a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
116 lines
6.0 KiB
XML
116 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Type Name="ComponentEditor" FullName="System.ComponentModel.ComponentEditor">
|
|
<TypeSignature Language="C#" Value="public abstract class ComponentEditor" Maintainer="auto" />
|
|
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit ComponentEditor extends System.Object" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>System</AssemblyName>
|
|
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
|
|
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
|
|
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
|
|
<AssemblyVersion>2.0.0.0</AssemblyVersion>
|
|
<AssemblyVersion>4.0.0.0</AssemblyVersion>
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Base>
|
|
<BaseTypeName>System.Object</BaseTypeName>
|
|
</Base>
|
|
<Interfaces />
|
|
<Docs>
|
|
<remarks>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>A component editor is used to edit a component as a whole and can be used to implement a user interface similar to that of the property pages. You associate a component editor with a component by using the <see cref="T:System.ComponentModel.EditorAttribute" /> attribute.</para>
|
|
</remarks>
|
|
<summary>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>Provides the base class for a custom component editor.</para>
|
|
</summary>
|
|
</Docs>
|
|
<Members>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected ComponentEditor ();" />
|
|
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
|
|
<MemberType>Constructor</MemberType>
|
|
<AssemblyInfo>
|
|
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
|
|
<AssemblyVersion>2.0.0.0</AssemblyVersion>
|
|
<AssemblyVersion>4.0.0.0</AssemblyVersion>
|
|
</AssemblyInfo>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<remarks>To be added</remarks>
|
|
<summary>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.ComponentEditor" /> class. </para>
|
|
</summary>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="EditComponent">
|
|
<MemberSignature Language="C#" Value="public bool EditComponent (object component);" />
|
|
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool EditComponent(object component) cil managed" />
|
|
<MemberType>Method</MemberType>
|
|
<AssemblyInfo>
|
|
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
|
|
<AssemblyVersion>2.0.0.0</AssemblyVersion>
|
|
<AssemblyVersion>4.0.0.0</AssemblyVersion>
|
|
</AssemblyInfo>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="component" Type="System.Object" />
|
|
</Parameters>
|
|
<Docs>
|
|
<remarks>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>This method opens an advanced user interface that you can use to edit the component. The default implementation opens a dialog box with a collection of component editor control objects and a user interface.</para>
|
|
</remarks>
|
|
<summary>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>Edits the component and returns a value indicating whether the component was modified.</para>
|
|
</summary>
|
|
<returns>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>true if the component was modified; otherwise, false.</para>
|
|
</returns>
|
|
<param name="component">
|
|
<attribution license="cc4" from="Microsoft" modified="false" />The component to be edited. </param>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="EditComponent">
|
|
<MemberSignature Language="C#" Value="public abstract bool EditComponent (System.ComponentModel.ITypeDescriptorContext context, object component);" />
|
|
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool EditComponent(class System.ComponentModel.ITypeDescriptorContext context, object component) cil managed" />
|
|
<MemberType>Method</MemberType>
|
|
<AssemblyInfo>
|
|
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
|
|
<AssemblyVersion>2.0.0.0</AssemblyVersion>
|
|
<AssemblyVersion>4.0.0.0</AssemblyVersion>
|
|
</AssemblyInfo>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="context" Type="System.ComponentModel.ITypeDescriptorContext" />
|
|
<Parameter Name="component" Type="System.Object" />
|
|
</Parameters>
|
|
<Docs>
|
|
<remarks>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>You can override this method to provide a custom editing user interface for a component. From within this method you can display a dialog box or other type of user interface.</para>
|
|
</remarks>
|
|
<summary>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>Edits the component and returns a value indicating whether the component was modified based upon a given context.</para>
|
|
</summary>
|
|
<returns>
|
|
<attribution license="cc4" from="Microsoft" modified="false" />
|
|
<para>true if the component was modified; otherwise, false.</para>
|
|
</returns>
|
|
<param name="context">
|
|
<attribution license="cc4" from="Microsoft" modified="false" />An optional context object that can be used to obtain further information about the edit. </param>
|
|
<param name="component">
|
|
<attribution license="cc4" from="Microsoft" modified="false" />The component to be edited. </param>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |