSpills;
 | |
|       }
 | |
|     }
 | |
|   } while (!WorkList.empty());
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| //                            Rematerialization
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| /// markValueUsed - Remember that VNI failed to rematerialize, so its defining
 | |
| /// instruction cannot be eliminated. See through snippet copies
 | |
| void InlineSpiller::markValueUsed(LiveInterval *LI, VNInfo *VNI) {
 | |
|   SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
 | |
|   WorkList.push_back(std::make_pair(LI, VNI));
 | |
|   do {
 | |
|     std::tie(LI, VNI) = WorkList.pop_back_val();
 | |
|     if (!UsedValues.insert(VNI).second)
 | |
|       continue;
 | |
| 
 | |
|     if (VNI->isPHIDef()) {
 | |
|       MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
 | |
|       for (MachineBasicBlock *P : MBB->predecessors()) {
 | |
|         VNInfo *PVNI = LI->getVNInfoBefore(LIS.getMBBEndIdx(P));
 | |
|         if (PVNI)
 | |
|           WorkList.push_back(std::make_pair(LI, PVNI));
 | |
|       }
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // Follow snippet copies.
 | |
|     MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
 | |
|     if (!SnippetCopies.count(MI))
 | |
|       continue;
 | |
|     LiveInterval &SnipLI = LIS.getInterval(MI->getOperand(1).getReg());
 | |
|     assert(isRegToSpill(SnipLI.reg) && "Unexpected register in copy");
 | |
|     VNInfo *SnipVNI = SnipLI.getVNInfoAt(VNI->def.getRegSlot(true));
 | |
|     assert(SnipVNI && "Snippet undefined before copy");
 | |
|     WorkList.push_back(std::make_pair(&SnipLI, SnipVNI));
 | |
|   } while (!WorkList.empty());
 | |
| }
 | |
| 
 | |
| /// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
 | |
| bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg, MachineInstr &MI) {
 | |
|   // Analyze instruction
 | |
|   SmallVector<std::pair<MachineInstr *, unsigned>, 8> Ops;
 | |
|   MIBundleOperands::VirtRegInfo RI =
 | |
|       MIBundleOperands(MI).analyzeVirtReg(VirtReg.reg, &Ops);
 | |
| 
 | |
|   if (!RI.Reads)
 | |
|     return false;
 | |
| 
 | |
|   SlotIndex UseIdx = LIS.getInstructionIndex(MI).getRegSlot(true);
 | |
|   VNInfo *ParentVNI = VirtReg.getVNInfoAt(UseIdx.getBaseIndex());
 | |
| 
 | |
|   if (!ParentVNI) {
 | |
|     DEBUG(dbgs() << "\tadding <undef> flags: ");
 | |
|     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | |
|       MachineOperand &MO = MI.getOperand(i);
 | |
|       if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg)
 | |
|         MO.setIsUndef();
 | |
|     }
 | |
|     DEBUG(dbgs() << UseIdx << '\t' << MI);
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   if (SnippetCopies.count(&MI))
 | |
|     return false;
 | |
| 
 | |
|   LiveInterval &OrigLI = LIS.getInterval(Original);
 | |
|   VNInfo *OrigVNI = OrigLI.getVNInfoAt(UseIdx);
 | |
|   LiveRangeEdit::Remat RM(ParentVNI);
 | |
|   RM.OrigMI = LIS.getInstructionFromIndex(OrigVNI->def);
 | |
| 
 | |
|   if (!Edit->canRematerializeAt(RM, OrigVNI, UseIdx, false)) {
 | |
|     markValueUsed(&VirtReg, ParentVNI);
 | |
|     DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI);
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   // If the instruction also writes VirtReg.reg, it had better not require the
 | |
|   // same register for uses and defs.
 | |
|   if (RI.Tied) {
 | |
|     markValueUsed(&VirtReg, ParentVNI);
 | |
|     DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << MI);
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   // Before rematerializing into a register for a single instruction, try to
 | |
|   // fold a load into the instruction. That avoids allocating a new register.
 | |
|   if (RM.OrigMI->canFoldAsLoad() &&
 | |
|       foldMemoryOperand(Ops, RM.OrigMI)) {
 | |
|     Edit->markRematerialized(RM.ParentVNI);
 | |
|     ++NumFoldedLoads;
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   // Allocate a new register for the remat.
 | |
|   unsigned NewVReg = Edit->createFrom(Original);
 | |
| 
 | |
|   // Finally we can rematerialize OrigMI before MI.
 | |
|   SlotIndex DefIdx =
 | |
|       Edit->rematerializeAt(*MI.getParent(), MI, NewVReg, RM, TRI);
 | |
| 
 | |
|   // We take the DebugLoc from MI, since OrigMI may be attributed to a
 | |
|   // different source location.
 | |
|   auto *NewMI = LIS.getInstructionFromIndex(DefIdx);
 | |
|   NewMI->setDebugLoc(MI.getDebugLoc());
 | |
| 
 | |
|   (void)DefIdx;
 | |
|   DEBUG(dbgs() << "\tremat:  " << DefIdx << '\t'
 | |
|                << *LIS.getInstructionFromIndex(DefIdx));
 | |
| 
 | |
|   // Replace operands
 | |
|   for (const auto &OpPair : Ops) {
 | |
|     MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
 | |
|     if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg) {
 | |
|       MO.setReg(NewVReg);
 | |
|       MO.setIsKill();
 | |
|     }
 | |
|   }
 | |
|   DEBUG(dbgs() << "\t        " << UseIdx << '\t' << MI << '\n');
 | |
| 
 | |
|   ++NumRemats;
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// reMaterializeAll - Try to rematerialize as many uses as possible,
 | |
| /// and trim the live ranges after.
 | |
| void InlineSpiller::reMaterializeAll() {
 | |
|   if (!Edit->anyRematerializable(AA))
 | |
|     return;
 | |
| 
 | |
|   UsedValues.clear();
 | |
| 
 | |
|   // Try to remat before all uses of snippets.
 | |
|   bool anyRemat = false;
 | |
|   for (unsigned Reg : RegsToSpill) {
 | |
|     LiveInterval &LI = LIS.getInterval(Reg);
 | |
|     for (MachineRegisterInfo::reg_bundle_iterator
 | |
|            RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end();
 | |
|          RegI != E; ) {
 | |
|       MachineInstr &MI = *RegI++;
 | |
| 
 | |
|       // Debug values are not allowed to affect codegen.
 | |
|       if (MI.isDebugValue())
 | |
|         continue;
 | |
| 
 | |
|       anyRemat |= reMaterializeFor(LI, MI);
 | |
|     }
 | |
|   }
 | |
|   if (!anyRemat)
 | |
|     return;
 | |
| 
 | |
|   // Remove any values that were completely rematted.
 | |
|   for (unsigned Reg : RegsToSpill) {
 | |
|     LiveInterval &LI = LIS.getInterval(Reg);
 | |
|     for (LiveInterval::vni_iterator I = LI.vni_begin(), E = LI.vni_end();
 | |
|          I != E; ++I) {
 | |
|       VNInfo *VNI = *I;
 | |
|       if (VNI->isUnused() || VNI->isPHIDef() || UsedValues.count(VNI))
 | |
|         continue;
 | |
|       MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
 | |
|       MI->addRegisterDead(Reg, &TRI);
 | |
|       if (!MI->allDefsAreDead())
 | |
|         continue;
 | |
|       DEBUG(dbgs() << "All defs dead: " << *MI);
 | |
|       DeadDefs.push_back(MI);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Eliminate dead code after remat. Note that some snippet copies may be
 | |
|   // deleted here.
 | |
|   if (DeadDefs.empty())
 | |
|     return;
 | |
|   DEBUG(dbgs() << "Remat created " << DeadDefs.size() << " dead defs.\n");
 | |
|   Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA);
 | |
| 
 | |
|   // LiveRangeEdit::eliminateDeadDef is used to remove dead define instructions
 | |
|   // after rematerialization.  To remove a VNI for a vreg from its LiveInterval,
 | |
|   // LiveIntervals::removeVRegDefAt is used. However, after non-PHI VNIs are all
 | |
|   // removed, PHI VNI are still left in the LiveInterval.
 | |
|   // So to get rid of unused reg, we need to check whether it has non-dbg
 | |
|   // reference instead of whether it has non-empty interval.
 | |
|   unsigned ResultPos = 0;
 | |
|   for (unsigned Reg : RegsToSpill) {
 | |
|     if (MRI.reg_nodbg_empty(Reg)) {
 | |
|       Edit->eraseVirtReg(Reg);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     assert(LIS.hasInterval(Reg) &&
 | |
|            (!LIS.getInterval(Reg).empty() || !MRI.reg_nodbg_empty(Reg)) &&
 | |
|            "Empty and not used live-range?!");
 | |
| 
 | |
|     RegsToSpill[ResultPos++] = Reg;
 | |
|   }
 | |
|   RegsToSpill.erase(RegsToSpill.begin() + ResultPos, RegsToSpill.end());
 | |
|   DEBUG(dbgs() << RegsToSpill.size() << " registers to spill after remat.\n");
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| //                                 Spilling
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| /// If MI is a load or store of StackSlot, it can be removed.
 | |
| bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, unsigned Reg) {
 | |
|   int FI = 0;
 | |
|   unsigned InstrReg = TII.isLoadFromStackSlot(*MI, FI);
 | |
|   bool IsLoad = InstrReg;
 | |
|   if (!IsLoad)
 | |
|     InstrReg = TII.isStoreToStackSlot(*MI, FI);
 | |
| 
 | |
|   // We have a stack access. Is it the right register and slot?
 | |
|   if (InstrReg != Reg || FI != StackSlot)
 | |
|     return false;
 | |
| 
 | |
|   if (!IsLoad)
 | |
|     HSpiller.rmFromMergeableSpills(*MI, StackSlot);
 | |
| 
 | |
|   DEBUG(dbgs() << "Coalescing stack access: " << *MI);
 | |
|   LIS.RemoveMachineInstrFromMaps(*MI);
 | |
|   MI->eraseFromParent();
 | |
| 
 | |
|   if (IsLoad) {
 | |
|     ++NumReloadsRemoved;
 | |
|     --NumReloads;
 | |
|   } else {
 | |
|     ++NumSpillsRemoved;
 | |
|     --NumSpills;
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
 | |
| LLVM_DUMP_METHOD
 | |
| // Dump the range of instructions from B to E with their slot indexes.
 | |
| static void dumpMachineInstrRangeWithSlotIndex(MachineBasicBlock::iterator B,
 | |
|                                                MachineBasicBlock::iterator E,
 | |
|                                                LiveIntervals const &LIS,
 | |
|                                                const char *const header,
 | |
|                                                unsigned VReg =0) {
 | |
|   char NextLine = '\n';
 | |
|   char SlotIndent = '\t';
 | |
| 
 | |
|   if (std::next(B) == E) {
 | |
|     NextLine = ' ';
 | |
|     SlotIndent = ' ';
 | |
|   }
 | |
| 
 | |
|   dbgs() << '\t' << header << ": " << NextLine;
 | |
| 
 | |
|   for (MachineBasicBlock::iterator I = B; I != E; ++I) {
 | |
|     SlotIndex Idx = LIS.getInstructionIndex(*I).getRegSlot();
 | |
| 
 | |
|     // If a register was passed in and this instruction has it as a
 | |
|     // destination that is marked as an early clobber, print the
 | |
|     // early-clobber slot index.
 | |
|     if (VReg) {
 | |
|       MachineOperand *MO = I->findRegisterDefOperand(VReg);
 | |
|       if (MO && MO->isEarlyClobber())
 | |
|         Idx = Idx.getRegSlot(true);
 | |
|     }
 | |
| 
 | |
|     dbgs() << SlotIndent << Idx << '\t' << *I;
 | |
|   }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /// foldMemoryOperand - Try folding stack slot references in Ops into their
 | |
| /// instructions.
 | |
| ///
 | |
| /// @param Ops    Operand indices from analyzeVirtReg().
 | |
| /// @param LoadMI Load instruction to use instead of stack slot when non-null.
 | |
| /// @return       True on success.
 | |
| bool InlineSpiller::
 | |
| foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>> Ops,
 | |
|                   MachineInstr *LoadMI) {
 | |
|   if (Ops.empty())
 | |
|     return false;
 | |
|   // Don't attempt folding in bundles.
 | |
|   MachineInstr *MI = Ops.front().first;
 | |
|   if (Ops.back().first != MI || MI->isBundled())
 | |
|     return false;
 | |
| 
 | |
|   bool WasCopy = MI->isCopy();
 | |
|   unsigned ImpReg = 0;
 | |
| 
 | |
|   // Spill subregs if the target allows it.
 | |
|   // We always want to spill subregs for stackmap/patchpoint pseudos.
 | |
|   bool SpillSubRegs = TII.isSubregFoldable() ||
 | |
|                       MI->getOpcode() == TargetOpcode::STATEPOINT ||
 | |
|                       MI->getOpcode() == TargetOpcode::PATCHPOINT ||
 | |
|                       MI->getOpcode() == TargetOpcode::STACKMAP;
 | |
| 
 | |
|   // TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
 | |
|   // operands.
 | |
|   SmallVector<unsigned, 8> FoldOps;
 | |
|   for (const auto &OpPair : Ops) {
 | |
|     unsigned Idx = OpPair.second;
 | |
|     assert(MI == OpPair.first && "Instruction conflict during operand folding");
 | |
|     MachineOperand &MO = MI->getOperand(Idx);
 | |
|     if (MO.isImplicit()) {
 | |
|       ImpReg = MO.getReg();
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     if (!SpillSubRegs && MO.getSubReg())
 | |
|       return false;
 | |
|     // We cannot fold a load instruction into a def.
 | |
|     if (LoadMI && MO.isDef())
 | |
|       return false;
 | |
|     // Tied use operands should not be passed to foldMemoryOperand.
 | |
|     if (!MI->isRegTiedToDefOperand(Idx))
 | |
|       FoldOps.push_back(Idx);
 | |
|   }
 | |
| 
 | |
|   // If we only have implicit uses, we won't be able to fold that.
 | |
|   // Moreover, TargetInstrInfo::foldMemoryOperand will assert if we try!
 | |
|   if (FoldOps.empty())
 | |
|     return false;
 | |
| 
 | |
|   MachineInstrSpan MIS(MI);
 | |
| 
 | |
|   MachineInstr *FoldMI =
 | |
|       LoadMI ? TII.foldMemoryOperand(*MI, FoldOps, *LoadMI, &LIS)
 | |
|              : TII.foldMemoryOperand(*MI, FoldOps, StackSlot, &LIS);
 | |
|   if (!FoldMI)
 | |
|     return false;
 | |
| 
 | |
|   // Remove LIS for any dead defs in the original MI not in FoldMI.
 | |
|   for (MIBundleOperands MO(*MI); MO.isValid(); ++MO) {
 | |
|     if (!MO->isReg())
 | |
|       continue;
 | |
|     unsigned Reg = MO->getReg();
 | |
|     if (!Reg || TargetRegisterInfo::isVirtualRegister(Reg) ||
 | |
|         MRI.isReserved(Reg)) {
 | |
|       continue;
 | |
|     }
 | |
|     // Skip non-Defs, including undef uses and internal reads.
 | |
|     if (MO->isUse())
 | |
|       continue;
 | |
|     MIBundleOperands::PhysRegInfo RI =
 | |
|         MIBundleOperands(*FoldMI).analyzePhysReg(Reg, &TRI);
 | |
|     if (RI.FullyDefined)
 | |
|       continue;
 | |
|     // FoldMI does not define this physreg. Remove the LI segment.
 | |
|     assert(MO->isDead() && "Cannot fold physreg def");
 | |
|     SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
 | |
|     LIS.removePhysRegDefAt(Reg, Idx);
 | |
|   }
 | |
| 
 | |
|   int FI;
 | |
|   if (TII.isStoreToStackSlot(*MI, FI) &&
 | |
|       HSpiller.rmFromMergeableSpills(*MI, FI))
 | |
|     --NumSpills;
 | |
|   LIS.ReplaceMachineInstrInMaps(*MI, *FoldMI);
 | |
|   MI->eraseFromParent();
 | |
| 
 | |
|   // Insert any new instructions other than FoldMI into the LIS maps.
 | |
|   assert(!MIS.empty() && "Unexpected empty span of instructions!");
 | |
|   for (MachineInstr &MI : MIS)
 | |
|     if (&MI != FoldMI)
 | |
|       LIS.InsertMachineInstrInMaps(MI);
 | |
| 
 | |
|   // TII.foldMemoryOperand may have left some implicit operands on the
 | |
|   // instruction.  Strip them.
 | |
|   if (ImpReg)
 | |
|     for (unsigned i = FoldMI->getNumOperands(); i; --i) {
 | |
|       MachineOperand &MO = FoldMI->getOperand(i - 1);
 | |
|       if (!MO.isReg() || !MO.isImplicit())
 | |
|         break;
 | |
|       if (MO.getReg() == ImpReg)
 | |
|         FoldMI->RemoveOperand(i - 1);
 | |
|     }
 | |
| 
 | |
|   DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MIS.end(), LIS,
 | |
|                                            "folded"));
 | |
| 
 | |
|   if (!WasCopy)
 | |
|     ++NumFolded;
 | |
|   else if (Ops.front().second == 0) {
 | |
|     ++NumSpills;
 | |
|     HSpiller.addToMergeableSpills(*FoldMI, StackSlot, Original);
 | |
|   } else
 | |
|     ++NumReloads;
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| void InlineSpiller::insertReload(unsigned NewVReg,
 | |
|                                  SlotIndex Idx,
 | |
|                                  MachineBasicBlock::iterator MI) {
 | |
|   MachineBasicBlock &MBB = *MI->getParent();
 | |
| 
 | |
|   MachineInstrSpan MIS(MI);
 | |
|   TII.loadRegFromStackSlot(MBB, MI, NewVReg, StackSlot,
 | |
|                            MRI.getRegClass(NewVReg), &TRI);
 | |
| 
 | |
|   LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MI);
 | |
| 
 | |
|   DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MI, LIS, "reload",
 | |
|                                            NewVReg));
 | |
|   ++NumReloads;
 | |
| }
 | |
| 
 | |
| /// Check if \p Def fully defines a VReg with an undefined value.
 | |
| /// If that's the case, that means the value of VReg is actually
 | |
| /// not relevant.
 | |
| static bool isFullUndefDef(const MachineInstr &Def) {
 | |
|   if (!Def.isImplicitDef())
 | |
|     return false;
 | |
|   assert(Def.getNumOperands() == 1 &&
 | |
|          "Implicit def with more than one definition");
 | |
|   // We can say that the VReg defined by Def is undef, only if it is
 | |
|   // fully defined by Def. Otherwise, some of the lanes may not be
 | |
|   // undef and the value of the VReg matters.
 | |
|   return !Def.getOperand(0).getSubReg();
 | |
| }
 | |
| 
 | |
| /// insertSpill - Insert a spill of NewVReg after MI.
 | |
| void InlineSpiller::insertSpill(unsigned NewVReg, bool isKill,
 | |
|                                  MachineBasicBlock::iterator MI) {
 | |
|   MachineBasicBlock &MBB = *MI->getParent();
 | |
| 
 | |
|   MachineInstrSpan MIS(MI);
 | |
|   bool IsRealSpill = true;
 | |
|   if (isFullUndefDef(*MI)) {
 | |
|     // Don't spill undef value.
 | |
|     // Anything works for undef, in particular keeping the memory
 | |
|     // uninitialized is a viable option and it saves code size and
 | |
|     // run time.
 | |
|     BuildMI(MBB, std::next(MI), MI->getDebugLoc(), TII.get(TargetOpcode::KILL))
 | |
|         .addReg(NewVReg, getKillRegState(isKill));
 | |
|     IsRealSpill = false;
 | |
|   } else
 | |
|     TII.storeRegToStackSlot(MBB, std::next(MI), NewVReg, isKill, StackSlot,
 | |
|                             MRI.getRegClass(NewVReg), &TRI);
 | |
| 
 | |
|   LIS.InsertMachineInstrRangeInMaps(std::next(MI), MIS.end());
 | |
| 
 | |
|   DEBUG(dumpMachineInstrRangeWithSlotIndex(std::next(MI), MIS.end(), LIS,
 | |
|                                            "spill"));
 | |
|   ++NumSpills;
 | |
|   if (IsRealSpill)
 | |
|     HSpiller.addToMergeableSpills(*std::next(MI), StackSlot, Original);
 | |
| }
 | |
| 
 | |
| /// spillAroundUses - insert spill code around each use of Reg.
 | |
| void InlineSpiller::spillAroundUses(unsigned Reg) {
 | |
|   DEBUG(dbgs() << "spillAroundUses " << printReg(Reg) << '\n');
 | |
|   LiveInterval &OldLI = LIS.getInterval(Reg);
 | |
| 
 | |
|   // Iterate over instructions using Reg.
 | |
|   for (MachineRegisterInfo::reg_bundle_iterator
 | |
|        RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end();
 | |
|        RegI != E; ) {
 | |
|     MachineInstr *MI = &*(RegI++);
 | |
| 
 | |
|     // Debug values are not allowed to affect codegen.
 | |
|     if (MI->isDebugValue()) {
 | |
|       // Modify DBG_VALUE now that the value is in a spill slot.
 | |
|       MachineBasicBlock *MBB = MI->getParent();
 | |
|       DEBUG(dbgs() << "Modifying debug info due to spill:\t" << *MI);
 | |
|       buildDbgValueForSpill(*MBB, MI, *MI, StackSlot);
 | |
|       MBB->erase(MI);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // Ignore copies to/from snippets. We'll delete them.
 | |
|     if (SnippetCopies.count(MI))
 | |
|       continue;
 | |
| 
 | |
|     // Stack slot accesses may coalesce away.
 | |
|     if (coalesceStackAccess(MI, Reg))
 | |
|       continue;
 | |
| 
 | |
|     // Analyze instruction.
 | |
|     SmallVector<std::pair<MachineInstr*, unsigned>, 8> Ops;
 | |
|     MIBundleOperands::VirtRegInfo RI =
 | |
|         MIBundleOperands(*MI).analyzeVirtReg(Reg, &Ops);
 | |
| 
 | |
|     // Find the slot index where this instruction reads and writes OldLI.
 | |
|     // This is usually the def slot, except for tied early clobbers.
 | |
|     SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
 | |
|     if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getRegSlot(true)))
 | |
|       if (SlotIndex::isSameInstr(Idx, VNI->def))
 | |
|         Idx = VNI->def;
 | |
| 
 | |
|     // Check for a sibling copy.
 | |
|     unsigned SibReg = isFullCopyOf(*MI, Reg);
 | |
|     if (SibReg && isSibling(SibReg)) {
 | |
|       // This may actually be a copy between snippets.
 | |
|       if (isRegToSpill(SibReg)) {
 | |
|         DEBUG(dbgs() << "Found new snippet copy: " << *MI);
 | |
|         SnippetCopies.insert(MI);
 | |
|         continue;
 | |
|       }
 | |
|       if (RI.Writes) {
 | |
|         if (hoistSpillInsideBB(OldLI, *MI)) {
 | |
|           // This COPY is now dead, the value is already in the stack slot.
 | |
|           MI->getOperand(0).setIsDead();
 | |
|           DeadDefs.push_back(MI);
 | |
|           continue;
 | |
|         }
 | |
|       } else {
 | |
|         // This is a reload for a sib-reg copy. Drop spills downstream.
 | |
|         LiveInterval &SibLI = LIS.getInterval(SibReg);
 | |
|         eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx));
 | |
|         // The COPY will fold to a reload below.
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Attempt to fold memory ops.
 | |
|     if (foldMemoryOperand(Ops))
 | |
|       continue;
 | |
| 
 | |
|     // Create a new virtual register for spill/fill.
 | |
|     // FIXME: Infer regclass from instruction alone.
 | |
|     unsigned NewVReg = Edit->createFrom(Reg);
 | |
| 
 | |
|     if (RI.Reads)
 | |
|       insertReload(NewVReg, Idx, MI);
 | |
| 
 | |
|     // Rewrite instruction operands.
 | |
|     bool hasLiveDef = false;
 | |
|     for (const auto &OpPair : Ops) {
 | |
|       MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
 | |
|       MO.setReg(NewVReg);
 | |
|       if (MO.isUse()) {
 | |
|         if (!OpPair.first->isRegTiedToDefOperand(OpPair.second))
 | |
|           MO.setIsKill();
 | |
|       } else {
 | |
|         if (!MO.isDead())
 | |
|           hasLiveDef = true;
 | |
|       }
 | |
|     }
 | |
|     DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI << '\n');
 | |
| 
 | |
|     // FIXME: Use a second vreg if instruction has no tied ops.
 | |
|     if (RI.Writes)
 | |
|       if (hasLiveDef)
 | |
|         insertSpill(NewVReg, true, MI);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// spillAll - Spill all registers remaining after rematerialization.
 | |
| void InlineSpiller::spillAll() {
 | |
|   // Update LiveStacks now that we are committed to spilling.
 | |
|   if (StackSlot == VirtRegMap::NO_STACK_SLOT) {
 | |
|     StackSlot = VRM.assignVirt2StackSlot(Original);
 | |
|     StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original));
 | |
|     StackInt->getNextValue(SlotIndex(), LSS.getVNInfoAllocator());
 | |
|   } else
 | |
|     StackInt = &LSS.getInterval(StackSlot);
 | |
| 
 | |
|   if (Original != Edit->getReg())
 | |
|     VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot);
 | |
| 
 | |
|   assert(StackInt->getNumValNums() == 1 && "Bad stack interval values");
 | |
|   for (unsigned Reg : RegsToSpill)
 | |
|     StackInt->MergeSegmentsInAsValue(LIS.getInterval(Reg),
 | |
|                                      StackInt->getValNumInfo(0));
 | |
|   DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n');
 | |
| 
 | |
|   // Spill around uses of all RegsToSpill.
 | |
|   for (unsigned Reg : RegsToSpill)
 | |
|     spillAroundUses(Reg);
 | |
| 
 | |
|   // Hoisted spills may cause dead code.
 | |
|   if (!DeadDefs.empty()) {
 | |
|     DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n");
 | |
|     Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA);
 | |
|   }
 | |
| 
 | |
|   // Finally delete the SnippetCopies.
 | |
|   for (unsigned Reg : RegsToSpill) {
 | |
|     for (MachineRegisterInfo::reg_instr_iterator
 | |
|          RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end();
 | |
|          RI != E; ) {
 | |
|       MachineInstr &MI = *(RI++);
 | |
|       assert(SnippetCopies.count(&MI) && "Remaining use wasn't a snippet copy");
 | |
|       // FIXME: Do this with a LiveRangeEdit callback.
 | |
|       LIS.RemoveMachineInstrFromMaps(MI);
 | |
|       MI.eraseFromParent();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Delete all spilled registers.
 | |
|   for (unsigned Reg : RegsToSpill)
 | |
|     Edit->eraseVirtReg(Reg);
 | |
| }
 | |
| 
 | |
| void InlineSpiller::spill(LiveRangeEdit &edit) {
 | |
|   ++NumSpilledRanges;
 | |
|   Edit = &edit;
 | |
|   assert(!TargetRegisterInfo::isStackSlot(edit.getReg())
 | |
|          && "Trying to spill a stack slot.");
 | |
|   // Share a stack slot among all descendants of Original.
 | |
|   Original = VRM.getOriginal(edit.getReg());
 | |
|   StackSlot = VRM.getStackSlot(Original);
 | |
|   StackInt = nullptr;
 | |
| 
 | |
|   DEBUG(dbgs() << "Inline spilling "
 | |
|                << TRI.getRegClassName(MRI.getRegClass(edit.getReg()))
 | |
|                << ':' << edit.getParent()
 | |
|                << "\nFrom original " << printReg(Original) << '\n');
 | |
|   assert(edit.getParent().isSpillable() &&
 | |
|          "Attempting to spill already spilled value.");
 | |
|   assert(DeadDefs.empty() && "Previous spill didn't remove dead defs");
 | |
| 
 | |
|   collectRegsToSpill();
 | |
|   reMaterializeAll();
 | |
| 
 | |
|   // Remat may handle everything.
 | |
|   if (!RegsToSpill.empty())
 | |
|     spillAll();
 | |
| 
 | |
|   Edit->calculateRegClassAndHint(MF, Loops, MBFI);
 | |
| }
 | |
| 
 | |
| /// Optimizations after all the reg selections and spills are done.
 | |
| void InlineSpiller::postOptimization() { HSpiller.hoistAllSpills(); }
 | |
| 
 | |
| /// When a spill is inserted, add the spill to MergeableSpills map.
 | |
| void HoistSpillHelper::addToMergeableSpills(MachineInstr &Spill, int StackSlot,
 | |
|                                             unsigned Original) {
 | |
|   BumpPtrAllocator &Allocator = LIS.getVNInfoAllocator();
 | |
|   LiveInterval &OrigLI = LIS.getInterval(Original);
 | |
|   // save a copy of LiveInterval in StackSlotToOrigLI because the original
 | |
|   // LiveInterval may be cleared after all its references are spilled.
 | |
|   if (StackSlotToOrigLI.find(StackSlot) == StackSlotToOrigLI.end()) {
 | |
|     auto LI = llvm::make_unique<LiveInterval>(OrigLI.reg, OrigLI.weight);
 | |
|     LI->assign(OrigLI, Allocator);
 | |
|     StackSlotToOrigLI[StackSlot] = std::move(LI);
 | |
|   }
 | |
|   SlotIndex Idx = LIS.getInstructionIndex(Spill);
 | |
|   VNInfo *OrigVNI = StackSlotToOrigLI[StackSlot]->getVNInfoAt(Idx.getRegSlot());
 | |
|   std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
 | |
|   MergeableSpills[MIdx].insert(&Spill);
 | |
| }
 | |
| 
 | |
| /// When a spill is removed, remove the spill from MergeableSpills map.
 | |
| /// Return true if the spill is removed successfully.
 | |
| bool HoistSpillHelper::rmFromMergeableSpills(MachineInstr &Spill,
 | |
|                                              int StackSlot) {
 | |
|   auto It = StackSlotToOrigLI.find(StackSlot);
 | |
|   if (It == StackSlotToOrigLI.end())
 | |
|     return false;
 | |
|   SlotIndex Idx = LIS.getInstructionIndex(Spill);
 | |
|   VNInfo *OrigVNI = It->second->getVNInfoAt(Idx.getRegSlot());
 | |
|   std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
 | |
|   return MergeableSpills[MIdx].erase(&Spill);
 | |
| }
 | |
| 
 | |
| /// Check BB to see if it is a possible target BB to place a hoisted spill,
 | |
| /// i.e., there should be a living sibling of OrigReg at the insert point.
 | |
| bool HoistSpillHelper::isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI,
 | |
|                                      MachineBasicBlock &BB, unsigned &LiveReg) {
 | |
|   SlotIndex Idx;
 | |
|   unsigned OrigReg = OrigLI.reg;
 | |
|   MachineBasicBlock::iterator MI = IPA.getLastInsertPointIter(OrigLI, BB);
 | |
|   if (MI != BB.end())
 | |
|     Idx = LIS.getInstructionIndex(*MI);
 | |
|   else
 | |
|     Idx = LIS.getMBBEndIdx(&BB).getPrevSlot();
 | |
|   SmallSetVector<unsigned, 16> &Siblings = Virt2SiblingsMap[OrigReg];
 | |
|   assert(OrigLI.getVNInfoAt(Idx) == &OrigVNI && "Unexpected VNI");
 | |
| 
 | |
|   for (auto const SibReg : Siblings) {
 | |
|     LiveInterval &LI = LIS.getInterval(SibReg);
 | |
|     VNInfo *VNI = LI.getVNInfoAt(Idx);
 | |
|     if (VNI) {
 | |
|       LiveReg = SibReg;
 | |
|       return true;
 | |
|     }
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| /// Remove redundant spills in the same BB. Save those redundant spills in
 | |
| /// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
 | |
| void HoistSpillHelper::rmRedundantSpills(
 | |
|     SmallPtrSet<MachineInstr *, 16> &Spills,
 | |
|     SmallVectorImpl<MachineInstr *> &SpillsToRm,
 | |
|     DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
 | |
|   // For each spill saw, check SpillBBToSpill[] and see if its BB already has
 | |
|   // another spill inside. If a BB contains more than one spill, only keep the
 | |
|   // earlier spill with smaller SlotIndex.
 | |
|   for (const auto CurrentSpill : Spills) {
 | |
|     MachineBasicBlock *Block = CurrentSpill->getParent();
 | |
|     MachineDomTreeNode *Node = MDT.getBase().getNode(Block);
 | |
|     MachineInstr *PrevSpill = SpillBBToSpill[Node];
 | |
|     if (PrevSpill) {
 | |
|       SlotIndex PIdx = LIS.getInstructionIndex(*PrevSpill);
 | |
|       SlotIndex CIdx = LIS.getInstructionIndex(*CurrentSpill);
 | |
|       MachineInstr *SpillToRm = (CIdx > PIdx) ? CurrentSpill : PrevSpill;
 | |
|       MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill;
 | |
|       SpillsToRm.push_back(SpillToRm);
 | |
|       SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep;
 | |
|     } else {
 | |
|       SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill;
 | |
|     }
 | |
|   }
 | |
|   for (const auto SpillToRm : SpillsToRm)
 | |
|     Spills.erase(SpillToRm);
 | |
| }
 | |
| 
 | |
| /// Starting from \p Root find a top-down traversal order of the dominator
 | |
| /// tree to visit all basic blocks containing the elements of \p Spills.
 | |
| /// Redundant spills will be found and put into \p SpillsToRm at the same
 | |
| /// time. \p SpillBBToSpill will be populated as part of the process and
 | |
| /// maps a basic block to the first store occurring in the basic block.
 | |
| /// \post SpillsToRm.union(Spills\@post) == Spills\@pre
 | |
| void HoistSpillHelper::getVisitOrders(
 | |
|     MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
 | |
|     SmallVectorImpl<MachineDomTreeNode *> &Orders,
 | |
|     SmallVectorImpl<MachineInstr *> &SpillsToRm,
 | |
|     DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
 | |
|     DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
 | |
|   // The set contains all the possible BB nodes to which we may hoist
 | |
|   // original spills.
 | |
|   SmallPtrSet<MachineDomTreeNode *, 8> WorkSet;
 | |
|   // Save the BB nodes on the path from the first BB node containing
 | |
|   // non-redundant spill to the Root node.
 | |
|   SmallPtrSet<MachineDomTreeNode *, 8> NodesOnPath;
 | |
|   // All the spills to be hoisted must originate from a single def instruction
 | |
|   // to the OrigReg. It means the def instruction should dominate all the spills
 | |
|   // to be hoisted. We choose the BB where the def instruction is located as
 | |
|   // the Root.
 | |
|   MachineDomTreeNode *RootIDomNode = MDT[Root]->getIDom();
 | |
|   // For every node on the dominator tree with spill, walk up on the dominator
 | |
|   // tree towards the Root node until it is reached. If there is other node
 | |
|   // containing spill in the middle of the path, the previous spill saw will
 | |
|   // be redundant and the node containing it will be removed. All the nodes on
 | |
|   // the path starting from the first node with non-redundant spill to the Root
 | |
|   // node will be added to the WorkSet, which will contain all the possible
 | |
|   // locations where spills may be hoisted to after the loop below is done.
 | |
|   for (const auto Spill : Spills) {
 | |
|     MachineBasicBlock *Block = Spill->getParent();
 | |
|     MachineDomTreeNode *Node = MDT[Block];
 | |
|     MachineInstr *SpillToRm = nullptr;
 | |
|     while (Node != RootIDomNode) {
 | |
|       // If Node dominates Block, and it already contains a spill, the spill in
 | |
|       // Block will be redundant.
 | |
|       if (Node != MDT[Block] && SpillBBToSpill[Node]) {
 | |
|         SpillToRm = SpillBBToSpill[MDT[Block]];
 | |
|         break;
 | |
|         /// If we see the Node already in WorkSet, the path from the Node to
 | |
|         /// the Root node must already be traversed by another spill.
 | |
|         /// Then no need to repeat.
 | |
|       } else if (WorkSet.count(Node)) {
 | |
|         break;
 | |
|       } else {
 | |
|         NodesOnPath.insert(Node);
 | |
|       }
 | |
|       Node = Node->getIDom();
 | |
|     }
 | |
|     if (SpillToRm) {
 | |
|       SpillsToRm.push_back(SpillToRm);
 | |
|     } else {
 | |
|       // Add a BB containing the original spills to SpillsToKeep -- i.e.,
 | |
|       // set the initial status before hoisting start. The value of BBs
 | |
|       // containing original spills is set to 0, in order to descriminate
 | |
|       // with BBs containing hoisted spills which will be inserted to
 | |
|       // SpillsToKeep later during hoisting.
 | |
|       SpillsToKeep[MDT[Block]] = 0;
 | |
|       WorkSet.insert(NodesOnPath.begin(), NodesOnPath.end());
 | |
|     }
 | |
|     NodesOnPath.clear();
 | |
|   }
 | |
| 
 | |
|   // Sort the nodes in WorkSet in top-down order and save the nodes
 | |
|   // in Orders. Orders will be used for hoisting in runHoistSpills.
 | |
|   unsigned idx = 0;
 | |
|   Orders.push_back(MDT.getBase().getNode(Root));
 | |
|   do {
 | |
|     MachineDomTreeNode *Node = Orders[idx++];
 | |
|     const std::vector<MachineDomTreeNode *> &Children = Node->getChildren();
 | |
|     unsigned NumChildren = Children.size();
 | |
|     for (unsigned i = 0; i != NumChildren; ++i) {
 | |
|       MachineDomTreeNode *Child = Children[i];
 | |
|       if (WorkSet.count(Child))
 | |
|         Orders.push_back(Child);
 | |
|     }
 | |
|   } while (idx != Orders.size());
 | |
|   assert(Orders.size() == WorkSet.size() &&
 | |
|          "Orders have different size with WorkSet");
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   DEBUG(dbgs() << "Orders size is " << Orders.size() << "\n");
 | |
|   SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
 | |
|   for (; RIt != Orders.rend(); RIt++)
 | |
|     DEBUG(dbgs() << "BB" << (*RIt)->getBlock()->getNumber() << ",");
 | |
|   DEBUG(dbgs() << "\n");
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /// Try to hoist spills according to BB hotness. The spills to removed will
 | |
| /// be saved in \p SpillsToRm. The spills to be inserted will be saved in
 | |
| /// \p SpillsToIns.
 | |
| void HoistSpillHelper::runHoistSpills(
 | |
|     LiveInterval &OrigLI, VNInfo &OrigVNI,
 | |
|     SmallPtrSet<MachineInstr *, 16> &Spills,
 | |
|     SmallVectorImpl<MachineInstr *> &SpillsToRm,
 | |
|     DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns) {
 | |
|   // Visit order of dominator tree nodes.
 | |
|   SmallVector<MachineDomTreeNode *, 32> Orders;
 | |
|   // SpillsToKeep contains all the nodes where spills are to be inserted
 | |
|   // during hoisting. If the spill to be inserted is an original spill
 | |
|   // (not a hoisted one), the value of the map entry is 0. If the spill
 | |
|   // is a hoisted spill, the value of the map entry is the VReg to be used
 | |
|   // as the source of the spill.
 | |
|   DenseMap<MachineDomTreeNode *, unsigned> SpillsToKeep;
 | |
|   // Map from BB to the first spill inside of it.
 | |
|   DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill;
 | |
| 
 | |
|   rmRedundantSpills(Spills, SpillsToRm, SpillBBToSpill);
 | |
| 
 | |
|   MachineBasicBlock *Root = LIS.getMBBFromIndex(OrigVNI.def);
 | |
|   getVisitOrders(Root, Spills, Orders, SpillsToRm, SpillsToKeep,
 | |
|                  SpillBBToSpill);
 | |
| 
 | |
|   // SpillsInSubTreeMap keeps the map from a dom tree node to a pair of
 | |
|   // nodes set and the cost of all the spills inside those nodes.
 | |
|   // The nodes set are the locations where spills are to be inserted
 | |
|   // in the subtree of current node.
 | |
|   using NodesCostPair =
 | |
|       std::pair<SmallPtrSet<MachineDomTreeNode *, 16>, BlockFrequency>;
 | |
|   DenseMap<MachineDomTreeNode *, NodesCostPair> SpillsInSubTreeMap;
 | |
| 
 | |
|   // Iterate Orders set in reverse order, which will be a bottom-up order
 | |
|   // in the dominator tree. Once we visit a dom tree node, we know its
 | |
|   // children have already been visited and the spill locations in the
 | |
|   // subtrees of all the children have been determined.
 | |
|   SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
 | |
|   for (; RIt != Orders.rend(); RIt++) {
 | |
|     MachineBasicBlock *Block = (*RIt)->getBlock();
 | |
| 
 | |
|     // If Block contains an original spill, simply continue.
 | |
|     if (SpillsToKeep.find(*RIt) != SpillsToKeep.end() && !SpillsToKeep[*RIt]) {
 | |
|       SpillsInSubTreeMap[*RIt].first.insert(*RIt);
 | |
|       // SpillsInSubTreeMap[*RIt].second contains the cost of spill.
 | |
|       SpillsInSubTreeMap[*RIt].second = MBFI.getBlockFreq(Block);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // Collect spills in subtree of current node (*RIt) to
 | |
|     // SpillsInSubTreeMap[*RIt].first.
 | |
|     const std::vector<MachineDomTreeNode *> &Children = (*RIt)->getChildren();
 | |
|     unsigned NumChildren = Children.size();
 | |
|     for (unsigned i = 0; i != NumChildren; ++i) {
 | |
|       MachineDomTreeNode *Child = Children[i];
 | |
|       if (SpillsInSubTreeMap.find(Child) == SpillsInSubTreeMap.end())
 | |
|         continue;
 | |
|       // The stmt "SpillsInSubTree = SpillsInSubTreeMap[*RIt].first" below
 | |
|       // should be placed before getting the begin and end iterators of
 | |
|       // SpillsInSubTreeMap[Child].first, or else the iterators may be
 | |
|       // invalidated when SpillsInSubTreeMap[*RIt] is seen the first time
 | |
|       // and the map grows and then the original buckets in the map are moved.
 | |
|       SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
 | |
|           SpillsInSubTreeMap[*RIt].first;
 | |
|       BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
 | |
|       SubTreeCost += SpillsInSubTreeMap[Child].second;
 | |
|       auto BI = SpillsInSubTreeMap[Child].first.begin();
 | |
|       auto EI = SpillsInSubTreeMap[Child].first.end();
 | |
|       SpillsInSubTree.insert(BI, EI);
 | |
|       SpillsInSubTreeMap.erase(Child);
 | |
|     }
 | |
| 
 | |
|     SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
 | |
|           SpillsInSubTreeMap[*RIt].first;
 | |
|     BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
 | |
|     // No spills in subtree, simply continue.
 | |
|     if (SpillsInSubTree.empty())
 | |
|       continue;
 | |
| 
 | |
|     // Check whether Block is a possible candidate to insert spill.
 | |
|     unsigned LiveReg = 0;
 | |
|     if (!isSpillCandBB(OrigLI, OrigVNI, *Block, LiveReg))
 | |
|       continue;
 | |
| 
 | |
|     // If there are multiple spills that could be merged, bias a little
 | |
|     // to hoist the spill.
 | |
|     BranchProbability MarginProb = (SpillsInSubTree.size() > 1)
 | |
|                                        ? BranchProbability(9, 10)
 | |
|                                        : BranchProbability(1, 1);
 | |
|     if (SubTreeCost > MBFI.getBlockFreq(Block) * MarginProb) {
 | |
|       // Hoist: Move spills to current Block.
 | |
|       for (const auto SpillBB : SpillsInSubTree) {
 | |
|         // When SpillBB is a BB contains original spill, insert the spill
 | |
|         // to SpillsToRm.
 | |
|         if (SpillsToKeep.find(SpillBB) != SpillsToKeep.end() &&
 | |
|             !SpillsToKeep[SpillBB]) {
 | |
|           MachineInstr *SpillToRm = SpillBBToSpill[SpillBB];
 | |
|           SpillsToRm.push_back(SpillToRm);
 | |
|         }
 | |
|         // SpillBB will not contain spill anymore, remove it from SpillsToKeep.
 | |
|         SpillsToKeep.erase(SpillBB);
 | |
|       }
 | |
|       // Current Block is the BB containing the new hoisted spill. Add it to
 | |
|       // SpillsToKeep. LiveReg is the source of the new spill.
 | |
|       SpillsToKeep[*RIt] = LiveReg;
 | |
|       DEBUG({
 | |
|         dbgs() << "spills in BB: ";
 | |
|         for (const auto Rspill : SpillsInSubTree)
 | |
|           dbgs() << Rspill->getBlock()->getNumber() << " ";
 | |
|         dbgs() << "were promoted to BB" << (*RIt)->getBlock()->getNumber()
 | |
|                << "\n";
 | |
|       });
 | |
|       SpillsInSubTree.clear();
 | |
|       SpillsInSubTree.insert(*RIt);
 | |
|       SubTreeCost = MBFI.getBlockFreq(Block);
 | |
|     }
 | |
|   }
 | |
|   // For spills in SpillsToKeep with LiveReg set (i.e., not original spill),
 | |
|   // save them to SpillsToIns.
 | |
|   for (const auto Ent : SpillsToKeep) {
 | |
|     if (Ent.second)
 | |
|       SpillsToIns[Ent.first->getBlock()] = Ent.second;
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// For spills with equal values, remove redundant spills and hoist those left
 | |
| /// to less hot spots.
 | |
| ///
 | |
| /// Spills with equal values will be collected into the same set in
 | |
| /// MergeableSpills when spill is inserted. These equal spills are originated
 | |
| /// from the same defining instruction and are dominated by the instruction.
 | |
| /// Before hoisting all the equal spills, redundant spills inside in the same
 | |
| /// BB are first marked to be deleted. Then starting from the spills left, walk
 | |
| /// up on the dominator tree towards the Root node where the define instruction
 | |
| /// is located, mark the dominated spills to be deleted along the way and
 | |
| /// collect the BB nodes on the path from non-dominated spills to the define
 | |
| /// instruction into a WorkSet. The nodes in WorkSet are the candidate places
 | |
| /// where we are considering to hoist the spills. We iterate the WorkSet in
 | |
| /// bottom-up order, and for each node, we will decide whether to hoist spills
 | |
| /// inside its subtree to that node. In this way, we can get benefit locally
 | |
| /// even if hoisting all the equal spills to one cold place is impossible.
 | |
| void HoistSpillHelper::hoistAllSpills() {
 | |
|   SmallVector<unsigned, 4> NewVRegs;
 | |
|   LiveRangeEdit Edit(nullptr, NewVRegs, MF, LIS, &VRM, this);
 | |
| 
 | |
|   for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
 | |
|     unsigned Reg = TargetRegisterInfo::index2VirtReg(i);
 | |
|     unsigned Original = VRM.getPreSplitReg(Reg);
 | |
|     if (!MRI.def_empty(Reg))
 | |
|       Virt2SiblingsMap[Original].insert(Reg);
 | |
|   }
 | |
| 
 | |
|   // Each entry in MergeableSpills contains a spill set with equal values.
 | |
|   for (auto &Ent : MergeableSpills) {
 | |
|     int Slot = Ent.first.first;
 | |
|     LiveInterval &OrigLI = *StackSlotToOrigLI[Slot];
 | |
|     VNInfo *OrigVNI = Ent.first.second;
 | |
|     SmallPtrSet<MachineInstr *, 16> &EqValSpills = Ent.second;
 | |
|     if (Ent.second.empty())
 | |
|       continue;
 | |
| 
 | |
|     DEBUG({
 | |
|       dbgs() << "\nFor Slot" << Slot << " and VN" << OrigVNI->id << ":\n"
 | |
|              << "Equal spills in BB: ";
 | |
|       for (const auto spill : EqValSpills)
 | |
|         dbgs() << spill->getParent()->getNumber() << " ";
 | |
|       dbgs() << "\n";
 | |
|     });
 | |
| 
 | |
|     // SpillsToRm is the spill set to be removed from EqValSpills.
 | |
|     SmallVector<MachineInstr *, 16> SpillsToRm;
 | |
|     // SpillsToIns is the spill set to be newly inserted after hoisting.
 | |
|     DenseMap<MachineBasicBlock *, unsigned> SpillsToIns;
 | |
| 
 | |
|     runHoistSpills(OrigLI, *OrigVNI, EqValSpills, SpillsToRm, SpillsToIns);
 | |
| 
 | |
|     DEBUG({
 | |
|       dbgs() << "Finally inserted spills in BB: ";
 | |
|       for (const auto Ispill : SpillsToIns)
 | |
|         dbgs() << Ispill.first->getNumber() << " ";
 | |
|       dbgs() << "\nFinally removed spills in BB: ";
 | |
|       for (const auto Rspill : SpillsToRm)
 | |
|         dbgs() << Rspill->getParent()->getNumber() << " ";
 | |
|       dbgs() << "\n";
 | |
|     });
 | |
| 
 | |
|     // Stack live range update.
 | |
|     LiveInterval &StackIntvl = LSS.getInterval(Slot);
 | |
|     if (!SpillsToIns.empty() || !SpillsToRm.empty())
 | |
|       StackIntvl.MergeValueInAsValue(OrigLI, OrigVNI,
 | |
|                                      StackIntvl.getValNumInfo(0));
 | |
| 
 | |
|     // Insert hoisted spills.
 | |
|     for (auto const Insert : SpillsToIns) {
 | |
|       MachineBasicBlock *BB = Insert.first;
 | |
|       unsigned LiveReg = Insert.second;
 | |
|       MachineBasicBlock::iterator MI = IPA.getLastInsertPointIter(OrigLI, *BB);
 | |
|       TII.storeRegToStackSlot(*BB, MI, LiveReg, false, Slot,
 | |
|                               MRI.getRegClass(LiveReg), &TRI);
 | |
|       LIS.InsertMachineInstrRangeInMaps(std::prev(MI), MI);
 | |
|       ++NumSpills;
 | |
|     }
 | |
| 
 | |
|     // Remove redundant spills or change them to dead instructions.
 | |
|     NumSpills -= SpillsToRm.size();
 | |
|     for (auto const RMEnt : SpillsToRm) {
 | |
|       RMEnt->setDesc(TII.get(TargetOpcode::KILL));
 | |
|       for (unsigned i = RMEnt->getNumOperands(); i; --i) {
 | |
|         MachineOperand &MO = RMEnt->getOperand(i - 1);
 | |
|         if (MO.isReg() && MO.isImplicit() && MO.isDef() && !MO.isDead())
 | |
|           RMEnt->RemoveOperand(i - 1);
 | |
|       }
 | |
|     }
 | |
|     Edit.eliminateDeadDefs(SpillsToRm, None, AA);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// For VirtReg clone, the \p New register should have the same physreg or
 | |
| /// stackslot as the \p old register.
 | |
| void HoistSpillHelper::LRE_DidCloneVirtReg(unsigned New, unsigned Old) {
 | |
|   if (VRM.hasPhys(Old))
 | |
|     VRM.assignVirt2Phys(New, VRM.getPhys(Old));
 | |
|   else if (VRM.getStackSlot(Old) != VirtRegMap::NO_STACK_SLOT)
 | |
|     VRM.assignVirt2StackSlot(New, VRM.getStackSlot(Old));
 | |
|   else
 | |
|     llvm_unreachable("VReg should be assigned either physreg or stackslot");
 | |
| }
 |