a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
106 lines
5.9 KiB
XML
106 lines
5.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="License" FullName="System.ComponentModel.License">
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<TypeSignature Language="C#" Value="public abstract class License : IDisposable" Maintainer="auto" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit License extends System.Object implements class System.IDisposable" />
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<AssemblyInfo>
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<AssemblyName>System</AssemblyName>
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<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
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<AssemblyVersion>1.0.3300.0</AssemblyVersion>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>All components must call <see cref="M:System.ComponentModel.License.Dispose" /> for the licenses they grant when the component is disposed or finalized.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Provides the abstract base class for all licenses. A license is granted to a specific instance of a component.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected License ();" />
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<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
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<MemberType>Constructor</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue />
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Initializes a new instance of the <see cref="T:System.ComponentModel.License" /> class. </para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Dispose">
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<MemberSignature Language="C#" Value="public abstract void Dispose ();" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
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<MemberType>Method</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>All components must call <see cref="M:System.ComponentModel.License.Dispose" /> for the licenses that they grant when the component is disposed of or finalized.</para>
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<para>A <see cref="T:System.ComponentModel.LicenseProvider" /> can use the licenses it grants to track its usage.</para>
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<para>Call <see cref="M:System.ComponentModel.License.Dispose" /> when you are finished using the <see cref="T:System.ComponentModel.License" />. The <see cref="M:System.ComponentModel.License.Dispose" /> method leaves the <see cref="T:System.ComponentModel.License" /> in an unusable state. After calling <see cref="M:System.ComponentModel.License.Dispose" />, you must release all references to the <see cref="T:System.ComponentModel.License" /> so the memory it was occupying can be reclaimed by garbage collection.</para>
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<block subset="none" type="note">
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<para>Always call <see cref="M:System.ComponentModel.License.Dispose" /> before you release your last reference to the <see cref="T:System.ComponentModel.License" />. Otherwise, the resources the <see cref="T:System.ComponentModel.License" /> is using will not be freed until garbage collection calls the <see cref="T:System.ComponentModel.License" /> object's destructor.</para>
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</block>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>When overridden in a derived class, disposes of the resources used by the license.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="LicenseKey">
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<MemberSignature Language="C#" Value="public abstract string LicenseKey { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance string LicenseKey" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added: an object of type 'string'</value>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A <see cref="T:System.ComponentModel.LicenseProvider" /> can use any Unicode character string as a license key. The <see cref="P:System.ComponentModel.License.LicenseKey" /> should be treated as an opaque cookie, that is, a cookie with a deliberately hidden internal structure.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>When overridden in a derived class, gets the license key granted to this component.</para>
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</summary>
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</Docs>
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</Member>
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</Members>
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</Type> |