3c1f479b9d
Former-commit-id: 806294f5ded97629b74c85c09952f2a74fe182d9
109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
//
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// System.Security.Cryptography CryptoAPITransform.cs
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//
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// Authors:
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// Thomas Neidhart (tome@sbox.tugraz.at)
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// Sebastien Pouliot (sebastien@ximian.com)
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//
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// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.Runtime.InteropServices;
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using System.Security.Permissions;
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namespace System.Security.Cryptography {
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// Note: This class isn't used by Mono as all algorithms are provided with
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// 100% managed implementations.
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[ComVisible (true)]
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public sealed class CryptoAPITransform : ICryptoTransform {
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private bool m_disposed;
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internal CryptoAPITransform ()
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{
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m_disposed = false;
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}
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public bool CanReuseTransform {
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get { return true; }
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}
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public bool CanTransformMultipleBlocks {
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get { return true; }
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}
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public int InputBlockSize {
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get { return 0; }
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}
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public IntPtr KeyHandle {
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[SecurityPermission (SecurityAction.Demand, UnmanagedCode = true)]
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get { return IntPtr.Zero; }
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}
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public int OutputBlockSize {
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get { return 0; }
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}
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this); // Finalization is now unnecessary
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}
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public void Clear ()
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{
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Dispose (false);
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}
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private void Dispose (bool disposing)
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{
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if (!m_disposed) {
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// dispose unmanaged objects
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if (disposing) {
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// dispose managed objects
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}
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m_disposed = true;
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}
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}
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public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset)
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{
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return 0;
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}
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public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount)
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{
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// Reset (); should be called here before returning final data
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return null;
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}
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[ComVisible (false)]
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public void Reset ()
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{
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}
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}
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}
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