a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
123 lines
2.8 KiB
C#
123 lines
2.8 KiB
C#
// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2004 Novell, Inc.
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//
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// Authors:
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// Jackson Harper (jackson@ximian.com)
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//
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//
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using System;
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using System.Resources;
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namespace System.Windows.Forms {
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internal class KeyboardLayouts {
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private KeyboardLayout [] keyboard_layouts;
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public int [][] vkey_table;
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public short [][] scan_table;
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public void LoadLayouts ()
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{
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ResourceManager rm;
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rm = new ResourceManager ("keyboards", System.Reflection.Assembly.GetExecutingAssembly());
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keyboard_layouts = (KeyboardLayout []) rm.GetObject ("keyboard_table");
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vkey_table = (int [][]) rm.GetObject ("vkey_table");
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scan_table = (short [][]) rm.GetObject ("scan_table");
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}
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public KeyboardLayout [] Layouts {
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get {
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if (keyboard_layouts == null)
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LoadLayouts ();
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return keyboard_layouts;
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}
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}
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}
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[Serializable]
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#if GENERATING_RESOURCES
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[CLSCompliant(false)]
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public
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#else
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internal
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#endif
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class KeyboardLayout {
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public int Lcid;
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public string Name;
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public ScanTableIndex ScanIndex;
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public VKeyTableIndex VKeyIndex;
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public uint [][] Keys;
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public KeyboardLayout (int lcid, string name, ScanTableIndex scan_index,
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VKeyTableIndex vkey_index, uint [][] keys)
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{
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Lcid = lcid;
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Name = name;
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ScanIndex = scan_index;
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VKeyIndex = vkey_index;
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Keys = keys;
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}
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public KeyboardLayout (int lcid, string name, int scan_index,
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int vkey_index, uint [][] keys) : this (lcid, name, (ScanTableIndex) scan_index,
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(VKeyTableIndex) vkey_index, keys)
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{
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}
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}
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#if GENERATING_RESOURCES
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public
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#else
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internal
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#endif
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enum VKeyTableIndex {
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Qwerty,
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Qwertz,
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Dvorak,
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Qwertz105,
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Azerty,
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QwertyV2,
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AbntQwerty,
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QwertyJp106,
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Vnc
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}
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#if GENERATING_RESOURCES
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public
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#else
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internal
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#endif
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enum ScanTableIndex {
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Qwerty,
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Dvorak,
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AbntQwerty,
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QwertyJp106,
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Vnc
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}
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}
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