a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
276 lines
6.7 KiB
C#
276 lines
6.7 KiB
C#
//
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// Author(s):
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// Marek Habersack <mhabersack@novell.com>
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//
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// (C) 2009-2010 Novell, Inc (http://novell.com)
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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namespace System.Web.Caching
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{
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sealed partial class CacheItemPriorityQueue
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{
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const int INITIAL_HEAP_SIZE = 32;
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const int HEAP_RESIZE_THRESHOLD = 8192;
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CacheItem[] heap;
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int heapSize = 0;
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int heapCount = 0;
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// See comment for the cacheLock field at top of System.Web.Caching/Cache.cs
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ReaderWriterLockSlim queueLock;
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public int Count {
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get { return heapCount; }
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}
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public int Size {
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get { return heapSize; }
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}
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public CacheItem[] Heap {
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get { return heap; }
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}
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public CacheItemPriorityQueue ()
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{
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queueLock = new ReaderWriterLockSlim ();
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InitDebugMode ();
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}
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void ResizeHeap (int newSize)
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{
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CacheItem[] oldHeap = heap;
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Array.Resize <CacheItem> (ref heap, newSize);
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heapSize = newSize;
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// TODO: The code helps the GC in case the array is pinned. In such instance clearing
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// the old array will release references to the CacheItems stored in there. If the
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// array is not pinned, otoh, this is a waste of time.
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// Currently we don't know if the array is pinned or not so it's safer to always clear it.
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// However when we have more precise stack scanning the code should be
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// revisited.
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if (oldHeap != null) {
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((IList)oldHeap).Clear ();
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oldHeap = null;
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}
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}
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CacheItem[] GetHeapWithGrow ()
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{
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if (heap == null) {
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heap = new CacheItem [INITIAL_HEAP_SIZE];
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heapSize = INITIAL_HEAP_SIZE;
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heapCount = 0;
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return heap;
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}
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if (heapCount >= heapSize)
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ResizeHeap (heapSize <<= 1);
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return heap;
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}
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CacheItem[] GetHeapWithShrink ()
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{
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if (heap == null)
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return null;
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if (heapSize > HEAP_RESIZE_THRESHOLD) {
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int halfTheSize = heapSize >> 1;
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if (heapCount < halfTheSize)
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ResizeHeap (halfTheSize + (heapCount / 3));
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}
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return heap;
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}
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public void Enqueue (CacheItem item)
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{
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if (item == null)
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return;
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CacheItem[] heap;
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try {
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queueLock.EnterWriteLock ();
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heap = GetHeapWithGrow ();
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heap [heapCount] = item;
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if (heapCount == 0)
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item.PriorityQueueIndex = 0;
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BubbleUp (heap, heapCount++);
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AddSequenceEntry (item, EDSequenceEntryType.Enqueue);
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} finally {
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// See comment at the top of the file, above queueLock declaration
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queueLock.ExitWriteLock ();
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}
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}
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public CacheItem Dequeue ()
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{
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CacheItem ret = null;
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CacheItem[] heap;
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int index;
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try {
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queueLock.EnterWriteLock ();
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heap = GetHeapWithShrink ();
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if (heap == null || heapCount == 0)
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return null;
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ret = heap [0];
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index = --heapCount;
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heap [0] = heap [index];
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heap [index] = null;
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if (heapCount > 0)
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BubbleDown (heap, 0);
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AddSequenceEntry (ret, EDSequenceEntryType.Dequeue);
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return ret;
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} finally {
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// See comment at the top of the file, above queueLock declaration
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queueLock.ExitWriteLock ();
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}
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}
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public bool Update (CacheItem item)
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{
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if (item == null || item.PriorityQueueIndex <= 0 || item.PriorityQueueIndex >= heapCount - 1)
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return false;
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try {
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queueLock.EnterWriteLock ();
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CacheItem stored = heap [item.PriorityQueueIndex];
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if (stored == null ||
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String.Compare (stored.Key, item.Key, StringComparison.Ordinal) != 0
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#if DEBUG
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|| stored.Guid != item.Guid
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#endif
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)
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return false;
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int oldIndex = item.PriorityQueueIndex;
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int index = BubbleUp (heap, oldIndex);
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if (index > -1 && index >= oldIndex)
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BubbleDown (heap, index);
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AddSequenceEntry (item, EDSequenceEntryType.Update);
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} finally {
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queueLock.ExitWriteLock ();
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}
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return true;
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}
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public CacheItem Peek ()
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{
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CacheItem ret;
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try {
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queueLock.EnterReadLock ();
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if (heap == null || heapCount == 0)
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return null;
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ret = heap [0];
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AddSequenceEntry (ret, EDSequenceEntryType.Peek);
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return ret;
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} finally {
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// See comment at the top of the file, above queueLock declaration
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queueLock.ExitReadLock ();
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}
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}
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int BubbleDown (CacheItem[] heap, int startIndex)
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{
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int index = startIndex;
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int left = startIndex + 1;
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int right = startIndex + 2;
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CacheItem item = heap [index], tmpItem;
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int selected = (right < heapCount && heap [right].ExpiresAt < heap [left].ExpiresAt) ? 2 : 1;
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do {
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selected = index;
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left = (index << 1) + 1;
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right = left + 1;
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if (heapCount > left && heap [index].ExpiresAt > heap [left].ExpiresAt)
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index = left;
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if (heapCount > right && heap [index].ExpiresAt > heap [right].ExpiresAt)
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index = right;
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if (index == selected)
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break;
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tmpItem = heap [index];
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heap [index] = heap [selected];
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heap [index].PriorityQueueIndex = index;
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heap [selected] = tmpItem;
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tmpItem.PriorityQueueIndex = selected;
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} while (true);
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item.PriorityQueueIndex = index;
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return index;
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}
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int BubbleUp (CacheItem[] heap, int startIndex)
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{
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int index, parentIndex;
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CacheItem parent, item;
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if (heapCount <= 1)
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return -1;
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int maxIndex = heapCount - 1;
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if (startIndex < 0 || startIndex > maxIndex)
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return -1;
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index = startIndex;
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parentIndex = (index - 1) >> 1;
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item = heap [index];
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while (index > 0) {
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parent = heap [parentIndex];
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if (heap [index].ExpiresAt >= parent.ExpiresAt)
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break;
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heap [index] = parent;
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parent.PriorityQueueIndex = index;
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index = parentIndex;
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parentIndex = (index - 1) >> 1;
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}
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heap [index] = item;
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item.PriorityQueueIndex = index;
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return index;
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}
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}
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}
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