Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

613 lines
24 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="AccessibleStates" FullName="System.Windows.Forms.AccessibleStates">
<TypeSignature Language="C#" Value="public enum AccessibleStates" />
<AssemblyInfo>
<AssemblyName>System.Windows.Forms</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>System.Flags</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An accessible object can be associated with one or more of these states.</para>
<para>For more information about the accessibility application, see "Microsoft Active Accessibility" in the Microsoft Developer Network (MSDN) library at http://msdn.microsoft.com/library.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies values representing possible states for an accessible object.</para>
</summary>
</Docs>
<Members>
<Member MemberName="AlertHigh">
<MemberSignature Language="C#" Value="AlertHigh" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The important information that should be conveyed to the user immediately. For example, a battery-level indicator reaching a critical low level would transition to this state, in which case, a blind access utility would announce this information immediately to the user, and a screen magnification program would scroll the screen so that the battery indicator is in view. This state is also appropriate for any prompt or operation that must be completed before the user can continue.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AlertLow">
<MemberSignature Language="C#" Value="AlertLow" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The low-priority information that might not be important to the user.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AlertMedium">
<MemberSignature Language="C#" Value="AlertMedium" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The important information that does not need to be conveyed to the user immediately. For example, when a battery-level indicator is starting to reach a low level, it could generate a medium-level alert. Blind access utilities could then generate a sound to let the user know that important information is available, without actually interrupting the user's work. Users can then query the alert information any time they choose.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Animated">
<MemberSignature Language="C#" Value="Animated" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The object that rapidly or constantly changes appearance. Graphics that are occasionally animated, but not always, should be defined as <see cref="F:System.Windows.Forms.AccessibleRole.Graphic" /> OR Animated. This state should not be used to indicate that the object's location is changing.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Busy">
<MemberSignature Language="C#" Value="Busy" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A control that cannot accept input in its current condition.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Checked">
<MemberSignature Language="C#" Value="Checked" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object with a selected check box.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Collapsed">
<MemberSignature Language="C#" Value="Collapsed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The hidden children of the object that are items in an outline or tree structure.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="Default" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default button or menu item.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Expanded">
<MemberSignature Language="C#" Value="Expanded" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The displayed children of the object that are items in an outline or tree structure.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ExtSelectable">
<MemberSignature Language="C#" Value="ExtSelectable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The altered selection such that all objects between the selection anchor, which is the object with the keyboard focus, and this object take on the anchor object's selection state. If the anchor object is not selected, the objects are removed from the selection. If the anchor object is selected, the selection is extended to include this object and all objects in between. You can set the selection state by combining this with <see cref="F:System.Windows.Forms.AccessibleSelection.AddSelection" /> or <see cref="F:System.Windows.Forms.AccessibleSelection.RemoveSelection" />. This state does not change the focus or the selection anchor unless it is combined with <see cref="F:System.Windows.Forms.AccessibleSelection.TakeFocus" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Floating">
<MemberSignature Language="C#" Value="Floating" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The object that is not fixed to the boundary of its parent object and that does not move automatically along with the parent.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Focusable">
<MemberSignature Language="C#" Value="Focusable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The object on the active window that can receive keyboard focus.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Focused">
<MemberSignature Language="C#" Value="Focused" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object with the keyboard focus.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="HasPopup">
<MemberSignature Language="C#" Value="HasPopup" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<since version=".NET 2.0" />
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The object displays a pop-up menu or window when invoked.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="HotTracked">
<MemberSignature Language="C#" Value="HotTracked" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The object hot-tracked by the mouse, meaning its appearance is highlighted to indicate the mouse pointer is located over it.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Indeterminate">
<MemberSignature Language="C#" Value="Indeterminate" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A three-state check box or toolbar button whose state is indeterminate. The check box is neither checked nor unchecked, and it is in the third or mixed state.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Invisible">
<MemberSignature Language="C#" Value="Invisible" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object without a visible user interface.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Linked">
<MemberSignature Language="C#" Value="Linked" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A linked object that has not been previously selected.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Marqueed">
<MemberSignature Language="C#" Value="Marqueed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object with scrolling or moving text or graphics.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Mixed">
<MemberSignature Language="C#" Value="Mixed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A three-state check box or toolbar button whose state is indeterminate. The check box is neither checked nor unchecked, and it is in the third or mixed state.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Moveable">
<MemberSignature Language="C#" Value="Moveable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A movable object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="MultiSelectable">
<MemberSignature Language="C#" Value="MultiSelectable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object that accepts multiple selected items.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="None">
<MemberSignature Language="C#" Value="None" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>No state.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Offscreen">
<MemberSignature Language="C#" Value="Offscreen" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>No on-screen representation. A sound or alert object would have this state, or a hidden window that is never made visible.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Pressed">
<MemberSignature Language="C#" Value="Pressed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A pressed object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Protected">
<MemberSignature Language="C#" Value="Protected" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A password-protected edit control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ReadOnly">
<MemberSignature Language="C#" Value="ReadOnly" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A read-only object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Selectable">
<MemberSignature Language="C#" Value="Selectable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object that can accept selection.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Selected">
<MemberSignature Language="C#" Value="Selected" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A selected object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SelfVoicing">
<MemberSignature Language="C#" Value="SelfVoicing" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The object or child can use text-to-speech (TTS) to describe itself. A speech-based accessibility aid should not announce information when an object with this state has the focus, because the object automatically announces information about itself.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Sizeable">
<MemberSignature Language="C#" Value="Sizeable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A sizable object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Traversed">
<MemberSignature Language="C#" Value="Traversed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A linked object that has previously been selected.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Unavailable">
<MemberSignature Language="C#" Value="Unavailable" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An unavailable object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Valid">
<MemberSignature Language="C#" Value="Valid" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleStates</ReturnType>
</ReturnValue>
<Docs>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A valid object. This property is deprecated in dnprdnlong. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete</AttributeName>
</Attribute>
</Attributes>
</Member>
</Members>
</Type>